Files
manual_slop/src/imgui_scopes.py
T

214 lines
6.0 KiB
Python

from __future__ import annotations
from imgui_bundle import imgui
from imgui_bundle import imgui_node_editor
def window(name: str, visible: bool = True, flags: int = 0): return _ScopeWindow(name, visible, flags)
class _ScopeWindow:
def __init__(self, name: str, visible: bool, flags: int):
self._name = name
self._visible = visible
self._flags = flags
self._result = None
def __enter__(self):
self._result = imgui.begin(self._name, self._visible, self._flags)
return self._result
def __exit__(self, *args):
imgui.end()
return False
def child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0): return _ScopeChild(id_str, size_x, size_y, flags)
class _ScopeChild:
def __init__(self, id_str: str, size_x: float | imgui.ImVec2, size_y: float, flags: int):
self._id = id_str
# Check if size_x is likely an ImVec2 without using isinstance (which breaks with mocks)
if hasattr(size_x, 'x') and hasattr(size_x, 'y'):
self._size = size_x
else:
self._size = imgui.ImVec2(float(size_x), float(size_y))
self._flags = flags
def __enter__(self):
res = imgui.begin_child(self._id, self._size, self._flags)
return res
def __exit__(self, *args):
imgui.end_child()
return False
def table(name: str, columns: int, flags: int = 0): return _ScopeTable(name, columns, flags)
class _ScopeTable:
def __init__(self, name: str, columns: int, flags: int):
self._name = name
self._columns = columns
self._flags = flags
self._active = False
def __enter__(self):
self._active = imgui.begin_table(self._name, self._columns, self._flags)
return self._active
def __exit__(self, *args):
if self._active:
imgui.end_table()
return False
def menu_bar(): return _ScopeMenuBar()
class _ScopeMenuBar:
def __init__(self):
self._active = False
def __enter__(self):
self._active = imgui.begin_menu_bar()
return self._active
def __exit__(self, *args):
if self._active:
imgui.end_menu_bar()
return False
def menu(label: str): return _ScopeMenu(label)
class _ScopeMenu:
def __init__(self, label: str):
self._label = label
self._active = False
def __enter__(self):
self._active = imgui.begin_menu(self._label)
return self._active
def __exit__(self, *args):
if self._active:
imgui.end_menu()
return False
def popup(id_str: str): return _ScopePopup(id_str)
class _ScopePopup:
def __init__(self, id_str: str):
self._id = id_str
self._active = False
def __enter__(self):
self._active = imgui.begin_popup(self._id)
return self._active
def __exit__(self, *args):
if self._active:
imgui.end_popup()
return False
def popup_modal(name: str, visible: bool = True, flags: int = 0): return _ScopePopupModal(name, visible, flags)
class _ScopePopupModal:
def __init__(self, name: str, visible: bool, flags: int):
self._name = name
self._visible = visible
self._flags = flags
self._active = False
def __enter__(self):
self._active, self._visible = imgui.begin_popup_modal(self._name, self._visible, self._flags)
return self._active, self._visible
def __exit__(self, *args):
if self._active:
imgui.end_popup()
return False
def tooltip(): return _ScopeTooltip()
class _ScopeTooltip:
def __enter__(self):
return imgui.begin_tooltip()
def __exit__(self, *args):
imgui.end_tooltip()
return False
def group(): return _ScopeGroup()
class _ScopeGroup:
def __enter__(self):
return imgui.begin_group()
def __exit__(self, *args):
imgui.end_group()
return False
def node(name: str): return _ScopeNode(name)
class _ScopeNode:
def __init__(self, name: str):
self._name = name
def __enter__(self):
return imgui_node_editor.begin(self._name)
def __exit__(self, *args):
imgui_node_editor.end()
return False
def text_wrap(wrap_pos: float = 0.0): return _ScopeTextWrap(wrap_pos)
class _ScopeTextWrap:
def __init__(self, wrap_pos: float):
self._wrap_pos = wrap_pos
def __enter__(self):
imgui.push_text_wrap_pos(self._wrap_pos)
def __exit__(self, *args):
imgui.pop_text_wrap_pos()
return False
def id(str_id: str): return _ScopeId(str_id)
class _ScopeId:
def __init__(self, str_id: str):
self._id = str_id
def __enter__(self):
imgui.push_id(self._id)
def __exit__(self, *args):
imgui.pop_id()
return False
def tab_bar(id_str: str, flags: int = 0): return _ScopeTabBar(id_str, flags)
class _ScopeTabBar:
def __init__(self, id_str: str, flags: int):
self._id = id_str
self._flags = flags
self._active = False
def __enter__(self):
self._active = imgui.begin_tab_bar(self._id, self._flags)
return self._active
def __exit__(self, *args):
if self._active:
imgui.end_tab_bar()
return False
def tab_item(label: str, flags: int = 0): return _ScopeTabItem(label, flags)
class _ScopeTabItem:
def __init__(self, label: str, flags: int):
self._label = label
self._flags = flags
self._expanded = False
self._open = None
def __enter__(self):
self._expanded, self._open = imgui.begin_tab_item(self._label, flags=self._flags)
return self._expanded, self._open
def __exit__(self, *args):
if self._expanded:
imgui.end_tab_item()
return False
def style_color(col: int, val: Any): return _ScopeStyleColor(col, val)
class _ScopeStyleColor:
def __init__(self, col: int, val: Any):
self._col = col
self._val = val
def __enter__(self):
imgui.push_style_color(self._col, self._val)
def __exit__(self, *args):
imgui.pop_style_color()
return False
def style_var(var: int, val: Any): return _ScopeStyleVar(var, val)
class _ScopeStyleVar:
def __init__(self, var: int, val: Any):
self._var = var
self._val = val
def __enter__(self):
imgui.push_style_var(self._var, self._val)
def __exit__(self, *args):
imgui.pop_style_var()
return False
def tree_node_ex(label: str, flags: int = 0): return _ScopeTreeNodeEx(label, flags)
class _ScopeTreeNodeEx:
def __init__(self, label: str, flags: int):
self._label = label
self._flags = flags
self._opened = False
def __enter__(self):
self._opened = imgui.tree_node_ex(self._label, self._flags)
return self._opened
def __exit__(self, *args):
if self._opened:
imgui.tree_pop()
return False