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Processed 38 URLs from the user's list. 1 was already in the corpus (2072194202851549432). 9 were duplicates within the new batch (same post IDs at different anchor URLs); removed those. This commit contains the 27 unique new threads. Content spans the Jul 2026 era and is mostly Lottes's Linux development environment bringup work: - 1674757854471806977: 'Nothing Oriented Programming' (NOP) philosophy - 1990260050485797063: reversed projection matrices - 2030722033286328426: STP conspiracy theory - 2058166883044516181: 'crap-o-grammers' C++ bloat-ware critique - 2060191401883619479: relevant timestamp article - 2060730425929080874: CPU clock code (TSC) - 2061123768429211767: no-debugger-debug + mmap log pre-history - 2061416116694442141: Windows thread priority - 2061933917137932437: mmap'd page file - 2061937134756380682: Windows HIGHEST_PRIORITY_CLASS - 2062031187023982879: back running 640x480 on VGA CRTs - 2064858927829745887: on Linux now (SteamOS) - 2065804972378243476: nanorc done + iPhone font issue - 2065832746757341482: cross compilation up - 2065872197147578751: @axelgneiting bypassing libc - 2066184005632786736: Linux mlockall - 2070337342854832468: why not pselect/ppoll/epoll_pwait2 - 2070734717825986566: deterrant to ALSA = parsing through snd_pcm_open - 2071415096304193820: aplay to actually play a wave file - 2071706805114216559: 'ALSA hell month continues' - 2071937360288235902: Linux thread priority code - 2072135292115427728: Linux doesn't allow priority increase by default - 2072445315370590266: 'Wine workarounds - I could just detect' - 2072506103401754653: snd_pcm_sw_params for ALSA - 2072804183992922296: starting on WDM/KS audio for WIN32 - 2073096069529907441: re-trying WASAPI - 2073110092447203466: CPP_(obj) for mmdeviceapi Cleanup: removed 9 duplicate dirs (same posts at different anchor URLs), script temp files, and the '1857803914604618029' which was already a duplicate of '1857820858162753661' (mmap log canonical).
77 lines
3.0 KiB
JSON
77 lines
3.0 KiB
JSON
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"post_id": "2072804183992922296",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "Yuck, starting on WDM/KS audio interface for WIN32, much more painful than ALSA. But I've been here before. Starting with the include bloat ... the real question is if I'm going to need to file more Wine bugs.",
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"timestamp": "2026-07-02 22:06:42",
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"post_id": "2072825642354123190",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "Wine has a lot of problems with SetConsoleMode() I had to include an extra ENABLE_WRAP_AT_EOL_OUTPUT, and then force a newline right after ASCI ESC[H else it would screw up (and it still does at the end with the ??). But at least the debug is usable now.",
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"timestamp": "2026-07-02 23:31:59",
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"post_id": "2072826861449629746",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "But of course instant bad news, I cannot open the WinMM DRV_QUERYDEVICEINTERFACE, it returned ~0 (INVALID_HANDLE_VALUE). So I'm dead in the water in Wine again. Honestly getting sick of filing bugs in Wine, all the important stuff I do is broken. So what, no games use WDM/KS?",
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"timestamp": "2026-07-02 23:36:49",
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"post_id": "2072829727639752830",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "https://forum.winehq.org/viewtopic.php?t=10225 - Looks like I'm 16 years late to the answer, if they didn't get in WDM/KS in 16 years, certainly it won't happen. Still surprised that all PC games are using the higher level garbage-ware sound APIs on Windows.",
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"timestamp": "2026-07-02 23:48:13",
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