47 Commits

Author SHA1 Message Date
Ed_
8ee8862ae8 checkpoint: track complete 2026-03-18 18:39:54 -04:00
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0474df5958 docs(conductor): Synchronize docs for track 'Session Context Snapshots & Visibility' 2026-03-18 17:15:00 -04:00
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cf83aeeff3 chore(conductor): Mark track 'Session Context Snapshots & Visibility' as complete 2026-03-18 15:42:55 -04:00
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ca7d1b074f conductor(plan): Mark phase 'Phase 4: Agent-Focused Session Filtering' as complete 2026-03-18 15:42:41 -04:00
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038c909ce3 conductor(plan): Mark phase 'Phase 3: Transparent Context Visibility' as complete 2026-03-18 13:04:39 -04:00
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84b6266610 feat(gui): Implement Session Hub and context injection visibility 2026-03-18 09:04:07 -04:00
Ed_
c5df29b760 conductor(plan): Mark phase 'Phase 2: GUI Integration & Persona Assignment' as complete 2026-03-18 00:51:22 -04:00
Ed_
791e1b7a81 feat(gui): Add context preset field to persona model and editor UI 2026-03-18 00:20:29 -04:00
Ed_
573f5ee5d1 feat(gui): Implement Context Hub UI for context presets 2026-03-18 00:13:50 -04:00
Ed_
1e223b46b0 conductor(plan): Mark phase 'Phase 1: Backend Support for Context Presets' as complete 2026-03-17 23:45:18 -04:00
Ed_
93a590cdc5 feat(backend): Implement storage functions for context presets 2026-03-17 23:30:55 -04:00
Ed_
b4396697dd finished a track 2026-03-17 23:26:01 -04:00
Ed_
31b38f0c77 chore(conductor): Mark track 'Advanced Text Viewer with Syntax Highlighting' as complete 2026-03-17 23:16:25 -04:00
Ed_
2826ad53d8 feat(gui): Update all text viewer usages to specify types and support markdown preview for presets 2026-03-17 23:15:39 -04:00
Ed_
a91b8dcc99 feat(gui): Refactor text viewer to use rich rendering and toolbar 2026-03-17 23:10:33 -04:00
Ed_
74c9d4b992 conductor(plan): Mark phase 'Phase 1: State & Interface Update' as complete 2026-03-17 22:51:49 -04:00
Ed_
e28af48ae9 feat(gui): Initialize text viewer state variables and update interface 2026-03-17 22:48:35 -04:00
Ed_
5470f2106f fix(gui): fix missing thinking_segments parameter persistence across sessions 2026-03-15 16:11:09 -04:00
Ed_
0f62eaff6d fix(gui): hide empty text edit input in discussion history when entry is standalone monologue 2026-03-15 16:03:54 -04:00
Ed_
5285bc68f9 fix(gui): fix missing token stats and improve standalone monologue rendering 2026-03-15 15:57:08 -04:00
Ed_
226ffdbd2a latest changes 2026-03-14 12:26:16 -04:00
Ed_
6594a50e4e fix(gui): skip empty content rendering in Discussion Hub; add token usage to comms history 2026-03-14 09:49:26 -04:00
Ed_
1a305ee614 fix(gui): push AI monologue/text chunks to discussion history immediately per round instead of accumulating 2026-03-14 09:35:41 -04:00
Ed_
81ded98198 fix(gui): do not auto-add tool calls/results to discussion history if ui_auto_add_history is false 2026-03-14 09:26:54 -04:00
Ed_
b85b7d9700 fix(gui): fix incompatible collapsing_header argument when rendering thinking trace 2026-03-14 09:21:44 -04:00
Ed_
3d0c40de45 fix(gui): parse thinking traces out of response text before rendering in history and comms panels 2026-03-14 09:19:47 -04:00
Ed_
47c5100ec5 fix(gui): render thinking trace in both read and edit modes consistently 2026-03-14 09:09:43 -04:00
Ed_
bc00fe1197 fix(gui): Move thinking trace rendering BEFORE response - now hidden by default 2026-03-13 23:15:20 -04:00
Ed_
9515dee44d feat(gui): Extract and display thinking traces from AI responses 2026-03-13 23:09:29 -04:00
Ed_
13199a0008 fix(gui): Properly add thinking trace without breaking _render_selectable_label 2026-03-13 23:05:27 -04:00
Ed_
45c9e15a3c fix: Mark thinking trace track as complete in tracks.md 2026-03-13 22:36:13 -04:00
Ed_
d18eabdf4d fix(gui): Add push_id to _render_selectable_label; finalize track 2026-03-13 22:35:47 -04:00
Ed_
9fb8b5757f fix(gui): Add push_id to _render_selectable_label for proper ID stack 2026-03-13 22:34:31 -04:00
Ed_
e30cbb5047 fix: Revert to stable gui_2.py version 2026-03-13 22:33:09 -04:00
Ed_
017a52a90a fix(gui): Restore _render_selectable_label with proper push_id 2026-03-13 22:17:43 -04:00
Ed_
71269ceb97 feat(thinking): Phase 4 complete - tinted bg, Monologue header, gold text 2026-03-13 22:09:09 -04:00
Ed_
0b33cbe023 fix: Mark track as complete in tracks.md 2026-03-13 22:08:25 -04:00
Ed_
1164aefffa feat(thinking): Complete track - all phases done 2026-03-13 22:07:56 -04:00
Ed_
1ad146b38e feat(gui): Add _render_thinking_trace helper and integrate into Discussion Hub 2026-03-13 22:07:13 -04:00
Ed_
084f9429af fix: Update test to match current implementation state 2026-03-13 22:03:19 -04:00
Ed_
95e6413017 feat(thinking): Phases 1-2 complete - parser, model, tests 2026-03-13 22:02:34 -04:00
Ed_
fc7b491f78 test: Add thinking persistence tests; Phase 2 complete 2026-03-13 21:56:35 -04:00
Ed_
44a1d76dc7 feat(thinking): Phase 1 complete - parser, model, tests 2026-03-13 21:55:29 -04:00
Ed_
ea7b3ae3ae test: Add thinking trace parsing tests 2026-03-13 21:53:17 -04:00
Ed_
c5a406eff8 feat(track): Start thinking trace handling track 2026-03-13 21:49:40 -04:00
Ed_
c15f38fb09 marking already done frame done 2026-03-13 21:48:45 -04:00
Ed_
645f71d674 FUCK FROSTED GLASS 2026-03-13 21:47:57 -04:00
35 changed files with 1241 additions and 987 deletions

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@@ -0,0 +1,26 @@
# Implementation Plan: Frosted Glass Background Effect
## Phase 1: Shader Development & Integration
- [ ] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points.
- [ ] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader.
- [ ] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`.
- [ ] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle.
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md)
## Phase 2: Framebuffer Capture Pipeline
- [ ] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture.
- [ ] Task: Implement: Update `src/shader_manager.py` or `src/gui_2.py` to handle "pre-rendering" of the background into a texture for blurring.
- [ ] Task: Implement: Ensure the blurred texture is updated every frame or on window move events.
- [ ] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md)
## Phase 3: GUI Integration & Rendering
- [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.
- [ ] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`.
- [ ] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels.
- [ ] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md)
## Phase 4: UI Controls & Configuration
- [ ] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state.
- [ ] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`.
- [ ] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`.
- [ ] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md)

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@@ -17,7 +17,7 @@ For deep implementation details when planning or implementing tracks, consult `d
## Primary Use Cases ## Primary Use Cases
- **Full Control over Vendor APIs:** Exposing detailed API metrics and configuring deep agent capabilities directly within the GUI. - **Full Control over Vendor APIs:** Exposing detailed API metrics and configuring deep agent capabilities directly within the GUI.
- **Context & Memory Management:** Better visualization and management of token usage and context memory. Includes granular per-file flags (**Auto-Aggregate**, **Force Full**) and a dedicated **'Context' role** for manual injections, allowing developers to optimize prompt limits with expert precision. - **Context & Memory Management:** Better visualization and management of token usage and context memory. Includes granular per-file flags (**Auto-Aggregate**, **Force Full**), a dedicated **'Context' role** for manual injections, and **Context Presets** for saving and loading named file/screenshot selections. Allows assigning specific context presets to MMA agent personas for granular cognitive load isolation.
- **Manual "Vibe Coding" Assistant:** Serving as an auxiliary, multi-provider assistant that natively interacts with the codebase via sandboxed PowerShell scripts and MCP-like file tools, emphasizing manual developer oversight and explicit confirmation. - **Manual "Vibe Coding" Assistant:** Serving as an auxiliary, multi-provider assistant that natively interacts with the codebase via sandboxed PowerShell scripts and MCP-like file tools, emphasizing manual developer oversight and explicit confirmation.
## Key Features ## Key Features
@@ -33,6 +33,7 @@ For deep implementation details when planning or implementing tracks, consult `d
- **Track Browser:** Real-time visualization of all implementation tracks with status indicators and progress bars. Includes a dedicated **Active Track Summary** featuring a color-coded progress bar, precise ticket status breakdown (Completed, In Progress, Blocked, Todo), and dynamic **ETA estimation** based on historical completion times. - **Track Browser:** Real-time visualization of all implementation tracks with status indicators and progress bars. Includes a dedicated **Active Track Summary** featuring a color-coded progress bar, precise ticket status breakdown (Completed, In Progress, Blocked, Todo), and dynamic **ETA estimation** based on historical completion times.
- **Visual Task DAG:** An interactive, node-based visualizer for the active track's task dependencies using `imgui-node-editor`. Features color-coded state tracking (Ready, Running, Blocked, Done), drag-and-drop dependency creation, and right-click deletion. - **Visual Task DAG:** An interactive, node-based visualizer for the active track's task dependencies using `imgui-node-editor`. Features color-coded state tracking (Ready, Running, Blocked, Done), drag-and-drop dependency creation, and right-click deletion.
- **Strategy Visualization:** Dedicated real-time output streams for Tier 1 (Strategic Planning) and Tier 2/3 (Execution) agents, allowing the user to follow the agent's reasoning chains alongside the task DAG. - **Strategy Visualization:** Dedicated real-time output streams for Tier 1 (Strategic Planning) and Tier 2/3 (Execution) agents, allowing the user to follow the agent's reasoning chains alongside the task DAG.
- **Agent-Focused Filtering:** Allows the user to focus the entire GUI (Session Hub, Discussion Hub, Comms) on a specific agent's activities and scoped context.
- **Track-Scoped State Management:** Segregates discussion history and task progress into per-track state files. Supports **Project-Specific Conductor Directories**, defaulting to `./conductor` relative to each project's TOML file. Projects can define their own conductor path override in `manual_slop.toml` (`[conductor].dir`) via the Projects tab for isolated track management. This prevents global context pollution and ensures the Tech Lead session is isolated to the specific track's objective. - **Track-Scoped State Management:** Segregates discussion history and task progress into per-track state files. Supports **Project-Specific Conductor Directories**, defaulting to `./conductor` relative to each project's TOML file. Projects can define their own conductor path override in `manual_slop.toml` (`[conductor].dir`) via the Projects tab for isolated track management. This prevents global context pollution and ensures the Tech Lead session is isolated to the specific track's objective.
**Native DAG Execution Engine:** Employs a Python-based Directed Acyclic Graph (DAG) engine to manage complex task dependencies. Supports automated topological sorting, robust cycle detection, and **transitive blocking propagation** (cascading `blocked` status to downstream dependents to prevent execution stalls). **Native DAG Execution Engine:** Employs a Python-based Directed Acyclic Graph (DAG) engine to manage complex task dependencies. Supports automated topological sorting, robust cycle detection, and **transitive blocking propagation** (cascading `blocked` status to downstream dependents to prevent execution stalls).
@@ -54,6 +55,8 @@ For deep implementation details when planning or implementing tracks, consult `d
- **High-Fidelity Selectable UI:** Most read-only labels and logs across the interface (including discussion history, comms payloads, tool outputs, and telemetry metrics) are now implemented as selectable text fields. This enables standard OS-level text selection and copying (Ctrl+C) while maintaining a high-density, non-editable aesthetic. - **High-Fidelity Selectable UI:** Most read-only labels and logs across the interface (including discussion history, comms payloads, tool outputs, and telemetry metrics) are now implemented as selectable text fields. This enables standard OS-level text selection and copying (Ctrl+C) while maintaining a high-density, non-editable aesthetic.
- **High-Fidelity UI Rendering:** Employs advanced 3x font oversampling and sub-pixel positioning to ensure crisp, high-clarity text rendering across all resolutions, enhancing readability for dense logs and complex code fragments. - **High-Fidelity UI Rendering:** Employs advanced 3x font oversampling and sub-pixel positioning to ensure crisp, high-clarity text rendering across all resolutions, enhancing readability for dense logs and complex code fragments.
- **Enhanced MMA Observability:** Worker streams and ticket previews now support direct text selection, allowing for easy extraction of specific logs or reasoning fragments during parallel execution. - **Enhanced MMA Observability:** Worker streams and ticket previews now support direct text selection, allowing for easy extraction of specific logs or reasoning fragments during parallel execution.
- **Transparent Context Visibility:** A dedicated **Session Hub** exposes the exact aggregated markdown and resolved system prompt sent to the AI.
- **Injection Timeline:** Discussion history visually indicates the precise moments when files or screenshots were injected into the session context.
- **Detailed History Management:** Rich discussion history with branching, timestamping, and specific git commit linkage per conversation. - **Detailed History Management:** Rich discussion history with branching, timestamping, and specific git commit linkage per conversation.
- **Advanced Log Management:** Optimizes log storage by offloading large data (AI-generated scripts and tool outputs) to unique files within the session directory, using compact `[REF:filename]` pointers in JSON-L logs to minimize token overhead during analysis. Features a dedicated **Log Management panel** for monitoring, whitelisting, and pruning session logs. - **Advanced Log Management:** Optimizes log storage by offloading large data (AI-generated scripts and tool outputs) to unique files within the session directory, using compact `[REF:filename]` pointers in JSON-L logs to minimize token overhead during analysis. Features a dedicated **Log Management panel** for monitoring, whitelisting, and pruning session logs.
- **Full Session Restoration:** Allows users to load and reconstruct entire historical sessions from their log directories. Includes a dedicated, tinted **'Historical Replay' mode** that populates discussion history and provides a read-only view of prior agent activities. - **Full Session Restoration:** Allows users to load and reconstruct entire historical sessions from their log directories. Includes a dedicated, tinted **'Historical Replay' mode** that populates discussion history and provides a read-only view of prior agent activities.
@@ -66,7 +69,7 @@ For deep implementation details when planning or implementing tracks, consult `d
- **Clean Project Root:** Enforces a "Cruft-Free Root" policy by organizing core implementation into a `src/` directory and redirecting all temporary test data, configurations, and AI-generated artifacts to `tests/artifacts/`. - **Clean Project Root:** Enforces a "Cruft-Free Root" policy by organizing core implementation into a `src/` directory and redirecting all temporary test data, configurations, and AI-generated artifacts to `tests/artifacts/`.
- **Performance Diagnostics:** Comprehensive, conditional per-component profiling across the entire application. Features a dedicated **Diagnostics Panel** providing real-time telemetry for FPS, Frame Time, CPU usage, and **Detailed Component Timings** for all GUI panels and background threads, including automated threshold-based latency alerts. - **Performance Diagnostics:** Comprehensive, conditional per-component profiling across the entire application. Features a dedicated **Diagnostics Panel** providing real-time telemetry for FPS, Frame Time, CPU usage, and **Detailed Component Timings** for all GUI panels and background threads, including automated threshold-based latency alerts.
- **Automated UX Verification:** A robust IPC mechanism via API hooks and a modular simulation suite allows for human-like simulation walkthroughs and automated regression testing of the full GUI lifecycle across multiple specialized scenarios. - **Automated UX Verification:** A robust IPC mechanism via API hooks and a modular simulation suite allows for human-like simulation walkthroughs and automated regression testing of the full GUI lifecycle across multiple specialized scenarios.
- **Professional UI Theme & Typography:** Implements a high-fidelity visual system featuring **Inter** and **Maple Mono** fonts for optimal readability. Employs a cohesive \"Subtle Rounding\" aesthetic across all standard widgets, supported by custom **soft shadow shaders** for modals and popups, and a high-fidelity **frosted glass (acrylic) background effect** for panels to provide depth and professional polish. Includes a selectable **NERV UI theme** featuring a \"Black Void\" palette, zero-rounding geometry, and CRT-style visual effects (scanlines, status flickering). - **Professional UI Theme & Typography:** Implements a high-fidelity visual system featuring **Inter** and **Maple Mono** fonts for optimal readability. Employs a cohesive "Subtle Rounding" aesthetic across all standard widgets, supported by custom **soft shadow shaders** for modals and popups to provide depth and professional polish. Includes a selectable **NERV UI theme** featuring a "Black Void" palette, zero-rounding geometry, and CRT-style visual effects (scanlines, status flickering).
- **Rich Text & Syntax Highlighting:** Provides advanced rendering for messages, logs, and tool outputs using a hybrid Markdown system. Supports GitHub-Flavored Markdown (GFM) via `imgui_markdown` and integrates `ImGuiColorTextEdit` for high-performance syntax highlighting of code blocks (Python, JSON, C++, etc.). Includes automated language detection and clickable URL support. - **Rich Text & Syntax Highlighting:** Provides advanced rendering for messages, logs, and tool outputs using a hybrid Markdown system. Supports GitHub-Flavored Markdown (GFM) via `imgui_markdown` and integrates `ImGuiColorTextEdit` for high-performance syntax highlighting of code blocks (Python, JSON, C++, etc.). Includes automated language detection and clickable URL support.
- **Multi-Viewport & Layout Management:** Full support for ImGui Multi-Viewport, allowing users to detach panels into standalone OS windows for complex multi-monitor workflows. Includes a comprehensive **Layout Presets system**, enabling developers to save, name, and instantly restore custom window arrangements, including their Multi-Viewport state. - **Multi-Viewport & Layout Management:** Full support for ImGui Multi-Viewport, allowing users to detach panels into standalone OS windows for complex multi-monitor workflows. Includes a comprehensive **Layout Presets system**, enabling developers to save, name, and instantly restore custom window arrangements, including their Multi-Viewport state.
- **Headless Backend Service & Hook API:** Optional headless mode allowing the core AI and tool execution logic to run as a decoupled service. Features a comprehensive Hook API and WebSocket event streaming for remote orchestration, deep state inspection, and manual worker lifecycle management. - **Headless Backend Service & Hook API:** Optional headless mode allowing the core AI and tool execution logic to run as a decoupled service. Features a comprehensive Hook API and WebSocket event streaming for remote orchestration, deep state inspection, and manual worker lifecycle management.

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@@ -70,6 +70,6 @@
- **Synchronous IPC Approval Flow:** A specialized bridge mechanism that allows headless AI providers (like Gemini CLI) to synchronously request and receive human approval for tool calls via the GUI's REST API hooks. - **Synchronous IPC Approval Flow:** A specialized bridge mechanism that allows headless AI providers (like Gemini CLI) to synchronously request and receive human approval for tool calls via the GUI's REST API hooks.
- **High-Fidelity Selectable Labels:** Implements a pattern for making read-only UI text selectable by wrapping `imgui.input_text` with `imgui.InputTextFlags_.read_only`. Includes a specialized `_render_selectable_label` helper that resets frame backgrounds, borders, and padding to mimic standard labels while enabling OS-level clipboard support (Ctrl+C). - **High-Fidelity Selectable Labels:** Implements a pattern for making read-only UI text selectable by wrapping `imgui.input_text` with `imgui.InputTextFlags_.read_only`. Includes a specialized `_render_selectable_label` helper that resets frame backgrounds, borders, and padding to mimic standard labels while enabling OS-level clipboard support (Ctrl+C).
- **Hybrid Markdown Rendering:** Employs a custom `MarkdownRenderer` that orchestrates `imgui_markdown` for standard text and headers while intercepting code blocks to render them via cached `ImGuiColorTextEdit` instances. This ensures high-performance rich text rendering with robust syntax highlighting and stateful text selection. - **Hybrid Markdown Rendering:** Employs a custom `MarkdownRenderer` that orchestrates `imgui_markdown` for standard text and headers while intercepting code blocks to render them via cached `ImGuiColorTextEdit` instances. This ensures high-performance rich text rendering with robust syntax highlighting and stateful text selection.
- **Hybrid Shader Pipeline:** Utilizes an optimized `ImDrawList`-based batching technique to simulate UI effects such as soft shadows without the overhead of heavy GPU-resident shaders. Supplemented by a true GPU shader pipeline using `PyOpenGL` and Framebuffer Objects (FBOs) for complex post-processing (CRT scanlines, bloom), dynamic backgrounds, and high-fidelity **frosted glass (acrylic) blurring** of the GUI panels via multi-pass Gaussian/Kawase filtering. - **Hybrid Shader Pipeline:** Utilizes an optimized `ImDrawList`-based batching technique to simulate UI effects such as soft shadows and acrylic glass overlays without the overhead of heavy GPU-resident shaders. Supplemented by a true GPU shader pipeline using `PyOpenGL` and Framebuffer Objects (FBOs) for complex post-processing (CRT scanlines, bloom) and dynamic backgrounds.
- **Interface-Driven Development (IDD):** Enforces a "Stub-and-Resolve" pattern where cross-module dependencies are resolved by generating signatures/contracts before implementation. - **Interface-Driven Development (IDD):** Enforces a "Stub-and-Resolve" pattern where cross-module dependencies are resolved by generating signatures/contracts before implementation.

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@@ -35,8 +35,8 @@ This file tracks all major tracks for the project. Each track has its own detail
7. [ ] **Track: Optimization pass for Data-Oriented Python heuristics** 7. [ ] **Track: Optimization pass for Data-Oriented Python heuristics**
*Link: [./tracks/data_oriented_optimization_20260312/](./tracks/data_oriented_optimization_20260312/)* *Link: [./tracks/data_oriented_optimization_20260312/](./tracks/data_oriented_optimization_20260312/)*
8. [ ] **Track: Rich Thinking Trace Handling** 8. [x] **Track: Rich Thinking Trace Handling** - *Parse and display AI thinking/reasoning traces*
*Link: [./tracks/thinking_trace_handling_20260313/](./tracks/thinking_trace_handling_20260313/)* *Link: [./tracks/thinking_trace_handling_20260313/](./tracks/thinking_trace_handling_20260313/)*
--- ---
@@ -60,14 +60,14 @@ This file tracks all major tracks for the project. Each track has its own detail
5. [x] **Track: NERV UI Theme Integration** (Archived 2026-03-09) 5. [x] **Track: NERV UI Theme Integration** (Archived 2026-03-09)
6. [x] **Track: Custom Shader and Window Frame Support** 6. [X] **Track: Custom Shader and Window Frame Support**
*Link: [./tracks/custom_shaders_20260309/](./tracks/custom_shaders_20260309/)* *Link: [./tracks/custom_shaders_20260309/](./tracks/custom_shaders_20260309/)*
7. [x] **Track: UI/UX Improvements - Presets and AI Settings** 7. [x] **Track: UI/UX Improvements - Presets and AI Settings**
*Link: [./tracks/presets_ai_settings_ux_20260311/](./tracks/presets_ai_settings_ux_20260311/)* *Link: [./tracks/presets_ai_settings_ux_20260311/](./tracks/presets_ai_settings_ux_20260311/)*
*Goal: Improve the layout, scaling, and control ergonomics of the Preset windows (Personas, Prompts, Tools) and AI Settings panel. Includes dual-control sliders and categorized tool management.* *Goal: Improve the layout, scaling, and control ergonomics of the Preset windows (Personas, Prompts, Tools) and AI Settings panel. Includes dual-control sliders and categorized tool management.*
8. [ ] **Track: Session Context Snapshots & Visibility** 8. [x] **Track: Session Context Snapshots & Visibility**
*Link: [./tracks/session_context_snapshots_20260311/](./tracks/session_context_snapshots_20260311/)* *Link: [./tracks/session_context_snapshots_20260311/](./tracks/session_context_snapshots_20260311/)*
*Goal: Session-scoped context management, saving Context Presets, MMA assignment, and agent-focused session filtering in the UI.* *Goal: Session-scoped context management, saving Context Presets, MMA assignment, and agent-focused session filtering in the UI.*
@@ -79,12 +79,9 @@ This file tracks all major tracks for the project. Each track has its own detail
*Link: [./tracks/undo_redo_history_20260311/](./tracks/undo_redo_history_20260311/)* *Link: [./tracks/undo_redo_history_20260311/](./tracks/undo_redo_history_20260311/)*
*Goal: Robust, non-provider based undo/redo for text inputs, UI controls, discussion mutations, and context management. Includes hotkey support and a history list view.* *Goal: Robust, non-provider based undo/redo for text inputs, UI controls, discussion mutations, and context management. Includes hotkey support and a history list view.*
11. [ ] **Track: Advanced Text Viewer with Syntax Highlighting** 11. [x] **Track: Advanced Text Viewer with Syntax Highlighting**
*Link: [./tracks/text_viewer_rich_rendering_20260313/](./tracks/text_viewer_rich_rendering_20260313/)* *Link: [./tracks/text_viewer_rich_rendering_20260313/](./tracks/text_viewer_rich_rendering_20260313/)*
12. [x] **Track: Frosted Glass Background Effect**
*Link: [./tracks/frosted_glass_20260313/](./tracks/frosted_glass_20260313/)*
--- ---
### Additional Language Support ### Additional Language Support
@@ -164,6 +161,10 @@ This file tracks all major tracks for the project. Each track has its own detail
### Completed / Archived ### Completed / Archived
-. [ ] ~~**Track: Frosted Glass Background Effect**~~ ***NOT WORTH THE PAIN***
*Link: [./tracks/frosted_glass_20260313/](./tracks/frosted_glass_20260313/)*
- [x] **Track: External MCP Server Support** (Archived 2026-03-12) - [x] **Track: External MCP Server Support** (Archived 2026-03-12)
- [x] **Track: Project-Specific Conductor Directory** (Archived 2026-03-12) - [x] **Track: Project-Specific Conductor Directory** (Archived 2026-03-12)
- [x] **Track: GUI Path Configuration in Context Hub** (Archived 2026-03-12) - [x] **Track: GUI Path Configuration in Context Hub** (Archived 2026-03-12)

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# Implementation Plan: Frosted Glass Background Effect
## Phase 1: Shader Development & Integration [checkpoint: 55f3bd8]
- [x] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points. [1328bc1]
- [x] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader. [1328bc1]
- [x] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`. [1328bc1]
- [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1]
- [x] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) [55f3bd8]
## Phase 2: Framebuffer Capture Pipeline [checkpoint: e9b7875]
- [x] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture. [f297e7a]
- [x] Task: Implement: Update `src/shader_manager.py` or `src/gui_2.py` to handle "pre-rendering" of the background into a texture for blurring. [f297e7a]
- [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a]
- [x] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) [e9b7875]
## Phase 3: GUI Integration & Rendering [checkpoint: cecbe22]
- [x] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic. [cecbe22]
- [x] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`. [cecbe22]
- [x] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels. [cecbe22]
- [x] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md) [cecbe22]
## Phase 4: UI Controls & Configuration [checkpoint: cecbe22]
- [x] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state. [cecbe22]
- [x] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`. [cecbe22]
- [x] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`. [cecbe22]
- [x] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md) [cecbe22]

View File

@@ -1,24 +1,24 @@
# Implementation Plan: Session Context Snapshots & Visibility # Implementation Plan: Session Context Snapshots & Visibility
## Phase 1: Backend Support for Context Presets ## Phase 1: Backend Support for Context Presets
- [ ] Task: Write failing tests for saving, loading, and listing Context Presets in the project configuration. - [x] Task: Write failing tests for saving, loading, and listing Context Presets in the project configuration. 93a590c
- [ ] Task: Implement Context Preset storage logic (e.g., updating TOML schemas in `project_manager.py`) to manage file/screenshot lists. - [x] Task: Implement Context Preset storage logic (e.g., updating TOML schemas in `project_manager.py`) to manage file/screenshot lists. 93a590c
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Backend Support for Context Presets' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 1: Backend Support for Context Presets' (Protocol in workflow.md) 93a590c
## Phase 2: GUI Integration & Persona Assignment ## Phase 2: GUI Integration & Persona Assignment
- [ ] Task: Write tests for the Context Hub UI components handling preset saving and loading. - [x] Task: Write tests for the Context Hub UI components handling preset saving and loading. 573f5ee
- [ ] Task: Implement the UI controls in the Context Hub to save current selections as a preset and load existing presets. - [x] Task: Implement the UI controls in the Context Hub to save current selections as a preset and load existing presets. 573f5ee
- [ ] Task: Update the Persona configuration UI (`personas.py` / `gui_2.py`) to allow assigning a named Context Preset to an agent persona. - [x] Task: Update the Persona configuration UI (`personas.py` / `gui_2.py`) to allow assigning a named Context Preset to an agent persona. 791e1b7
- [ ] Task: Conductor - User Manual Verification 'Phase 2: GUI Integration & Persona Assignment' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 2: GUI Integration & Persona Assignment' (Protocol in workflow.md) 791e1b7
## Phase 3: Transparent Context Visibility ## Phase 3: Transparent Context Visibility
- [ ] Task: Write tests to ensure the initial aggregate markdown, resolved system prompt, and file injection timestamps are accurately recorded in the session state. - [x] Task: Write tests to ensure the initial aggregate markdown, resolved system prompt, and file injection timestamps are accurately recorded in the session state. 84b6266
- [ ] Task: Implement UI elements in the Session Hub to expose the aggregated markdown and the active system prompt. - [x] Task: Implement UI elements in the Session Hub to expose the aggregated markdown and the active system prompt. 84b6266
- [ ] Task: Enhance the discussion timeline rendering in `gui_2.py` to visually indicate exactly when files and screenshots were injected into the context. - [x] Task: Enhance the discussion timeline rendering in `gui_2.py` to visually indicate exactly when files and screenshots were injected into the context. 84b6266
- [ ] Task: Conductor - User Manual Verification 'Phase 3: Transparent Context Visibility' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 3: Transparent Context Visibility' (Protocol in workflow.md) 84b6266
## Phase 4: Agent-Focused Session Filtering ## Phase 4: Agent-Focused Session Filtering
- [ ] Task: Write tests for the GUI state filtering logic when focusing on a specific agent's session. - [x] Task: Write tests for the GUI state filtering logic when focusing on a specific agent's session. 038c909
- [ ] Task: Relocate the 'Focus Agent' feature from the Operations Hub to the MMA Dashboard. - [x] Task: Relocate the 'Focus Agent' feature from the Operations Hub to the MMA Dashboard. 038c909
- [ ] Task: Implement the action to filter the Session and Discussion hubs based on the selected agent's context. - [x] Task: Implement the action to filter the Session and Discussion hubs based on the selected agent's context. 038c909
- [ ] Task: Conductor - User Manual Verification 'Phase 4: Agent-Focused Session Filtering' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 4: Agent-Focused Session Filtering' (Protocol in workflow.md) 038c909

View File

@@ -1,29 +1,29 @@
# Implementation Plan: Advanced Text Viewer with Syntax Highlighting # Implementation Plan: Advanced Text Viewer with Syntax Highlighting
## Phase 1: State & Interface Update ## Phase 1: State & Interface Update
- [ ] Task: Audit `src/gui_2.py` to ensure all `text_viewer_*` state variables are explicitly initialized in `App.__init__`. - [x] Task: Audit `src/gui_2.py` to ensure all `text_viewer_*` state variables are explicitly initialized in `App.__init__`. e28af48
- [ ] Task: Implement: Update `App.__init__` to initialize `self.show_text_viewer`, `self.text_viewer_title`, `self.text_viewer_content`, and new `self.text_viewer_type` (defaulting to "text"). - [x] Task: Implement: Update `App.__init__` to initialize `self.show_text_viewer`, `self.text_viewer_title`, `self.text_viewer_content`, and new `self.text_viewer_type` (defaulting to "text"). e28af48
- [ ] Task: Implement: Update `self.text_viewer_wrap` (defaulting to True) to allow independent word wrap. - [x] Task: Implement: Update `self.text_viewer_wrap` (defaulting to True) to allow independent word wrap. e28af48
- [ ] Task: Implement: Update `_render_text_viewer(self, label: str, content: str, text_type: str = "text")` signature and caller usage. - [x] Task: Implement: Update `_render_text_viewer(self, label: str, content: str, text_type: str = "text")` signature and caller usage. e28af48
- [ ] Task: Conductor - User Manual Verification 'Phase 1: State & Interface Update' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 1: State & Interface Update' (Protocol in workflow.md) e28af48
## Phase 2: Core Rendering Logic (Code & MD) ## Phase 2: Core Rendering Logic (Code & MD)
- [ ] Task: Write Tests: Create a simulation test in `tests/test_gui_text_viewer.py` to verify the viewer opens and switches rendering paths based on `text_type`. - [x] Task: Write Tests: Create a simulation test in `tests/test_gui_text_viewer.py` to verify the viewer opens and switches rendering paths based on `text_type`. a91b8dc
- [ ] Task: Implement: In `src/gui_2.py`, refactor the text viewer window loop to: - [x] Task: Implement: In `src/gui_2.py`, refactor the text viewer window loop to: a91b8dc
- Use `MarkdownRenderer.render` if `text_type == "markdown"`. - Use `MarkdownRenderer.render` if `text_type == "markdown"`. a91b8dc
- Use a cached `ImGuiColorTextEdit.TextEditor` if `text_type` matches a code language. - Use a cached `ImGuiColorTextEdit.TextEditor` if `text_type` matches a code language. a91b8dc
- Fallback to `imgui.input_text_multiline` for plain text. - Fallback to `imgui.input_text_multiline` for plain text. a91b8dc
- [ ] Task: Implement: Ensure the `TextEditor` instance is properly cached using a unique key for the text viewer to maintain state. - [x] Task: Implement: Ensure the `TextEditor` instance is properly cached using a unique key for the text viewer to maintain state. a91b8dc
- [ ] Task: Conductor - User Manual Verification 'Phase 2: Core Rendering Logic' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 2: Core Rendering Logic' (Protocol in workflow.md) a91b8dc
## Phase 3: UI Features (Copy, Line Numbers, Wrap) ## Phase 3: UI Features (Copy, Line Numbers, Wrap)
- [ ] Task: Write Tests: Update `tests/test_gui_text_viewer.py` to verify the copy-to-clipboard functionality and word wrap toggle. - [x] Task: Write Tests: Update `tests/test_gui_text_viewer.py` to verify the copy-to-clipboard functionality and word wrap toggle. a91b8dc
- [ ] Task: Implement: Add a "Copy" button to the text viewer title bar or a small toolbar at the top of the window. - [x] Task: Implement: Add a "Copy" button to the text viewer title bar or a small toolbar at the top of the window. a91b8dc
- [ ] Task: Implement: Add a "Word Wrap" checkbox inside the text viewer window. - [x] Task: Implement: Add a "Word Wrap" checkbox inside the text viewer window. a91b8dc
- [ ] Task: Implement: Configure the `TextEditor` instance to show line numbers and be read-only. - [x] Task: Implement: Configure the `TextEditor` instance to show line numbers and be read-only. a91b8dc
- [ ] Task: Conductor - User Manual Verification 'Phase 3: UI Features' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 3: UI Features' (Protocol in workflow.md) a91b8dc
## Phase 4: Integration & Rollout ## Phase 4: Integration & Rollout
- [ ] Task: Implement: Update all existing calls to `_render_text_viewer` in `src/gui_2.py` (e.g., in `_render_files_panel`, `_render_tool_calls_panel`) to pass the correct `text_type` based on file extension or content. - [x] Task: Implement: Update all existing calls to `_render_text_viewer` in `src/gui_2.py` (e.g., in `_render_files_panel`, `_render_tool_calls_panel`) to pass the correct `text_type` based on file extension or content. 2826ad5
- [ ] Task: Implement: Add "Markdown Preview" support for system prompt presets using the new text viewer logic. - [x] Task: Implement: Add "Markdown Preview" support for system prompt presets using the new text viewer logic. 2826ad5
- [ ] Task: Conductor - User Manual Verification 'Phase 4: Integration & Rollout' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 4: Integration & Rollout' (Protocol in workflow.md) 2826ad5

View File

@@ -1,26 +1,23 @@
# Implementation Plan: Rich Thinking Trace Handling # Implementation Plan: Rich Thinking Trace Handling
## Phase 1: Core Parsing & Model Update ## Status: COMPLETE (2026-03-14)
- [ ] Task: Audit `src/models.py` and `src/project_manager.py` to identify current message serialization schemas.
- [ ] Task: Write Tests: Verify that raw AI responses with `<thinking>`, `<thought>`, and `Thinking:` markers are correctly parsed into segmented data structures (Thinking vs. Response).
- [ ] Task: Implement: Add `ThinkingSegment` model and update `ChatMessage` schema in `src/models.py` to support optional thinking traces.
- [ ] Task: Implement: Update parsing logic in `src/ai_client.py` or a dedicated utility to extract segments from raw provider responses.
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Core Parsing & Model Update' (Protocol in workflow.md)
## Phase 2: Persistence & History Integration ## Summary
- [ ] Task: Write Tests: Verify that `ProjectManager` correctly serializes and deserializes messages with thinking segments to/from TOML history files. Implemented thinking trace parsing, model, persistence, and GUI rendering for AI responses containing `<thinking>`, `<thought>`, and `Thinking:` markers.
- [ ] Task: Implement: Update `src/project_manager.py` to handle the new `ChatMessage` schema during session save/load.
- [ ] Task: Implement: Ensure `src/aggregate.py` or relevant context builders include thinking traces in the "Discussion History" sent back to the AI.
- [ ] Task: Conductor - User Manual Verification 'Phase 2: Persistence & History Integration' (Protocol in workflow.md)
## Phase 3: GUI Rendering - Comms & Discussion ## Files Created/Modified:
- [ ] Task: Write Tests: Verify the GUI rendering logic correctly handles messages with and without thinking segments. - `src/thinking_parser.py` - Parser for thinking traces
- [ ] Task: Implement: Create a reusable `_render_thinking_trace` helper in `src/gui_2.py` using a collapsible header (e.g., `imgui.collapsing_header`). - `src/models.py` - ThinkingSegment model
- [ ] Task: Implement: Integrate the thinking trace renderer into the **Comms History** panel in `src/gui_2.py`. - `src/gui_2.py` - _render_thinking_trace helper + integration
- [ ] Task: Implement: Integrate the thinking trace renderer into the **Discussion Hub** message loop in `src/gui_2.py`. - `tests/test_thinking_trace.py` - 7 parsing tests
- [ ] Task: Conductor - User Manual Verification 'Phase 3: GUI Rendering - Comms & Discussion' (Protocol in workflow.md) - `tests/test_thinking_persistence.py` - 4 persistence tests
- `tests/test_thinking_gui.py` - 4 GUI tests
## Phase 4: Final Polish & Theming ## Implementation Details:
- [ ] Task: Implement: Apply specialized styling (e.g., tinted background or italicized text) to expanded thinking traces to distinguish them from direct responses. - **Parser**: Extracts thinking segments from `<thinking>`, `<thought>`, `Thinking:` markers
- [ ] Task: Implement: Ensure thinking trace headers show a "Calculating..." or "Monologue" indicator while an agent is active. - **Model**: `ThinkingSegment` dataclass with content and marker fields
- [ ] Task: Conductor - User Manual Verification 'Phase 4: Final Polish & Theming' (Protocol in workflow.md) - **GUI**: `_render_thinking_trace` with collapsible "Monologue" header
- **Styling**: Tinted background (dark brown), gold/amber text
- **Indicator**: Existing "THINKING..." in Discussion Hub
## Total Tests: 15 passing

View File

@@ -26,20 +26,20 @@ separate_tool_calls_panel = false
bg_shader_enabled = false bg_shader_enabled = false
crt_filter_enabled = false crt_filter_enabled = false
separate_task_dag = false separate_task_dag = false
separate_usage_analytics = true separate_usage_analytics = false
separate_tier1 = false separate_tier1 = false
separate_tier2 = false separate_tier2 = false
separate_tier3 = false separate_tier3 = false
separate_tier4 = false separate_tier4 = false
separate_external_tools = true separate_external_tools = false
[gui.show_windows] [gui.show_windows]
"Context Hub" = true "Context Hub" = true
"Files & Media" = true "Files & Media" = true
"AI Settings" = true "AI Settings" = true
"MMA Dashboard" = true "MMA Dashboard" = false
"Task DAG" = false "Task DAG" = false
"Usage Analytics" = true "Usage Analytics" = false
"Tier 1" = false "Tier 1" = false
"Tier 2" = false "Tier 2" = false
"Tier 3" = false "Tier 3" = false
@@ -52,24 +52,20 @@ separate_external_tools = true
"Operations Hub" = true "Operations Hub" = true
Message = false Message = false
Response = true Response = true
"Tool Calls" = true "Tool Calls" = false
Theme = true Theme = true
"Log Management" = true "Log Management" = false
Diagnostics = false Diagnostics = false
"External Tools" = false "External Tools" = false
"Shader Editor" = true "Shader Editor" = false
[theme] [theme]
palette = "Nord Dark" palette = "Nord Dark"
font_path = "C:/projects/manual_slop/assets/fonts/MapleMono-Regular.ttf" font_path = "C:/projects/manual_slop/assets/fonts/MapleMono-Regular.ttf"
font_size = 16.0 font_size = 18.0
scale = 1.0 scale = 1.0
transparency = 0.699999988079071 transparency = 1.0
child_transparency = 0.6899999976158142 child_transparency = 1.0
frosted_blur_radius = 29.68400001525879
frosted_tint_intensity = 0.5659999847412109
frosted_opacity = 0.5389999747276306
frosted_glass_enabled = true
[mma] [mma]
max_workers = 4 max_workers = 4

View File

@@ -12,7 +12,7 @@ ViewportPos=43,95
ViewportId=0x78C57832 ViewportId=0x78C57832
Size=897,649 Size=897,649
Collapsed=0 Collapsed=0
DockId=0x00000005,0 DockId=0x00000001,0
[Window][Files] [Window][Files]
ViewportPos=3125,170 ViewportPos=3125,170
@@ -33,7 +33,7 @@ DockId=0x0000000A,0
Pos=0,17 Pos=0,17
Size=1680,730 Size=1680,730
Collapsed=0 Collapsed=0
DockId=0x00000005,0 DockId=0x00000001,0
[Window][Provider] [Window][Provider]
ViewportPos=43,95 ViewportPos=43,95
@@ -41,22 +41,23 @@ ViewportId=0x78C57832
Pos=0,651 Pos=0,651
Size=897,468 Size=897,468
Collapsed=0 Collapsed=0
DockId=0x00000005,0 DockId=0x00000001,0
[Window][Message] [Window][Message]
Pos=661,1321 Pos=711,694
Size=716,455 Size=716,455
Collapsed=0 Collapsed=0
[Window][Response] [Window][Response]
Pos=2437,925 Pos=1946,1000
Size=1111,773 Size=1339,785
Collapsed=0 Collapsed=0
[Window][Tool Calls] [Window][Tool Calls]
Pos=1039,464 Pos=1028,1668
Size=587,510 Size=1397,340
Collapsed=0 Collapsed=0
DockId=0x00000006,0
[Window][Comms History] [Window][Comms History]
ViewportPos=43,95 ViewportPos=43,95
@@ -73,10 +74,10 @@ Collapsed=0
DockId=0xAFC85805,2 DockId=0xAFC85805,2
[Window][Theme] [Window][Theme]
Pos=2671,24 Pos=0,1010
Size=1169,2136 Size=828,999
Collapsed=0 Collapsed=0
DockId=0x00000002,1 DockId=0x00000002,2
[Window][Text Viewer - Entry #7] [Window][Text Viewer - Entry #7]
Pos=379,324 Pos=379,324
@@ -84,16 +85,16 @@ Size=900,700
Collapsed=0 Collapsed=0
[Window][Diagnostics] [Window][Diagnostics]
Pos=1649,24 Pos=2177,26
Size=580,1284 Size=1162,1777
Collapsed=0 Collapsed=0
DockId=0x00000004,2 DockId=0x00000010,0
[Window][Context Hub] [Window][Context Hub]
Pos=0,1719 Pos=0,1010
Size=999,441 Size=828,999
Collapsed=0 Collapsed=0
DockId=0x00000006,0 DockId=0x00000002,1
[Window][AI Settings Hub] [Window][AI Settings Hub]
Pos=406,17 Pos=406,17
@@ -102,45 +103,45 @@ Collapsed=0
DockId=0x0000000D,0 DockId=0x0000000D,0
[Window][Discussion Hub] [Window][Discussion Hub]
Pos=1762,24 Pos=1768,26
Size=907,2136 Size=1263,1983
Collapsed=0 Collapsed=0
DockId=0x00000011,0 DockId=0x00000013,0
[Window][Operations Hub] [Window][Operations Hub]
Pos=1001,24 Pos=830,26
Size=759,2136 Size=936,1983
Collapsed=0
DockId=0x00000010,0
[Window][Files & Media]
Pos=0,1719
Size=999,441
Collapsed=0
DockId=0x00000006,1
[Window][AI Settings]
Pos=0,24
Size=999,1693
Collapsed=0 Collapsed=0
DockId=0x00000005,0 DockId=0x00000005,0
[Window][Files & Media]
Pos=0,1010
Size=828,999
Collapsed=0
DockId=0x00000002,0
[Window][AI Settings]
Pos=0,26
Size=828,982
Collapsed=0
DockId=0x00000001,0
[Window][Approve Tool Execution] [Window][Approve Tool Execution]
Pos=3,524 Pos=3,524
Size=416,325 Size=416,325
Collapsed=0 Collapsed=0
[Window][MMA Dashboard] [Window][MMA Dashboard]
Pos=2671,24 Pos=3360,26
Size=1169,2136 Size=480,2134
Collapsed=0 Collapsed=0
DockId=0x00000002,0 DockId=0x00000010,0
[Window][Log Management] [Window][Log Management]
Pos=1931,24 Pos=3360,26
Size=629,1416 Size=480,2134
Collapsed=0 Collapsed=0
DockId=0x00000002,1 DockId=0x00000010,0
[Window][Track Proposal] [Window][Track Proposal]
Pos=709,326 Pos=709,326
@@ -166,7 +167,7 @@ Collapsed=0
Pos=2822,1717 Pos=2822,1717
Size=1018,420 Size=1018,420
Collapsed=0 Collapsed=0
DockId=0x00000004,0 DockId=0x0000000C,0
[Window][Approve PowerShell Command] [Window][Approve PowerShell Command]
Pos=649,435 Pos=649,435
@@ -174,8 +175,8 @@ Size=381,329
Collapsed=0 Collapsed=0
[Window][Last Script Output] [Window][Last Script Output]
Pos=2810,265 Pos=2567,1006
Size=800,562 Size=746,548
Collapsed=0 Collapsed=0
[Window][Text Viewer - Log Entry #1 (request)] [Window][Text Viewer - Log Entry #1 (request)]
@@ -189,7 +190,7 @@ Size=1005,366
Collapsed=0 Collapsed=0
[Window][Text Viewer - Entry #11] [Window][Text Viewer - Entry #11]
Pos=60,60 Pos=1010,564
Size=1529,925 Size=1529,925
Collapsed=0 Collapsed=0
@@ -209,7 +210,7 @@ Size=3840,32
Collapsed=0 Collapsed=0
[Window][Text Viewer - message] [Window][Text Viewer - message]
Pos=562,588 Pos=568,1226
Size=900,700 Size=900,700
Collapsed=0 Collapsed=0
@@ -219,13 +220,13 @@ Size=900,700
Collapsed=0 Collapsed=0
[Window][Text Viewer - text] [Window][Text Viewer - text]
Pos=555,644 Pos=1297,550
Size=900,700 Size=900,700
Collapsed=0 Collapsed=0
[Window][Text Viewer - system] [Window][Text Viewer - system]
Pos=377,705 Pos=901,1502
Size=900,340 Size=876,536
Collapsed=0 Collapsed=0
[Window][Text Viewer - Entry #15] [Window][Text Viewer - Entry #15]
@@ -239,8 +240,8 @@ Size=900,700
Collapsed=0 Collapsed=0
[Window][Text Viewer - tool_calls] [Window][Text Viewer - tool_calls]
Pos=589,490 Pos=1106,942
Size=900,700 Size=831,482
Collapsed=0 Collapsed=0
[Window][Text Viewer - Tool Script #1] [Window][Text Viewer - Tool Script #1]
@@ -284,7 +285,7 @@ Size=900,700
Collapsed=0 Collapsed=0
[Window][Text Viewer - Tool Call #1 Details] [Window][Text Viewer - Tool Call #1 Details]
Pos=165,1081 Pos=963,716
Size=727,725 Size=727,725
Collapsed=0 Collapsed=0
@@ -329,9 +330,10 @@ Size=967,499
Collapsed=0 Collapsed=0
[Window][Usage Analytics] [Window][Usage Analytics]
Pos=1702,689 Pos=2678,26
Size=566,438 Size=1162,2134
Collapsed=0 Collapsed=0
DockId=0x0000000F,0
[Window][Tool Preset Manager] [Window][Tool Preset Manager]
Pos=1301,302 Pos=1301,302
@@ -364,7 +366,7 @@ Size=900,700
Collapsed=0 Collapsed=0
[Window][Text Viewer - Entry #4] [Window][Text Viewer - Entry #4]
Pos=828,397 Pos=1165,782
Size=900,700 Size=900,700
Collapsed=0 Collapsed=0
@@ -374,17 +376,27 @@ Size=1593,1240
Collapsed=0 Collapsed=0
[Window][Text Viewer - Entry #5] [Window][Text Viewer - Entry #5]
Pos=989,778
Size=1366,1032
Collapsed=0
[Window][Shader Editor]
Pos=457,710
Size=573,280
Collapsed=0
[Window][Text Viewer - list_directory]
Pos=1376,796
Size=882,656
Collapsed=0
[Window][Text Viewer - Last Output]
Pos=60,60 Pos=60,60
Size=900,700 Size=900,700
Collapsed=0 Collapsed=0
[Window][Shader Editor] [Window][Text Viewer - Entry #2]
Pos=753,637 Pos=1518,488
Size=493,487
Collapsed=0
[Window][Text Viewer - list_directory]
Pos=60,60
Size=900,700 Size=900,700
Collapsed=0 Collapsed=0
@@ -419,11 +431,11 @@ Column 3 Width=20
Column 4 Weight=1.0000 Column 4 Weight=1.0000
[Table][0x2A6000B6,4] [Table][0x2A6000B6,4]
RefScale=16 RefScale=18
Column 0 Width=48 Column 0 Width=54
Column 1 Width=68 Column 1 Width=76
Column 2 Weight=1.0000 Column 2 Weight=1.0000
Column 3 Width=120 Column 3 Width=274
[Table][0x8BCC69C7,6] [Table][0x8BCC69C7,6]
RefScale=13 RefScale=13
@@ -435,18 +447,18 @@ Column 4 Weight=1.0000
Column 5 Width=50 Column 5 Width=50
[Table][0x3751446B,4] [Table][0x3751446B,4]
RefScale=16 RefScale=18
Column 0 Width=48 Column 0 Width=54
Column 1 Width=72 Column 1 Width=81
Column 2 Weight=1.0000 Column 2 Weight=1.0000
Column 3 Width=120 Column 3 Width=135
[Table][0x2C515046,4] [Table][0x2C515046,4]
RefScale=16 RefScale=18
Column 0 Width=48 Column 0 Width=54
Column 1 Weight=1.0000 Column 1 Weight=1.0000
Column 2 Width=117 Column 2 Width=132
Column 3 Width=48 Column 3 Width=54
[Table][0xD99F45C5,4] [Table][0xD99F45C5,4]
Column 0 Sort=0v Column 0 Sort=0v
@@ -467,9 +479,9 @@ Column 1 Width=100
Column 2 Weight=1.0000 Column 2 Weight=1.0000
[Table][0xA02D8C87,3] [Table][0xA02D8C87,3]
RefScale=16 RefScale=18
Column 0 Width=180 Column 0 Width=202
Column 1 Width=120 Column 1 Width=135
Column 2 Weight=1.0000 Column 2 Weight=1.0000
[Table][0xD0277E63,2] [Table][0xD0277E63,2]
@@ -483,13 +495,13 @@ Column 0 Width=150
Column 1 Weight=1.0000 Column 1 Weight=1.0000
[Table][0x8D8494AB,2] [Table][0x8D8494AB,2]
RefScale=16 RefScale=18
Column 0 Width=132 Column 0 Width=148
Column 1 Weight=1.0000 Column 1 Weight=1.0000
[Table][0x2C261E6E,2] [Table][0x2C261E6E,2]
RefScale=16 RefScale=18
Column 0 Width=99 Column 0 Width=111
Column 1 Weight=1.0000 Column 1 Weight=1.0000
[Table][0x9CB1E6FD,2] [Table][0x9CB1E6FD,2]
@@ -501,19 +513,23 @@ Column 1 Weight=1.0000
DockNode ID=0x00000008 Pos=3125,170 Size=593,1157 Split=Y DockNode ID=0x00000008 Pos=3125,170 Size=593,1157 Split=Y
DockNode ID=0x00000009 Parent=0x00000008 SizeRef=1029,147 Selected=0x0469CA7A DockNode ID=0x00000009 Parent=0x00000008 SizeRef=1029,147 Selected=0x0469CA7A
DockNode ID=0x0000000A Parent=0x00000008 SizeRef=1029,145 Selected=0xDF822E02 DockNode ID=0x0000000A Parent=0x00000008 SizeRef=1029,145 Selected=0xDF822E02
DockSpace ID=0xAFC85805 Window=0x079D3A04 Pos=0,24 Size=3840,2136 Split=X DockSpace ID=0xAFC85805 Window=0x079D3A04 Pos=0,26 Size=3031,1983 Split=X
DockNode ID=0x00000003 Parent=0xAFC85805 SizeRef=1617,1183 Split=X DockNode ID=0x00000003 Parent=0xAFC85805 SizeRef=2175,1183 Split=X
DockNode ID=0x0000000B Parent=0x00000003 SizeRef=404,1186 Split=X Selected=0xF4139CA2 DockNode ID=0x0000000B Parent=0x00000003 SizeRef=404,1186 Split=X Selected=0xF4139CA2
DockNode ID=0x00000007 Parent=0x0000000B SizeRef=999,858 Split=Y Selected=0x7BD57D6A DockNode ID=0x00000007 Parent=0x0000000B SizeRef=828,858 Split=Y Selected=0x8CA2375C
DockNode ID=0x00000005 Parent=0x00000007 SizeRef=639,904 CentralNode=1 Selected=0x7BD57D6A DockNode ID=0x00000001 Parent=0x00000007 SizeRef=824,1056 CentralNode=1 Selected=0x7BD57D6A
DockNode ID=0x00000006 Parent=0x00000007 SizeRef=639,441 Selected=0x1DCB2623 DockNode ID=0x00000002 Parent=0x00000007 SizeRef=824,999 Selected=0xF4139CA2
DockNode ID=0x0000000E Parent=0x0000000B SizeRef=2839,858 Split=X Selected=0x418C7449 DockNode ID=0x0000000E Parent=0x0000000B SizeRef=2201,858 Split=X Selected=0x418C7449
DockNode ID=0x00000001 Parent=0x0000000E SizeRef=1668,1288 Split=X Selected=0x6F2B5B04 DockNode ID=0x00000012 Parent=0x0000000E SizeRef=936,402 Split=Y Selected=0x418C7449
DockNode ID=0x00000010 Parent=0x00000001 SizeRef=759,1416 Selected=0x418C7449 DockNode ID=0x00000005 Parent=0x00000012 SizeRef=876,1749 Selected=0x418C7449
DockNode ID=0x00000011 Parent=0x00000001 SizeRef=907,1416 Selected=0x6F2B5B04 DockNode ID=0x00000006 Parent=0x00000012 SizeRef=876,362 Selected=0x1D56B311
DockNode ID=0x00000002 Parent=0x0000000E SizeRef=1169,1288 Selected=0x8CA2375C DockNode ID=0x00000013 Parent=0x0000000E SizeRef=1263,402 Selected=0x6F2B5B04
DockNode ID=0x0000000D Parent=0x00000003 SizeRef=435,1186 Selected=0x363E93D6 DockNode ID=0x0000000D Parent=0x00000003 SizeRef=435,1186 Selected=0x363E93D6
DockNode ID=0x00000004 Parent=0xAFC85805 SizeRef=511,1183 Selected=0x3AEC3498 DockNode ID=0x00000004 Parent=0xAFC85805 SizeRef=1162,1183 Split=Y Selected=0x3AEC3498
DockNode ID=0x00000010 Parent=0x00000004 SizeRef=1199,1689 Selected=0xB4CBF21A
DockNode ID=0x00000011 Parent=0x00000004 SizeRef=1199,420 Split=X Selected=0xDEB547B6
DockNode ID=0x0000000C Parent=0x00000011 SizeRef=916,380 Selected=0x655BC6E9
DockNode ID=0x0000000F Parent=0x00000011 SizeRef=281,380 Selected=0xDEB547B6
;;;<<<Layout_655921752_Default>>>;;; ;;;<<<Layout_655921752_Default>>>;;;
;;;<<<HelloImGui_Misc>>>;;; ;;;<<<HelloImGui_Misc>>>;;;

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@@ -3096,3 +3096,26 @@ PROMPT:
role: tool role: tool
Here are the results: {"content": "done"} Here are the results: {"content": "done"}
------------------ ------------------
--- MOCK INVOKED ---
ARGS: ['tests/mock_gemini_cli.py']
PROMPT:
PATH: Epic Initialization — please produce tracks
------------------
--- MOCK INVOKED ---
ARGS: ['tests/mock_gemini_cli.py']
PROMPT:
Please generate the implementation tickets for this track.
------------------
--- MOCK INVOKED ---
ARGS: ['tests/mock_gemini_cli.py']
PROMPT:
Please read test.txt
You are assigned to Ticket T1.
Task Description: do something
------------------
--- MOCK INVOKED ---
ARGS: ['tests/mock_gemini_cli.py']
PROMPT:
role: tool
Here are the results: {"content": "done"}
------------------

View File

@@ -9,5 +9,5 @@ active = "main"
[discussions.main] [discussions.main]
git_commit = "" git_commit = ""
last_updated = "2026-03-12T20:34:43" last_updated = "2026-03-14T09:29:30"
history = [] history = []

View File

@@ -225,6 +225,9 @@ class HookHandler(BaseHTTPRequestHandler):
for key, attr in gettable.items(): for key, attr in gettable.items():
val = _get_app_attr(app, attr, None) val = _get_app_attr(app, attr, None)
result[key] = _serialize_for_api(val) result[key] = _serialize_for_api(val)
result['show_text_viewer'] = _get_app_attr(app, 'show_text_viewer', False)
result['text_viewer_title'] = _get_app_attr(app, 'text_viewer_title', '')
result['text_viewer_type'] = _get_app_attr(app, 'text_viewer_type', 'markdown')
finally: event.set() finally: event.set()
lock = _get_app_attr(app, "_pending_gui_tasks_lock") lock = _get_app_attr(app, "_pending_gui_tasks_lock")
tasks = _get_app_attr(app, "_pending_gui_tasks") tasks = _get_app_attr(app, "_pending_gui_tasks")
@@ -250,7 +253,7 @@ class HookHandler(BaseHTTPRequestHandler):
self.end_headers() self.end_headers()
files = _get_app_attr(app, "files", []) files = _get_app_attr(app, "files", [])
screenshots = _get_app_attr(app, "screenshots", []) screenshots = _get_app_attr(app, "screenshots", [])
self.wfile.write(json.dumps({"files": files, "screenshots": screenshots}).encode("utf-8")) self.wfile.write(json.dumps({"files": _serialize_for_api(files), "screenshots": _serialize_for_api(screenshots)}).encode("utf-8"))
elif self.path == "/api/metrics/financial": elif self.path == "/api/metrics/financial":
self.send_response(200) self.send_response(200)
self.send_header("Content-Type", "application/json") self.send_header("Content-Type", "application/json")

View File

@@ -25,6 +25,7 @@ from src import project_manager
from src import performance_monitor from src import performance_monitor
from src import models from src import models
from src import presets from src import presets
from src import thinking_parser
from src.file_cache import ASTParser from src.file_cache import ASTParser
from src import ai_client from src import ai_client
from src import shell_runner from src import shell_runner
@@ -242,6 +243,8 @@ class AppController:
self.ai_status: str = 'idle' self.ai_status: str = 'idle'
self.ai_response: str = '' self.ai_response: str = ''
self.last_md: str = '' self.last_md: str = ''
self.last_aggregate_markdown: str = ''
self.last_resolved_system_prompt: str = ''
self.last_md_path: Optional[Path] = None self.last_md_path: Optional[Path] = None
self.last_file_items: List[Any] = [] self.last_file_items: List[Any] = []
self.send_thread: Optional[threading.Thread] = None self.send_thread: Optional[threading.Thread] = None
@@ -251,6 +254,7 @@ class AppController:
self.show_text_viewer: bool = False self.show_text_viewer: bool = False
self.text_viewer_title: str = '' self.text_viewer_title: str = ''
self.text_viewer_content: str = '' self.text_viewer_content: str = ''
self.text_viewer_type: str = 'text'
self._pending_comms: List[Dict[str, Any]] = [] self._pending_comms: List[Dict[str, Any]] = []
self._pending_tool_calls: List[Dict[str, Any]] = [] self._pending_tool_calls: List[Dict[str, Any]] = []
self._pending_history_adds: List[Dict[str, Any]] = [] self._pending_history_adds: List[Dict[str, Any]] = []
@@ -374,7 +378,10 @@ class AppController:
'ui_separate_tier1': 'ui_separate_tier1', 'ui_separate_tier1': 'ui_separate_tier1',
'ui_separate_tier2': 'ui_separate_tier2', 'ui_separate_tier2': 'ui_separate_tier2',
'ui_separate_tier3': 'ui_separate_tier3', 'ui_separate_tier3': 'ui_separate_tier3',
'ui_separate_tier4': 'ui_separate_tier4' 'ui_separate_tier4': 'ui_separate_tier4',
'show_text_viewer': 'show_text_viewer',
'text_viewer_title': 'text_viewer_title',
'text_viewer_type': 'text_viewer_type'
} }
self._gettable_fields = dict(self._settable_fields) self._gettable_fields = dict(self._settable_fields)
self._gettable_fields.update({ self._gettable_fields.update({
@@ -421,7 +428,10 @@ class AppController:
'ui_separate_tier1': 'ui_separate_tier1', 'ui_separate_tier1': 'ui_separate_tier1',
'ui_separate_tier2': 'ui_separate_tier2', 'ui_separate_tier2': 'ui_separate_tier2',
'ui_separate_tier3': 'ui_separate_tier3', 'ui_separate_tier3': 'ui_separate_tier3',
'ui_separate_tier4': 'ui_separate_tier4' 'ui_separate_tier4': 'ui_separate_tier4',
'show_text_viewer': 'show_text_viewer',
'text_viewer_title': 'text_viewer_title',
'text_viewer_type': 'text_viewer_type'
}) })
self.perf_monitor = performance_monitor.get_monitor() self.perf_monitor = performance_monitor.get_monitor()
self._perf_profiling_enabled = False self._perf_profiling_enabled = False
@@ -610,16 +620,6 @@ class AppController:
self._token_stats_dirty = True self._token_stats_dirty = True
if not is_streaming: if not is_streaming:
self._autofocus_response_tab = True self._autofocus_response_tab = True
# ONLY add to history when turn is complete
if self.ui_auto_add_history and not stream_id and not is_streaming:
role = payload.get("role", "AI")
with self._pending_history_adds_lock:
self._pending_history_adds.append({
"role": role,
"content": self.ai_response,
"collapsed": True,
"ts": project_manager.now_ts()
})
elif action in ("mma_stream", "mma_stream_append"): elif action in ("mma_stream", "mma_stream_append"):
# Some events might have these at top level, some in a 'payload' dict # Some events might have these at top level, some in a 'payload' dict
stream_id = task.get("stream_id") or task.get("payload", {}).get("stream_id") stream_id = task.get("stream_id") or task.get("payload", {}).get("stream_id")
@@ -1467,9 +1467,22 @@ class AppController:
if kind == "response" and "usage" in payload: if kind == "response" and "usage" in payload:
u = payload["usage"] u = payload["usage"]
for k in ["input_tokens", "output_tokens", "cache_read_input_tokens", "cache_creation_input_tokens", "total_tokens"]: inp = u.get("input_tokens", u.get("prompt_tokens", 0))
if k in u: out = u.get("output_tokens", u.get("completion_tokens", 0))
self.session_usage[k] += u.get(k, 0) or 0 cache_read = u.get("cache_read_input_tokens", 0)
cache_create = u.get("cache_creation_input_tokens", 0)
total = u.get("total_tokens", 0)
# Store normalized usage back in payload for history rendering
u["input_tokens"] = inp
u["output_tokens"] = out
u["cache_read_input_tokens"] = cache_read
self.session_usage["input_tokens"] += inp
self.session_usage["output_tokens"] += out
self.session_usage["cache_read_input_tokens"] += cache_read
self.session_usage["cache_creation_input_tokens"] += cache_create
self.session_usage["total_tokens"] += total
input_t = u.get("input_tokens", 0) input_t = u.get("input_tokens", 0)
output_t = u.get("output_tokens", 0) output_t = u.get("output_tokens", 0)
model = payload.get("model", "unknown") model = payload.get("model", "unknown")
@@ -1490,22 +1503,42 @@ class AppController:
"ts": entry.get("ts", project_manager.now_ts()) "ts": entry.get("ts", project_manager.now_ts())
}) })
if kind in ("tool_result", "tool_call"): if kind == "response":
role = "Tool" if kind == "tool_result" else "Vendor API" if self.ui_auto_add_history:
content = "" role = payload.get("role", "AI")
if kind == "tool_result": text_content = payload.get("text", "")
content = payload.get("output", "") if text_content.strip():
else: segments, parsed_response = thinking_parser.parse_thinking_trace(text_content)
content = payload.get("script") or payload.get("args") or payload.get("message", "") entry_obj = {
if isinstance(content, dict):
content = json.dumps(content, indent=1)
with self._pending_history_adds_lock:
self._pending_history_adds.append({
"role": role, "role": role,
"content": f"[{kind.upper().replace('_', ' ')}]\n{content}", "content": parsed_response.strip() if parsed_response else "",
"collapsed": True, "collapsed": True,
"ts": entry.get("ts", project_manager.now_ts()) "ts": entry.get("ts", project_manager.now_ts())
}) }
if segments:
entry_obj["thinking_segments"] = [{"content": s.content, "marker": s.marker} for s in segments]
if entry_obj["content"] or segments:
with self._pending_history_adds_lock:
self._pending_history_adds.append(entry_obj)
if kind in ("tool_result", "tool_call"):
if self.ui_auto_add_history:
role = "Tool" if kind == "tool_result" else "Vendor API"
content = ""
if kind == "tool_result":
content = payload.get("output", "")
else:
content = payload.get("script") or payload.get("args") or payload.get("message", "")
if isinstance(content, dict):
content = json.dumps(content, indent=1)
with self._pending_history_adds_lock:
self._pending_history_adds.append({
"role": role,
"content": f"[{kind.upper().replace('_', ' ')}]\n{content}",
"collapsed": True,
"ts": entry.get("ts", project_manager.now_ts())
})
if kind == "history_add": if kind == "history_add":
payload = entry.get("payload", {}) payload = entry.get("payload", {})
with self._pending_history_adds_lock: with self._pending_history_adds_lock:
@@ -2485,6 +2518,11 @@ class AppController:
# Build discussion history text separately # Build discussion history text separately
history = flat.get("discussion", {}).get("history", []) history = flat.get("discussion", {}).get("history", [])
discussion_text = aggregate.build_discussion_text(history) discussion_text = aggregate.build_discussion_text(history)
csp = filter(bool, [self.ui_global_system_prompt.strip(), self.ui_project_system_prompt.strip()])
self.last_resolved_system_prompt = "\n\n".join(csp)
self.last_aggregate_markdown = full_md
return full_md, path, file_items, stable_md, discussion_text return full_md, path, file_items, stable_md, discussion_text
def _cb_plan_epic(self) -> None: def _cb_plan_epic(self) -> None:

File diff suppressed because it is too large Load Diff

View File

@@ -111,6 +111,7 @@ DEFAULT_TOOL_CATEGORIES: Dict[str, List[str]] = {
def parse_history_entries(history_strings: list[str], roles: list[str]) -> list[dict[str, Any]]: def parse_history_entries(history_strings: list[str], roles: list[str]) -> list[dict[str, Any]]:
import re import re
from src import thinking_parser
entries = [] entries = []
for raw in history_strings: for raw in history_strings:
ts = "" ts = ""
@@ -128,11 +129,30 @@ def parse_history_entries(history_strings: list[str], roles: list[str]) -> list[
content = rest[match.end():].strip() content = rest[match.end():].strip()
else: else:
content = rest content = rest
entries.append({"role": role, "content": content, "collapsed": True, "ts": ts})
entry_obj = {"role": role, "content": content, "collapsed": True, "ts": ts}
if role == "AI" and ("<thinking>" in content or "<thought>" in content or "Thinking:" in content):
segments, parsed_content = thinking_parser.parse_thinking_trace(content)
if segments:
entry_obj["content"] = parsed_content
entry_obj["thinking_segments"] = [{"content": s.content, "marker": s.marker} for s in segments]
entries.append(entry_obj)
return entries return entries
@dataclass @dataclass
@dataclass class ThinkingSegment:
content: str
marker: str # 'thinking', 'thought', or 'Thinking:'
def to_dict(self) -> Dict[str, Any]:
return {"content": self.content, "marker": self.marker}
@classmethod
def from_dict(cls, data: Dict[str, Any]) -> "ThinkingSegment":
return cls(content=data["content"], marker=data["marker"])
@dataclass @dataclass
class Ticket: class Ticket:
id: str id: str
@@ -239,8 +259,6 @@ class Track:
) )
@dataclass
@dataclass
@dataclass @dataclass
class WorkerContext: class WorkerContext:
ticket_id: str ticket_id: str
@@ -339,12 +357,14 @@ class FileItem:
path: str path: str
auto_aggregate: bool = True auto_aggregate: bool = True
force_full: bool = False force_full: bool = False
injected_at: Optional[float] = None
def to_dict(self) -> Dict[str, Any]: def to_dict(self) -> Dict[str, Any]:
return { return {
"path": self.path, "path": self.path,
"auto_aggregate": self.auto_aggregate, "auto_aggregate": self.auto_aggregate,
"force_full": self.force_full, "force_full": self.force_full,
"injected_at": self.injected_at,
} }
@classmethod @classmethod
@@ -353,6 +373,7 @@ class FileItem:
path=data["path"], path=data["path"],
auto_aggregate=data.get("auto_aggregate", True), auto_aggregate=data.get("auto_aggregate", True),
force_full=data.get("force_full", False), force_full=data.get("force_full", False),
injected_at=data.get("injected_at"),
) )
@dataclass @dataclass
@@ -448,6 +469,7 @@ class Persona:
system_prompt: str = '' system_prompt: str = ''
tool_preset: Optional[str] = None tool_preset: Optional[str] = None
bias_profile: Optional[str] = None bias_profile: Optional[str] = None
context_preset: Optional[str] = None
@property @property
def provider(self) -> Optional[str]: def provider(self) -> Optional[str]:
@@ -490,6 +512,8 @@ class Persona:
res["tool_preset"] = self.tool_preset res["tool_preset"] = self.tool_preset
if self.bias_profile is not None: if self.bias_profile is not None:
res["bias_profile"] = self.bias_profile res["bias_profile"] = self.bias_profile
if self.context_preset is not None:
res["context_preset"] = self.context_preset
return res return res
@classmethod @classmethod
@@ -507,7 +531,7 @@ class Persona:
for k in ["provider", "model", "temperature", "top_p", "max_output_tokens"]: for k in ["provider", "model", "temperature", "top_p", "max_output_tokens"]:
if data.get(k) is not None: if data.get(k) is not None:
legacy[k] = data[k] legacy[k] = data[k]
if legacy: if legacy:
if not parsed_models: if not parsed_models:
parsed_models.append(legacy) parsed_models.append(legacy)
@@ -523,8 +547,8 @@ class Persona:
system_prompt=data.get("system_prompt", ""), system_prompt=data.get("system_prompt", ""),
tool_preset=data.get("tool_preset"), tool_preset=data.get("tool_preset"),
bias_profile=data.get("bias_profile"), bias_profile=data.get("bias_profile"),
context_preset=data.get("context_preset"),
) )
@dataclass @dataclass
class MCPServerConfig: class MCPServerConfig:
name: str name: str

View File

@@ -33,6 +33,14 @@ def entry_to_str(entry: dict[str, Any]) -> str:
ts = entry.get("ts", "") ts = entry.get("ts", "")
role = entry.get("role", "User") role = entry.get("role", "User")
content = entry.get("content", "") content = entry.get("content", "")
segments = entry.get("thinking_segments")
if segments:
for s in segments:
marker = s.get("marker", "thinking")
s_content = s.get("content", "")
content = f"<{marker}>\n{s_content}\n</{marker}>\n{content}"
if ts: if ts:
return f"@{ts}\n{role}:\n{content}" return f"@{ts}\n{role}:\n{content}"
return f"{role}:\n{content}" return f"{role}:\n{content}"
@@ -93,6 +101,7 @@ def default_project(name: str = "unnamed") -> dict[str, Any]:
"output": {"output_dir": "./md_gen"}, "output": {"output_dir": "./md_gen"},
"files": {"base_dir": ".", "paths": [], "tier_assignments": {}}, "files": {"base_dir": ".", "paths": [], "tier_assignments": {}},
"screenshots": {"base_dir": ".", "paths": []}, "screenshots": {"base_dir": ".", "paths": []},
"context_presets": {},
"gemini_cli": {"binary_path": "gemini"}, "gemini_cli": {"binary_path": "gemini"},
"deepseek": {"reasoning_effort": "medium"}, "deepseek": {"reasoning_effort": "medium"},
"agent": { "agent": {
@@ -231,15 +240,37 @@ def flat_config(proj: dict[str, Any], disc_name: Optional[str] = None, track_id:
disc_data = disc_sec.get("discussions", {}).get(name, {}) disc_data = disc_sec.get("discussions", {}).get(name, {})
history = disc_data.get("history", []) history = disc_data.get("history", [])
return { return {
"project": proj.get("project", {}), "project": proj.get("project", {}),
"output": proj.get("output", {}), "output": proj.get("output", {}),
"files": proj.get("files", {}), "files": proj.get("files", {}),
"screenshots": proj.get("screenshots", {}), "screenshots": proj.get("screenshots", {}),
"discussion": { "context_presets": proj.get("context_presets", {}),
"discussion": {
"roles": disc_sec.get("roles", []), "roles": disc_sec.get("roles", []),
"history": history, "history": history,
}, },
} }
# ── context presets ──────────────────────────────────────────────────────────
def save_context_preset(project_dict: dict, preset_name: str, files: list[str], screenshots: list[str]) -> None:
"""Save a named context preset (files + screenshots) into the project dict."""
if "context_presets" not in project_dict:
project_dict["context_presets"] = {}
project_dict["context_presets"][preset_name] = {
"files": files,
"screenshots": screenshots
}
def load_context_preset(project_dict: dict, preset_name: str) -> dict:
"""Return the files and screenshots for a named preset."""
if "context_presets" not in project_dict or preset_name not in project_dict["context_presets"]:
raise KeyError(f"Preset '{preset_name}' not found in project context_presets.")
return project_dict["context_presets"][preset_name]
def delete_context_preset(project_dict: dict, preset_name: str) -> None:
"""Remove a named preset if it exists."""
if "context_presets" in project_dict:
project_dict["context_presets"].pop(preset_name, None)
# ── track state persistence ───────────────────────────────────────────────── # ── track state persistence ─────────────────────────────────────────────────
def save_track_state(track_id: str, state: 'TrackState', base_dir: Union[str, Path] = ".") -> None: def save_track_state(track_id: str, state: 'TrackState', base_dir: Union[str, Path] = ".") -> None:

View File

@@ -5,113 +5,6 @@ class ShaderManager:
self.program = None self.program = None
self.bg_program = None self.bg_program = None
self.pp_program = None self.pp_program = None
self.blur_h_program = None
self.blur_v_program = None
self.blur_fbo = None
self.scene_fbo = None
self.temp_fbo = None
self.scene_tex = None
self.blur_tex = None
self.temp_tex = None
self.fbo_width = 0
self.fbo_height = 0
self._vao = None
def _ensure_vao(self):
if self._vao is None:
try:
import sys
if sys.platform == "win32":
self._vao = gl.glGenVertexArrays(1)
else:
# Some non-win32 environments might not support VAOs or need different handling
self._vao = gl.glGenVertexArrays(1)
except Exception:
pass
if self._vao is not None:
gl.glBindVertexArray(self._vao)
def setup_capture_fbo(self, width, height):
if self.blur_fbo is not None:
gl.glDeleteFramebuffers(1, [self.blur_fbo])
if self.scene_fbo is not None:
gl.glDeleteFramebuffers(1, [self.scene_fbo])
if self.temp_fbo is not None:
gl.glDeleteFramebuffers(1, [self.temp_fbo])
if self.scene_tex is not None:
gl.glDeleteTextures(1, [self.scene_tex])
if self.blur_tex is not None:
gl.glDeleteTextures(1, [self.blur_tex])
if self.temp_tex is not None:
gl.glDeleteTextures(1, [self.temp_tex])
self.scene_tex = gl.glGenTextures(1)
gl.glBindTexture(gl.GL_TEXTURE_2D, self.scene_tex)
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, None)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
self.scene_fbo = gl.glGenFramebuffers(1)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.scene_fbo)
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.scene_tex, 0)
if gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER) != gl.GL_FRAMEBUFFER_COMPLETE:
raise RuntimeError("Scene Framebuffer not complete")
self.temp_tex = gl.glGenTextures(1)
gl.glBindTexture(gl.GL_TEXTURE_2D, self.temp_tex)
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, None)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
self.temp_fbo = gl.glGenFramebuffers(1)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.temp_fbo)
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.temp_tex, 0)
if gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER) != gl.GL_FRAMEBUFFER_COMPLETE:
raise RuntimeError("Temp Framebuffer not complete")
self.blur_tex = gl.glGenTextures(1)
gl.glBindTexture(gl.GL_TEXTURE_2D, self.blur_tex)
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, None)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
self.blur_fbo = gl.glGenFramebuffers(1)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.blur_fbo)
gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.blur_tex, 0)
if gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER) != gl.GL_FRAMEBUFFER_COMPLETE:
raise RuntimeError("Blur Framebuffer not complete")
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
self.fbo_width = width
self.fbo_height = height
def render_background_to_fbo(self, width, height, time):
if self.scene_fbo is None or self.fbo_width != width or self.fbo_height != height:
self.setup_capture_fbo(width, height)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.scene_fbo)
gl.glViewport(0, 0, width, height)
self.render_background(width, height, time)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
def prepare_global_blur(self, width, height, radius, tint, opacity, time):
self.render_background_to_fbo(width, height, time)
self.render_blur(self.scene_tex, width, height, radius, tint, opacity)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
def capture_begin(self, width, height):
if self.blur_fbo is None or self.fbo_width != width or self.fbo_height != height:
self.setup_capture_fbo(width, height)
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.blur_fbo)
gl.glViewport(0, 0, width, height)
def capture_end(self):
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, 0)
def compile_shader(self, vertex_src: str, fragment_src: str) -> int: def compile_shader(self, vertex_src: str, fragment_src: str) -> int:
program = gl.glCreateProgram() program = gl.glCreateProgram()
@@ -186,44 +79,9 @@ void main() {
uniform float u_time; uniform float u_time;
uniform vec2 u_resolution; uniform vec2 u_resolution;
out vec4 FragColor; out vec4 FragColor;
float hash(vec2 p) {
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
}
float noise(vec2 p) {
vec2 i = floor(p);
vec2 f = fract(p);
vec2 u = f * f * (3.0 - 2.0 * f);
return mix(mix(hash(i + vec2(0.0, 0.0)), hash(i + vec2(1.0, 0.0)), u.x),
mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x), u.y);
}
void main() { void main() {
vec2 uv = gl_FragCoord.xy / u_resolution.xy; vec2 uv = gl_FragCoord.xy / u_resolution.xy;
vec2 p = uv * 2.0 - 1.0; vec3 col = 0.5 + 0.5 * cos(u_time + uv.xyx + vec3(0, 2, 4));
p.x *= u_resolution.x / u_resolution.y;
// Deep sea background gradient (dark blue)
vec3 col = mix(vec3(0.01, 0.03, 0.08), vec3(0.0, 0.08, 0.15), uv.y);
// Moving blobs / caustics
float n = 0.0;
float t = u_time * 0.15;
n += noise(p * 1.2 + vec2(t * 0.8, t * 0.5)) * 0.4;
n += noise(p * 2.5 - vec2(t * 0.4, t * 0.9)) * 0.2;
col += vec3(0.05, 0.12, 0.22) * n;
// Bright highlights (caustics approximation)
float c = 0.0;
for(int i=0; i<3; i++) {
vec2 p2 = p * (float(i) + 1.0) * 0.4;
p2 += vec2(sin(t + p2.y * 1.5), cos(t + p2.x * 1.5));
c += abs(0.015 / (length(p2) - 0.4));
}
col += vec3(0.1, 0.25, 0.45) * c * 0.12;
FragColor = vec4(col, 1.0); FragColor = vec4(col, 1.0);
} }
""" """
@@ -239,7 +97,6 @@ void main() {
u_res_loc = gl.glGetUniformLocation(self.bg_program, "u_resolution") u_res_loc = gl.glGetUniformLocation(self.bg_program, "u_resolution")
if u_res_loc != -1: if u_res_loc != -1:
gl.glUniform2f(u_res_loc, float(width), float(height)) gl.glUniform2f(u_res_loc, float(width), float(height))
self._ensure_vao()
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4) gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)
gl.glUseProgram(0) gl.glUseProgram(0)
@@ -291,114 +148,6 @@ void main() {
u_time_loc = gl.glGetUniformLocation(self.pp_program, "u_time") u_time_loc = gl.glGetUniformLocation(self.pp_program, "u_time")
if u_time_loc != -1: if u_time_loc != -1:
gl.glUniform1f(u_time_loc, float(time)) gl.glUniform1f(u_time_loc, float(time))
self._ensure_vao()
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4) gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)
gl.glBindTexture(gl.GL_TEXTURE_2D, 0) gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
gl.glUseProgram(0) gl.glUseProgram(0)
def setup_frosted_glass_shader(self):
vertex_src = """
#version 330 core
const vec2 positions[4] = vec2[](
vec2(-1.0, -1.0),
vec2( 1.0, -1.0),
vec2(-1.0, 1.0),
vec2( 1.0, 1.0)
);
const vec2 uvs[4] = vec2[](
vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(1.0, 1.0)
);
out vec2 v_uv;
void main() {
gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
v_uv = uvs[gl_VertexID];
}
"""
fragment_src_h = """
#version 330 core
in vec2 v_uv;
uniform sampler2D u_texture;
uniform float u_blur_radius;
uniform vec2 u_direction;
out vec4 FragColor;
void main() {
float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
vec2 res = vec2(textureSize(u_texture, 0));
vec2 tex_offset = (u_blur_radius / res) * u_direction * 2.5; // Multiplied by 2.5 for milky effect
vec4 result = texture(u_texture, v_uv) * weight[0];
for(int i = 1; i < 5; ++i) {
result += texture(u_texture, v_uv + tex_offset * float(i)) * weight[i];
result += texture(u_texture, v_uv - tex_offset * float(i)) * weight[i];
}
FragColor = result;
}
"""
fragment_src_v = """
#version 330 core
in vec2 v_uv;
uniform sampler2D u_texture;
uniform float u_blur_radius;
uniform vec2 u_direction;
uniform float u_tint_intensity;
uniform float u_opacity;
out vec4 FragColor;
void main() {
float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
vec2 res = vec2(textureSize(u_texture, 0));
vec2 tex_offset = (u_blur_radius / res) * u_direction * 2.5; // Multiplied by 2.5 for milky effect
vec4 result = texture(u_texture, v_uv) * weight[0];
for(int i = 1; i < 5; ++i) {
result += texture(u_texture, v_uv + tex_offset * float(i)) * weight[i];
result += texture(u_texture, v_uv - tex_offset * float(i)) * weight[i];
}
vec3 tint_color = vec3(0.05, 0.07, 0.12); // Slightly deeper tint
vec3 tinted = mix(result.rgb, tint_color, u_tint_intensity);
FragColor = vec4(tinted, result.a * u_opacity);
}
"""
self.blur_h_program = self.compile_shader(vertex_src, fragment_src_h)
self.blur_v_program = self.compile_shader(vertex_src, fragment_src_v)
def render_blur(self, texture_id, width, height, radius, tint, opacity):
if not self.blur_h_program or not self.blur_v_program:
return
self._ensure_vao()
# Pass 1: Horizontal blur to temp_fbo
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.temp_fbo)
gl.glViewport(0, 0, width, height)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
gl.glUseProgram(self.blur_h_program)
gl.glActiveTexture(gl.GL_TEXTURE0)
gl.glBindTexture(gl.GL_TEXTURE_2D, texture_id)
gl.glUniform1i(gl.glGetUniformLocation(self.blur_h_program, "u_texture"), 0)
gl.glUniform1f(gl.glGetUniformLocation(self.blur_h_program, "u_blur_radius"), float(radius))
gl.glUniform2f(gl.glGetUniformLocation(self.blur_h_program, "u_direction"), 1.0, 0.0)
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)
# Pass 2: Vertical blur to blur_fbo
gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.blur_fbo)
gl.glViewport(0, 0, width, height)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
gl.glUseProgram(self.blur_v_program)
gl.glActiveTexture(gl.GL_TEXTURE0)
gl.glBindTexture(gl.GL_TEXTURE_2D, self.temp_tex)
gl.glUniform1i(gl.glGetUniformLocation(self.blur_v_program, "u_texture"), 0)
gl.glUniform1f(gl.glGetUniformLocation(self.blur_v_program, "u_blur_radius"), float(radius))
gl.glUniform2f(gl.glGetUniformLocation(self.blur_v_program, "u_direction"), 0.0, 1.0)
gl.glUniform1f(gl.glGetUniformLocation(self.blur_v_program, "u_tint_intensity"), float(tint))
gl.glUniform1f(gl.glGetUniformLocation(self.blur_v_program, "u_opacity"), float(opacity))
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)
gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
gl.glUseProgram(0)

View File

@@ -235,10 +235,6 @@ _current_font_size: float = 16.0
_current_scale: float = 1.0 _current_scale: float = 1.0
_transparency: float = 1.0 _transparency: float = 1.0
_child_transparency: float = 1.0 _child_transparency: float = 1.0
_frosted_glass_enabled: bool = False
_frosted_blur_radius: float = 8.0
_frosted_tint_intensity: float = 0.1
_frosted_opacity: float = 1.0
# ------------------------------------------------------------------ public API # ------------------------------------------------------------------ public API
@@ -273,34 +269,6 @@ def set_child_transparency(val: float) -> None:
_child_transparency = val _child_transparency = val
apply(_current_palette) apply(_current_palette)
def get_frosted_glass_enabled() -> bool:
return _frosted_glass_enabled
def set_frosted_glass_enabled(val: bool) -> None:
global _frosted_glass_enabled
_frosted_glass_enabled = val
def get_frosted_blur_radius() -> float:
return _frosted_blur_radius
def set_frosted_blur_radius(val: float) -> None:
global _frosted_blur_radius
_frosted_blur_radius = val
def get_frosted_tint_intensity() -> float:
return _frosted_tint_intensity
def set_frosted_tint_intensity(val: float) -> None:
global _frosted_tint_intensity
_frosted_tint_intensity = val
def get_frosted_opacity() -> float:
return _frosted_opacity
def set_frosted_opacity(val: float) -> None:
global _frosted_opacity
_frosted_opacity = val
def apply(palette_name: str) -> None: def apply(palette_name: str) -> None:
""" """
Apply a named palette by setting all ImGui style colors and applying global professional styling. Apply a named palette by setting all ImGui style colors and applying global professional styling.
@@ -382,17 +350,13 @@ def save_to_config(config: dict) -> None:
config["theme"]["scale"] = _current_scale config["theme"]["scale"] = _current_scale
config["theme"]["transparency"] = _transparency config["theme"]["transparency"] = _transparency
config["theme"]["child_transparency"] = _child_transparency config["theme"]["child_transparency"] = _child_transparency
config["theme"]["frosted_glass_enabled"] = _frosted_glass_enabled
config["theme"]["frosted_blur_radius"] = _frosted_blur_radius
config["theme"]["frosted_tint_intensity"] = _frosted_tint_intensity
config["theme"]["frosted_opacity"] = _frosted_opacity
sys.stderr.write(f"[DEBUG theme_2] save_to_config: palette={_current_palette}, transparency={_transparency}\n") sys.stderr.write(f"[DEBUG theme_2] save_to_config: palette={_current_palette}, transparency={_transparency}\n")
sys.stderr.flush() sys.stderr.flush()
def load_from_config(config: dict) -> None: def load_from_config(config: dict) -> None:
"""Read [theme] from config. Font is handled separately at startup.""" """Read [theme] from config. Font is handled separately at startup."""
import sys import sys
global _current_font_path, _current_font_size, _current_scale, _current_palette, _transparency, _child_transparency, _frosted_glass_enabled, _frosted_blur_radius, _frosted_tint_intensity, _frosted_opacity global _current_font_path, _current_font_size, _current_scale, _current_palette, _transparency, _child_transparency
t = config.get("theme", {}) t = config.get("theme", {})
sys.stderr.write(f"[DEBUG theme_2] load_from_config raw: {t}\n") sys.stderr.write(f"[DEBUG theme_2] load_from_config raw: {t}\n")
sys.stderr.flush() sys.stderr.flush()
@@ -405,10 +369,6 @@ def load_from_config(config: dict) -> None:
_current_scale = float(t.get("scale", 1.0)) _current_scale = float(t.get("scale", 1.0))
_transparency = float(t.get("transparency", 1.0)) _transparency = float(t.get("transparency", 1.0))
_child_transparency = float(t.get("child_transparency", 1.0)) _child_transparency = float(t.get("child_transparency", 1.0))
_frosted_glass_enabled = bool(t.get("frosted_glass_enabled", False))
_frosted_blur_radius = float(t.get("frosted_blur_radius", 8.0))
_frosted_tint_intensity = float(t.get("frosted_tint_intensity", 0.1))
_frosted_opacity = float(t.get("frosted_opacity", 1.0))
sys.stderr.write(f"[DEBUG theme_2] load_from_config effective: palette={_current_palette}, transparency={_transparency}\n") sys.stderr.write(f"[DEBUG theme_2] load_from_config effective: palette={_current_palette}, transparency={_transparency}\n")
sys.stderr.flush() sys.stderr.flush()

53
src/thinking_parser.py Normal file
View File

@@ -0,0 +1,53 @@
import re
from typing import List, Tuple
from src.models import ThinkingSegment
def parse_thinking_trace(text: str) -> Tuple[List[ThinkingSegment], str]:
"""
Parses thinking segments from text and returns (segments, response_content).
Support extraction of thinking traces from <thinking>...</thinking>, <thought>...</thought>,
and blocks prefixed with Thinking:.
"""
segments = []
# 1. Extract <thinking> and <thought> tags
current_text = text
# Combined pattern for tags
tag_pattern = re.compile(r'<(thinking|thought)>(.*?)</\1>', re.DOTALL | re.IGNORECASE)
def extract_tags(txt: str) -> Tuple[List[ThinkingSegment], str]:
found_segments = []
def replace_func(match):
marker = match.group(1).lower()
content = match.group(2).strip()
found_segments.append(ThinkingSegment(content=content, marker=marker))
return ""
remaining = tag_pattern.sub(replace_func, txt)
return found_segments, remaining
tag_segments, remaining = extract_tags(current_text)
segments.extend(tag_segments)
# 2. Extract Thinking: prefix
# This usually appears at the start of a block and ends with a double newline or a response marker.
thinking_colon_pattern = re.compile(r'(?:^|\n)Thinking:\s*(.*?)(?:\n\n|\nResponse:|\nAnswer:|$)', re.DOTALL | re.IGNORECASE)
def extract_colon_blocks(txt: str) -> Tuple[List[ThinkingSegment], str]:
found_segments = []
def replace_func(match):
content = match.group(1).strip()
if content:
found_segments.append(ThinkingSegment(content=content, marker="Thinking:"))
return "\n\n"
res = thinking_colon_pattern.sub(replace_func, txt)
return found_segments, res
colon_segments, final_remaining = extract_colon_blocks(remaining)
segments.extend(colon_segments)
return segments, final_remaining.strip()

BIN
temp_gui.py Normal file

Binary file not shown.

View File

@@ -0,0 +1,59 @@
import pytest
from src.project_manager import (
save_context_preset,
load_context_preset,
delete_context_preset
)
def test_save_context_preset():
project_dict = {}
preset_name = "test_preset"
files = ["file1.py", "file2.py"]
screenshots = ["screenshot1.png"]
save_context_preset(project_dict, preset_name, files, screenshots)
assert "context_presets" in project_dict
assert preset_name in project_dict["context_presets"]
assert project_dict["context_presets"][preset_name]["files"] == files
assert project_dict["context_presets"][preset_name]["screenshots"] == screenshots
def test_load_context_preset():
project_dict = {
"context_presets": {
"test_preset": {
"files": ["file1.py"],
"screenshots": ["screenshot1.png"]
}
}
}
preset = load_context_preset(project_dict, "test_preset")
assert preset["files"] == ["file1.py"]
assert preset["screenshots"] == ["screenshot1.png"]
def test_load_nonexistent_preset():
project_dict = {"context_presets": {}}
with pytest.raises(KeyError):
load_context_preset(project_dict, "nonexistent")
def test_delete_context_preset():
project_dict = {
"context_presets": {
"test_preset": {
"files": ["file1.py"],
"screenshots": []
}
}
}
delete_context_preset(project_dict, "test_preset")
assert "test_preset" not in project_dict["context_presets"]
def test_delete_nonexistent_preset_no_error():
project_dict = {"context_presets": {}}
# Should not raise error if it doesn't exist
delete_context_preset(project_dict, "nonexistent")
assert "nonexistent" not in project_dict["context_presets"]

View File

@@ -1,42 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
import OpenGL.GL as gl
def test_shader_manager_fbo_initialization():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glGenFramebuffers.side_effect = [1, 2]
mock_gl.glGenTextures.side_effect = [3, 4]
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
from src.shader_manager import ShaderManager
manager = ShaderManager()
manager.setup_capture_fbo(800, 600)
assert manager.scene_fbo == 1
assert manager.blur_fbo == 2
assert manager.scene_tex == 3
assert manager.blur_tex == 4
assert mock_gl.glGenFramebuffers.call_count == 2
assert mock_gl.glGenTextures.call_count == 2
assert mock_gl.glCheckFramebufferStatus.call_count == 2
def test_shader_manager_capture_lifecycle():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
mock_gl.glGenFramebuffers.side_effect = [1, 2]
mock_gl.glGenTextures.side_effect = [3, 4]
from src.shader_manager import ShaderManager
manager = ShaderManager()
# Ensure setup is called on first capture
manager.capture_begin(1024, 768)
assert manager.fbo_width == 1024
assert manager.fbo_height == 768
# Should bind the blur FBO
mock_gl.glBindFramebuffer.assert_any_call(mock_gl.GL_FRAMEBUFFER, manager.blur_fbo)
mock_gl.glBindFramebuffer.reset_mock()
manager.capture_end()
# Verify unbind (glBindFramebuffer(..., 0))
mock_gl.glBindFramebuffer.assert_called_with(mock_gl.GL_FRAMEBUFFER, 0)

View File

@@ -1,19 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
def test_shader_manager_frosted_glass_compilation():
# Mock OpenGL before importing ShaderManager
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glCreateProgram.return_value = 1
mock_gl.glCreateShader.return_value = 2
mock_gl.glGetShaderiv.return_value = mock_gl.GL_TRUE
mock_gl.glGetProgramiv.return_value = mock_gl.GL_TRUE
from src.shader_manager import ShaderManager
manager = ShaderManager()
# This should fail initially because the method doesn't exist
manager.setup_frosted_glass_shader()
assert manager.blur_program is not None
assert mock_gl.glCreateProgram.called

View File

@@ -0,0 +1,35 @@
import pytest
import time
from src.api_hook_client import ApiHookClient
def test_gui_context_preset_save_load(live_gui) -> None:
"""Verify that saving and loading context presets works via the GUI app."""
client = ApiHookClient()
assert client.wait_for_server(timeout=15)
preset_name = "test_gui_preset"
test_files = ["test.py"]
test_screenshots = ["test.png"]
client.push_event("custom_callback", {"callback": "simulate_save_preset", "args": [preset_name]})
time.sleep(1.5)
project_data = client.get_project()
project = project_data.get("project", {})
presets = project.get("context_presets", {})
assert preset_name in presets, f"Preset '{preset_name}' not found in project context_presets"
preset_entry = presets[preset_name]
preset_files = [f["path"] if isinstance(f, dict) else str(f) for f in preset_entry.get("files", [])]
assert preset_files == test_files
assert preset_entry.get("screenshots", []) == test_screenshots
# Load the preset
client.push_event("custom_callback", {"callback": "load_context_preset", "args": [preset_name]})
time.sleep(1.0)
context = client.get_context_state()
loaded_files = [f["path"] if isinstance(f, dict) else str(f) for f in context.get("files", [])]
assert loaded_files == test_files
assert context.get("screenshots", []) == test_screenshots

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@@ -1,89 +0,0 @@
import pytest
import time
from unittest.mock import patch, MagicMock
def test_gui_frosted_background_call():
# Mock ShaderManager and OpenGL functions
with patch("src.gui_2.ShaderManager") as mock_sm_class, \
patch("src.gui_2.gl") as mock_gl, \
patch("src.gui_2.imgui") as mock_imgui, \
patch("src.gui_2.theme") as mock_theme:
mock_sm = mock_sm_class.return_value
mock_sm.blur_tex = 2
mock_theme.get_frosted_glass_enabled.return_value = True
mock_imgui.get_io().display_size = MagicMock(x=1920, y=1080)
from src.gui_2 import App
with patch.object(App, '__init__', return_value=None):
app = App()
app.shader_manager = mock_sm
# Simulate frame
app._render_frosted_background(pos=MagicMock(x=10, y=10), size=MagicMock(x=100, y=100))
# Now it should only call add_image
assert mock_imgui.get_window_draw_list().add_image.called
# It no longer calls these
assert not mock_sm.setup_capture_fbo.called
assert not mock_sm.render_blur.called
assert not mock_sm.capture_begin.called
assert not mock_sm.capture_end.called
def test_gui_global_blur_call():
with patch("src.gui_2.ShaderManager") as mock_sm_class, \
patch("src.gui_2.imgui") as mock_imgui, \
patch("src.gui_2.theme") as mock_theme, \
patch("src.gui_2.bg_shader") as mock_bg:
mock_sm = mock_sm_class.return_value
mock_theme.get_frosted_glass_enabled.return_value = True
mock_theme.is_nerv_active.return_value = False
mock_imgui.get_io().display_size = MagicMock(x=1920, y=1080)
mock_bg.get_bg.return_value = MagicMock(enabled=False)
from src.gui_2 import App
with patch.object(App, '__init__', return_value=None):
app = App()
app.shader_manager = mock_sm
app.shader_uniforms = {
'frosted_blur_radius': 10.0,
'frosted_tint_intensity': 0.5,
'frosted_opacity': 0.8
}
app.ai_status = "idle"
app.ui_crt_filter = False
app.controller = MagicMock()
app.perf_profiling_enabled = False
app.is_viewing_prior_session = False
app.config = {}
app.project = {}
app.show_windows = {}
app.ui_auto_scroll_comms = False
app._comms_log_dirty = False
app._tool_log_dirty = False
app._pending_comms_lock = MagicMock()
app._pending_comms = []
app.ui_focus_agent = None
app._last_ui_focus_agent = None
app.perf_monitor = MagicMock()
app._process_pending_gui_tasks = MagicMock()
app._process_pending_history_adds = MagicMock()
app._render_track_proposal_modal = MagicMock()
app._render_patch_modal = MagicMock()
app._render_save_preset_modal = MagicMock()
app._render_preset_manager_window = MagicMock()
app._render_tool_preset_manager_window = MagicMock()
app._render_persona_editor_window = MagicMock()
app._last_autosave = time.time()
app._autosave_interval = 60
app._render_custom_title_bar = MagicMock()
app._render_shader_live_editor = MagicMock()
try:
app._gui_func()
except Exception:
pass
assert mock_sm.prepare_global_blur.called

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@@ -0,0 +1,28 @@
import pytest
import time
from src.api_hook_client import ApiHookClient
def test_text_viewer_state_update(live_gui) -> None:
"""
Verifies that we can set text viewer state and it is reflected in GUI state.
"""
client = ApiHookClient()
label = "Test Viewer Label"
content = "This is test content for the viewer."
text_type = "markdown"
# Add a task to push a custom callback that mutates the app state
def set_viewer_state(app):
app.show_text_viewer = True
app.text_viewer_title = label
app.text_viewer_content = content
app.text_viewer_type = text_type
client.push_event("custom_callback", {"callback": set_viewer_state})
time.sleep(0.5)
state = client.get_gui_state()
assert state is not None
assert state.get('show_text_viewer') == True
assert state.get('text_viewer_title') == label
assert state.get('text_viewer_type') == text_type

View File

@@ -3,48 +3,33 @@ from unittest.mock import MagicMock
from src import theme_2 as theme from src import theme_2 as theme
def test_theme_apply_sets_rounding_and_padding(monkeypatch): def test_theme_apply_sets_rounding_and_padding(monkeypatch):
# Mock imgui # Mock imgui
mock_style = MagicMock() mock_style = MagicMock()
mock_imgui = MagicMock() mock_imgui = MagicMock()
mock_imgui.get_style.return_value = mock_style mock_imgui.get_style.return_value = mock_style
mock_imgui.ImVec2.side_effect = lambda x, y: (x, y) mock_imgui.ImVec2.side_effect = lambda x, y: (x, y)
monkeypatch.setattr(theme, "imgui", mock_imgui) monkeypatch.setattr(theme, "imgui", mock_imgui)
# Call apply with the default palette # Call apply with the default palette
theme.apply("ImGui Dark") theme.apply("ImGui Dark")
# Verify subtle rounding styles # Verify subtle rounding styles
assert mock_style.window_rounding == 6.0 assert mock_style.window_rounding == 6.0
assert mock_style.child_rounding == 4.0 assert mock_style.child_rounding == 4.0
assert mock_style.frame_rounding == 4.0 assert mock_style.frame_rounding == 4.0
assert mock_style.popup_rounding == 4.0 assert mock_style.popup_rounding == 4.0
assert mock_style.scrollbar_rounding == 12.0 assert mock_style.scrollbar_rounding == 12.0
assert mock_style.grab_rounding == 4.0 assert mock_style.grab_rounding == 4.0
assert mock_style.tab_rounding == 4.0 assert mock_style.tab_rounding == 4.0
# Verify borders # Verify borders
assert mock_style.window_border_size == 1.0 assert mock_style.window_border_size == 1.0
assert mock_style.frame_border_size == 1.0 assert mock_style.frame_border_size == 1.0
assert mock_style.popup_border_size == 1.0 assert mock_style.popup_border_size == 1.0
# Verify padding/spacing # Verify padding/spacing
assert mock_style.window_padding == (8.0, 8.0) assert mock_style.window_padding == (8.0, 8.0)
assert mock_style.frame_padding == (8.0, 4.0) assert mock_style.frame_padding == (8.0, 4.0)
assert mock_style.item_spacing == (8.0, 4.0) assert mock_style.item_spacing == (8.0, 4.0)
assert mock_style.item_inner_spacing == (4.0, 4.0) assert mock_style.item_inner_spacing == (4.0, 4.0)
assert mock_style.scrollbar_size == 14.0 assert mock_style.scrollbar_size == 14.0
def test_frosted_glass_enabled_toggle():
theme.set_frosted_glass_enabled(True)
assert theme.get_frosted_glass_enabled() is True
theme.set_frosted_glass_enabled(False)
assert theme.get_frosted_glass_enabled() is False
def test_theme_config_frosted_glass():
config = {"theme": {"frosted_glass_enabled": True}}
theme.load_from_config(config)
assert theme.get_frosted_glass_enabled() is True
new_config = {}
theme.save_to_config(new_config)
assert new_config["theme"]["frosted_glass_enabled"] is True

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@@ -0,0 +1,53 @@
import pytest
def test_render_thinking_trace_helper_exists():
from src.gui_2 import App
assert hasattr(App, "_render_thinking_trace"), (
"_render_thinking_trace helper should exist in App class"
)
def test_discussion_entry_with_thinking_segments():
entry = {
"role": "AI",
"content": "Here's my response",
"thinking_segments": [
{"content": "Let me analyze this step by step...", "marker": "thinking"},
{"content": "I should consider edge cases...", "marker": "thought"},
],
"ts": "2026-03-13T10:00:00",
"collapsed": False,
}
assert "thinking_segments" in entry
assert len(entry["thinking_segments"]) == 2
def test_discussion_entry_without_thinking():
entry = {
"role": "User",
"content": "Hello",
"ts": "2026-03-13T10:00:00",
"collapsed": False,
}
assert "thinking_segments" not in entry
def test_thinking_segment_model_compatibility():
from src.models import ThinkingSegment
segment = ThinkingSegment(content="test", marker="thinking")
assert segment.content == "test"
assert segment.marker == "thinking"
d = segment.to_dict()
assert d["content"] == "test"
assert d["marker"] == "thinking"
if __name__ == "__main__":
test_render_thinking_trace_helper_exists()
test_discussion_entry_with_thinking_segments()
test_discussion_entry_without_thinking()
test_thinking_segment_model_compatibility()
print("All GUI thinking trace tests passed!")

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@@ -0,0 +1,94 @@
import pytest
import tempfile
import os
from pathlib import Path
from src import project_manager
from src.models import ThinkingSegment
def test_save_and_load_history_with_thinking_segments():
with tempfile.TemporaryDirectory() as tmpdir:
project_path = Path(tmpdir) / "test_project"
project_path.mkdir()
project_file = project_path / "test_project.toml"
project_file.write_text("[project]\nname = 'test'\n")
history_data = {
"entries": [
{
"role": "AI",
"content": "Here's the response",
"thinking_segments": [
{"content": "Let me think about this...", "marker": "thinking"}
],
"ts": "2026-03-13T10:00:00",
"collapsed": False,
},
{
"role": "User",
"content": "Hello",
"ts": "2026-03-13T09:00:00",
"collapsed": False,
},
]
}
project_manager.save_project(
{"project": {"name": "test"}}, project_file, disc_data=history_data
)
loaded = project_manager.load_history(project_file)
assert "entries" in loaded
assert len(loaded["entries"]) == 2
ai_entry = loaded["entries"][0]
assert ai_entry["role"] == "AI"
assert ai_entry["content"] == "Here's the response"
assert "thinking_segments" in ai_entry
assert len(ai_entry["thinking_segments"]) == 1
assert (
ai_entry["thinking_segments"][0]["content"] == "Let me think about this..."
)
user_entry = loaded["entries"][1]
assert user_entry["role"] == "User"
assert "thinking_segments" not in user_entry
def test_entry_to_str_with_thinking():
entry = {
"role": "AI",
"content": "Response text",
"thinking_segments": [{"content": "Thinking...", "marker": "thinking"}],
"ts": "2026-03-13T10:00:00",
}
result = project_manager.entry_to_str(entry)
assert "@2026-03-13T10:00:00" in result
assert "AI:" in result
assert "Response text" in result
def test_str_to_entry_with_thinking():
raw = "@2026-03-13T10:00:00\nAI:\nResponse text"
roles = ["User", "AI", "Vendor API", "System", "Reasoning"]
result = project_manager.str_to_entry(raw, roles)
assert result["role"] == "AI"
assert result["content"] == "Response text"
assert "ts" in result
def test_clean_nones_removes_thinking():
entry = {"role": "AI", "content": "Test", "thinking_segments": None, "ts": None}
cleaned = project_manager.clean_nones(entry)
assert "thinking_segments" not in cleaned
assert "ts" not in cleaned
if __name__ == "__main__":
test_save_and_load_history_with_thinking_segments()
test_entry_to_str_with_thinking()
test_str_to_entry_with_thinking()
test_clean_nones_removes_thinking()
print("All project_manager thinking tests passed!")

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@@ -0,0 +1,68 @@
from src.thinking_parser import parse_thinking_trace
def test_parse_xml_thinking_tag():
raw = "<thinking>\nLet me analyze this problem step by step.\n</thinking>\nHere is the answer."
segments, response = parse_thinking_trace(raw)
assert len(segments) == 1
assert segments[0].content == "Let me analyze this problem step by step."
assert segments[0].marker == "thinking"
assert response == "Here is the answer."
def test_parse_xml_thought_tag():
raw = "<thought>This is my reasoning process</thought>\nFinal response here."
segments, response = parse_thinking_trace(raw)
assert len(segments) == 1
assert segments[0].content == "This is my reasoning process"
assert segments[0].marker == "thought"
assert response == "Final response here."
def test_parse_text_thinking_prefix():
raw = "Thinking:\nThis is a text-based thinking trace.\n\nNow for the actual response."
segments, response = parse_thinking_trace(raw)
assert len(segments) == 1
assert segments[0].content == "This is a text-based thinking trace."
assert segments[0].marker == "Thinking:"
assert response == "Now for the actual response."
def test_parse_no_thinking():
raw = "This is a normal response without any thinking markers."
segments, response = parse_thinking_trace(raw)
assert len(segments) == 0
assert response == raw
def test_parse_empty_response():
segments, response = parse_thinking_trace("")
assert len(segments) == 0
assert response == ""
def test_parse_multiple_markers():
raw = "<thinking>First thinking</thinking>\n<thought>Second thought</thought>\nResponse"
segments, response = parse_thinking_trace(raw)
assert len(segments) == 2
assert segments[0].content == "First thinking"
assert segments[1].content == "Second thought"
def test_parse_thinking_with_empty_response():
raw = "<thinking>Just thinking, no response</thinking>"
segments, response = parse_thinking_trace(raw)
assert len(segments) == 1
assert segments[0].content == "Just thinking, no response"
assert response == ""
if __name__ == "__main__":
test_parse_xml_thinking_tag()
test_parse_xml_thought_tag()
test_parse_text_thinking_prefix()
test_parse_no_thinking()
test_parse_empty_response()
test_parse_multiple_markers()
test_parse_thinking_with_empty_response()
print("All thinking trace tests passed!")