The frosted glass effect crashes with GLError 1282 'invalid operation' when calling glDrawArrays. This is likely due to missing VAO setup or OpenGL context issues in the hello_imgui/imgui-bundle environment. DISABLED the effect by default to allow the app to run. Feature needs proper OpenGL VAO setup to work.
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Implementation Plan: Frosted Glass Background Effect (REPAIR - TRUE GPU)
Phase 1: Robust Shader & FBO Foundation
- Task: Implement: Create
ShaderManagermethods for downsampled FBO setup (scene, temp, blur). [d9148ac] - Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. [
d85dc3a] - Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. [
c8b7fca] - Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md)
Phase 2: High-Performance Blur Pipeline
- Task: Implement: Create the
prepare_global_blurmethod that renders the background and blurs it at 1/4 resolution. [9c2078a] - Task: Implement: Ensure the pipeline correctly handles high-DPI scaling (
fb_scale) for internal FBO dimensions. [9c2078a] - Task: Conductor - User Manual Verification 'Phase 2: High-Performance Pipeline' (Protocol in workflow.md)
Phase 3: GUI Integration & Screen-Space Sampling
- Task: Implement: Update
_render_frosted_backgroundto perform normalized screen-space UV sampling. [926318f] - Task: Fix crash when display_size is invalid at startup. [
db00fba]
Phase 3: GUI Integration & Screen-Space Sampling
- Task: Implement: Update
_render_frosted_backgroundto perform normalized screen-space UV sampling. [a862119] - [~] Task: Implement: Update
_begin_windowand_end_windowto manage global transparency and call the blur renderer.