4 Commits

11 changed files with 262 additions and 83 deletions
@@ -0,0 +1,5 @@
# Track nerv_ui_theme_20260309 Context
- [Specification](./spec.md)
- [Implementation Plan](./plan.md)
- [Metadata](./metadata.json)
@@ -0,0 +1,8 @@
{
"description": "Implement a NERV UI theme for ImGui/Dear PyGui, inspired by technical/military consoles, with CRT effects and a black-void aesthetic.",
"track_id": "nerv_ui_theme_20260309",
"type": "feature",
"created_at": "2026-03-09T00:35:48Z",
"status": "new",
"updated_at": "2026-03-09T00:35:48Z"
}
@@ -0,0 +1,43 @@
# Implementation Plan: NERV UI Theme
## Phase 1: Research & Theme Infrastructure [checkpoint: 4b78e77]
- [x] Task: Research existing theme implementation in src/theme.py and src/theme_2.py. 3fa4f64
- [x] Task: Create a new src/theme_nerv.py to house the NERV color constants and theme application logic. 3fa4f64
- [x] Task: Conductor - User Manual Verification 'Phase 1: Research & Theme Infrastructure' (Protocol in workflow.md) 4b78e77
## Phase 2: Base NERV Theme Implementation (Colors & Geometry) [checkpoint: 9c38ea7]
- [x] Task: Implement the "Black Void" and "Phosphor" color palette in src/theme_nerv.py. 3fa4f64
- [x] Task: Implement "Hard Edges" by setting all rounding parameters to 0.0 in the NERV theme. 3fa4f64
- [x] Task: Write unit tests to verify that the NERV theme correctly applies colors and geometry settings. de0d9f3
- [x] Task: Conductor - User Manual Verification 'Phase 2: Base NERV Theme Implementation' (Protocol in workflow.md) 9c38ea7
## Phase 3: Visual Effects (Scanlines & Status Flickering) [checkpoint: ceb0c7d]
- [x] Task: Research how to implement a scanline overlay in ImGui (e.g., using a full-screen transparent texture or a custom draw list). 05a2b8e
- [x] Task: Implement the subtle scanline overlay (6% opacity). 05a2b8e
- [x] Task: Implement "Status Flickering" logic for active system indicators (e.g., a periodic alpha modification for specific text elements). 05a2b8e
- [x] Task: Write tests to verify the visual effect triggers (e.g., checking if the scanline overlay is rendered). 4f4fa10
- [x] Task: Conductor - User Manual Verification 'Phase 3: Visual Effects' (Protocol in workflow.md) ceb0c7d
## Phase 4: Alert Pulsing & Error States [checkpoint: d9495f6]
- [x] Task: Implement "Alert Pulsing" logic that can be triggered by application error events. d9495f6
- [x] Task: Integrate Alert Pulsing with the NERV theme (shifting borders/background to Alert Red). d9495f6
- [x] Task: Write tests to verify that an error state triggers the pulsing effect in the NERV theme. d9495f6
- [x] Task: Conductor - User Manual Verification 'Phase 4: Alert Pulsing & Error States' (Protocol in workflow.md) d9495f6
## Phase 5: Integration & Theme Selector [checkpoint: afcb1bf]
- [x] Task: Add "NERV" to the theme selection dropdown in src/gui_2.py. afcb1bf
- [x] Task: Ensure that switching to the NERV theme correctly initializes all visual effects (scanlines, etc.). afcb1bf
- [x] Task: Final UX verification and performance check of the NERV theme. afcb1bf
- [x] Task: Conductor - User Manual Verification 'Phase 5: Integration & Theme Selector' (Protocol in workflow.md) afcb1bf
## Phase 6: NERV Theme Refinement (Contrast & Readability) [checkpoint: 9facecb]
- [x] Task: Fix text readability by ensuring high-contrast text on bright backgrounds (e.g., black text on orange title bars). 9facecb
- [x] Task: Adjust the NERV palette to use Data Green or Steel for standard text, reserving Orange for accents and backgrounds. 9facecb
- [x] Task: Update gui_2.py to push/pop style colors for headers if necessary to maintain readability. 9facecb
- [x] Task: Conductor - User Manual Verification 'Phase 6: NERV Theme Refinement' (Protocol in workflow.md) 9facecb
## Phase 7: CRT Filter Implementation [checkpoint: e635c29]
- [x] Task: Research and implement a more sophisticated "CRT Filter" beyond simple scanlines (e.g., adding a vignette, noise, or subtle color aberration). e635c29
- [x] Task: Implement a "CRT Filter" toggle in the theme settings. e635c29
- [x] Task: Integrate the new CRT filter into the gui_2.py rendering loop. e635c29
- [x] Task: Conductor - User Manual Verification 'Phase 7: CRT Filter Implementation' (Protocol in workflow.md) e635c29
@@ -0,0 +1,37 @@
# Specification: NERV UI Theme Integration
## Overview
This track aims to implement a new "NERV" visual theme for the manual_slop application, inspired by the aesthetic of technical/military consoles (e.g., Evangelion's NERV UI). The theme will be added as a selectable option within the application, allowing users to switch between the existing theme and the new NERV style without altering the core user experience or layout.
## Functional Requirements
- **Theme Selection:** Integrate a "NERV" theme option into the existing UI (e.g., in the configuration or theme settings).
- **Color Palette:** Implement the "Black Void" aesthetic using absolute black (#000000) for the background and CRT-inspired phosphor colors:
- **NERV Orange (#FF9830):** Primary accents, headers, active borders.
- **Data Green (#50FF50):** Terminal output, "Nominal" status, standard data.
- **Wire Cyan (#20F0FF):** Structural separators, inactive borders.
- **Alert Red (#FF4840):** Error states, critical alerts.
- **Steel (#E0E0D8):** Secondary text, timestamps.
- **Hard Edges:** Configure all UI elements (windows, frames, buttons) to have zero rounded corners (Rounding = 0.0).
- **Typography:** Utilize a monospace font (e.g., IBM Plex Mono or the project's current monospace font) for all text to maintain a technical look.
- **Visual Effects:**
- **Scanline Overlay:** Implement a subtle CRT-style scanline overlay (approx. 6% opacity).
- **Status Flickering:** Add subtle flickering effects to active system status indicators.
- **Alert Pulsing:** Implement red background or border pulsing during error or critical system states.
## Non-Functional Requirements
- **Performance:** Ensure the scanline overlay and status flickering do not significantly degrade UI responsiveness or increase CPU usage.
- **Maintainability:** The theme should be implemented in a way that is consistent with the existing theme.py or theme_2.py architecture.
## Acceptance Criteria
- [ ] Users can select "NERV" from the theme selector.
- [ ] The background is solid black (#000000).
- [ ] All borders and buttons have zero rounded corners.
- [ ] The NERV color palette is correctly applied to all UI elements.
- [ ] The scanline overlay is visible and subtle.
- [ ] Active status indicators exhibit the "Status Flickering" effect.
- [ ] Errors trigger the "Alert Pulsing" effect.
## Out of Scope
- **Bilingual Labels:** Japanese sub-labels will not be implemented.
- **Layout Changes:** No radical changes to window positioning or spacing.
- **New Features:** This track is purely visual and does not add new application functionality.
+3 -5
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@@ -48,10 +48,6 @@ This file tracks all major tracks for the project. Each track has its own detail
*Link: [./tracks/markdown_highlighting_20260308/](./tracks/markdown_highlighting_20260308/)* *Link: [./tracks/markdown_highlighting_20260308/](./tracks/markdown_highlighting_20260308/)*
*Goal: Add rich text rendering with GFM support and syntax highlighting for PowerShell, Python, and JSON/TOML in read-only message and log views.* *Goal: Add rich text rendering with GFM support and syntax highlighting for PowerShell, Python, and JSON/TOML in read-only message and log views.*
5. [x] **Track: NERV UI Theme Integration**
*Link: [./tracks/nerv_ui_theme_20260309/](./tracks/nerv_ui_theme_20260309/)*
*Goal: Implement a NERV UI theme for ImGui/Dear PyGui, inspired by technical/military consoles, with CRT effects and a black-void aesthetic.*
--- ---
### C/C++ Language Support ### C/C++ Language Support
@@ -118,10 +114,12 @@ This file tracks all major tracks for the project. Each track has its own detail
--- ---
## Completed / Archived ### Completed / Archived
- [x] **Track: NERV UI Theme Integration** (Archived 2026-03-09)
### Phase 3: Early Tracks (Archived 2026-03-08) ### Phase 3: Early Tracks (Archived 2026-03-08)
- [x] **Track: True Parallel Worker Execution (The DAG Realization)** - [x] **Track: True Parallel Worker Execution (The DAG Realization)**
- [x] **Track: Deep AST-Driven Context Pruning (RAG for Code)** - [x] **Track: Deep AST-Driven Context Pruning (RAG for Code)**
- [x] **Track: Visual DAG & Interactive Ticket Editing** - [x] **Track: Visual DAG & Interactive Ticket Editing**
@@ -1,31 +0,0 @@
# Implementation Plan: NERV UI Theme
## Phase 1: Research & Theme Infrastructure [checkpoint: 4b78e77]
- [x] Task: Research existing theme implementation in src/theme.py and src/theme_2.py. 3fa4f64
- [x] Task: Create a new src/theme_nerv.py to house the NERV color constants and theme application logic. 3fa4f64
- [x] Task: Conductor - User Manual Verification 'Phase 1: Research & Theme Infrastructure' (Protocol in workflow.md) 4b78e77
## Phase 2: Base NERV Theme Implementation (Colors & Geometry) [checkpoint: 9c38ea7]
- [x] Task: Implement the "Black Void" and "Phosphor" color palette in src/theme_nerv.py. 3fa4f64
- [x] Task: Implement "Hard Edges" by setting all rounding parameters to 0.0 in the NERV theme. 3fa4f64
- [x] Task: Write unit tests to verify that the NERV theme correctly applies colors and geometry settings. de0d9f3
- [x] Task: Conductor - User Manual Verification 'Phase 2: Base NERV Theme Implementation' (Protocol in workflow.md) 9c38ea7
## Phase 3: Visual Effects (Scanlines & Status Flickering) [checkpoint: 4f4fa10]
- [x] Task: Research how to implement a scanline overlay in ImGui (e.g., using a full-screen transparent texture or a custom draw list). 05a2b8e
- [x] Task: Implement the subtle scanline overlay (6% opacity). 05a2b8e
- [x] Task: Implement "Status Flickering" logic for active system indicators (e.g., a periodic alpha modification for specific text elements). 05a2b8e
- [x] Task: Write tests to verify the visual effect triggers (e.g., checking if the scanline overlay is rendered). 4f4fa10
- [x] Task: Conductor - User Manual Verification 'Phase 3: Visual Effects' (Protocol in workflow.md) 4f4fa10
## Phase 4: Alert Pulsing & Error States
- [ ] Task: Implement "Alert Pulsing" logic that can be triggered by application error events.
- [ ] Task: Integrate Alert Pulsing with the NERV theme (shifting borders/background to Alert Red).
- [ ] Task: Write tests to verify that an error state triggers the pulsing effect in the NERV theme.
- [ ] Task: Conductor - User Manual Verification 'Phase 4: Alert Pulsing & Error States' (Protocol in workflow.md)
## Phase 5: Integration & Theme Selector
- [ ] Task: Add "NERV" to the theme selection dropdown in src/gui_2.py.
- [ ] Task: Ensure that switching to the NERV theme correctly initializes all visual effects (scanlines, etc.).
- [ ] Task: Final UX verification and performance check of the NERV theme.
- [ ] Task: Conductor - User Manual Verification 'Phase 5: Integration & Theme Selector' (Protocol in workflow.md)
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@@ -131,7 +131,8 @@ class App:
self._token_stats: dict[str, Any] = {} self._token_stats: dict[str, Any] = {}
self._token_stats_dirty: bool = True self._token_stats_dirty: bool = True
self.perf_history: dict[str, list] = {"frame_time": [0.0] * 100, "fps": [0.0] * 100} self.perf_history: dict[str, list] = {"frame_time": [0.0] * 100, "fps": [0.0] * 100}
self._nerv_scanlines = theme_fx.ScanlineOverlay() self._nerv_crt = theme_fx.CRTFilter()
self.ui_crt_filter = True
self._nerv_alert = theme_fx.AlertPulsing() self._nerv_alert = theme_fx.AlertPulsing()
self._nerv_flicker = theme_fx.StatusFlicker() self._nerv_flicker = theme_fx.StatusFlicker()
@@ -222,6 +223,9 @@ class App:
is_md = label in ("message", "text", "content") is_md = label in ("message", "text", "content")
ctx_id = f"heavy_{label}_{id_suffix}" ctx_id = f"heavy_{label}_{id_suffix}"
is_nerv = theme.is_nerv_active()
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
if len(content) > COMMS_CLAMP_CHARS: if len(content) > COMMS_CLAMP_CHARS:
imgui.begin_child(f"heavy_text_child_{label}_{id_suffix}", imgui.ImVec2(0, 80), True) imgui.begin_child(f"heavy_text_child_{label}_{id_suffix}", imgui.ImVec2(0, 80), True)
if is_md: if is_md:
@@ -234,6 +238,8 @@ class App:
markdown_helper.render(content, context_id=ctx_id) markdown_helper.render(content, context_id=ctx_id)
else: else:
markdown_helper.render_code(content, context_id=ctx_id) markdown_helper.render_code(content, context_id=ctx_id)
if is_nerv: imgui.pop_style_color()
# ---------------------------------------------------------------- gui # ---------------------------------------------------------------- gui
@@ -292,6 +298,7 @@ class App:
imgui.end_menu() imgui.end_menu()
def _gui_func(self) -> None: def _gui_func(self) -> None:
pushed_prior_tint = False
# Render background shader # Render background shader
bg = bg_shader.get_bg() bg = bg_shader.get_bg()
if bg.enabled: if bg.enabled:
@@ -302,9 +309,8 @@ class App:
ws = imgui.get_io().display_size ws = imgui.get_io().display_size
self._nerv_alert.update(self.ai_status) self._nerv_alert.update(self.ai_status)
self._nerv_alert.render(ws.x, ws.y) self._nerv_alert.render(ws.x, ws.y)
self._nerv_scanlines.render(ws.x, ws.y) self._nerv_crt.enabled = self.ui_crt_filter
self._nerv_crt.render(ws.x, ws.y)
pushed_prior_tint = False
if self.perf_profiling_enabled: self.perf_monitor.start_component("_gui_func") if self.perf_profiling_enabled: self.perf_monitor.start_component("_gui_func")
if self.is_viewing_prior_session: if self.is_viewing_prior_session:
imgui.push_style_color(imgui.Col_.window_bg, vec4(50, 40, 20)) imgui.push_style_color(imgui.Col_.window_bg, vec4(50, 40, 20))
@@ -1367,7 +1373,10 @@ def hello():
if is_thinking: if is_thinking:
val = math.sin(time.time() * 10 * math.pi) val = math.sin(time.time() * 10 * math.pi)
alpha = 1.0 if val > 0 else 0.0 alpha = 1.0 if val > 0 else 0.0
imgui.text_colored(imgui.ImVec4(1.0, 0.39, 0.39, alpha), "THINKING...") c = vec4(255, 100, 100, alpha)
if theme.is_nerv_active():
c = vec4(255, 50, 50, alpha) # More vibrant for NERV
imgui.text_colored(c, "THINKING...")
imgui.separator() imgui.separator()
# Prior session viewing mode # Prior session viewing mode
if self.is_viewing_prior_session: if self.is_viewing_prior_session:
@@ -1405,7 +1414,10 @@ def hello():
if len(content) > 80: preview += "..." if len(content) > 80: preview += "..."
imgui.text_colored(vec4(180, 180, 180), preview) imgui.text_colored(vec4(180, 180, 180), preview)
else: else:
is_nerv = theme.is_nerv_active()
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(content, context_id=f'prior_disc_{idx}') markdown_helper.render(content, context_id=f'prior_disc_{idx}')
if is_nerv: imgui.pop_style_color()
imgui.separator() imgui.separator()
imgui.pop_id() imgui.pop_id()
@@ -1563,15 +1575,21 @@ def hello():
content = entry["content"] content = entry["content"]
pattern = re.compile(r"\[Definition: (.*?) from (.*?) \(line (\d+)\)\](\s+```[\s\S]*?```)?") pattern = re.compile(r"\[Definition: (.*?) from (.*?) \(line (\d+)\)\](\s+```[\s\S]*?```)?")
matches = list(pattern.finditer(content)) matches = list(pattern.finditer(content))
is_nerv = theme.is_nerv_active()
if not matches: if not matches:
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(content, context_id=f'disc_{i}') markdown_helper.render(content, context_id=f'disc_{i}')
if is_nerv: imgui.pop_style_color()
else: else:
imgui.begin_child(f"read_content_{i}", imgui.ImVec2(0, 150), True) imgui.begin_child(f"read_content_{i}", imgui.ImVec2(0, 150), True)
if self.ui_word_wrap: imgui.push_text_wrap_pos(imgui.get_content_region_avail().x) if self.ui_word_wrap: imgui.push_text_wrap_pos(imgui.get_content_region_avail().x)
last_idx = 0 last_idx = 0
for m_idx, match in enumerate(matches): for m_idx, match in enumerate(matches):
before = content[last_idx:match.start()] before = content[last_idx:match.start()]
if before: markdown_helper.render(before, context_id=f'disc_{i}_b_{m_idx}') if before:
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(before, context_id=f'disc_{i}_b_{m_idx}')
if is_nerv: imgui.pop_style_color()
header_text = match.group(0).split("\n")[0].strip() header_text = match.group(0).split("\n")[0].strip()
path = match.group(2) path = match.group(2)
code_block = match.group(4) code_block = match.group(4)
@@ -1584,10 +1602,15 @@ def hello():
self.show_text_viewer = True self.show_text_viewer = True
if code_block: if code_block:
# Render code block with highlighting # Render code block with highlighting
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(code_block, context_id=f'disc_{i}_c_{m_idx}') markdown_helper.render(code_block, context_id=f'disc_{i}_c_{m_idx}')
if is_nerv: imgui.pop_style_color()
last_idx = match.end() last_idx = match.end()
after = content[last_idx:] after = content[last_idx:]
if after: markdown_helper.render(after, context_id=f'disc_{i}_a') if after:
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(after, context_id=f'disc_{i}_a')
if is_nerv: imgui.pop_style_color()
if self.ui_word_wrap: imgui.pop_text_wrap_pos() if self.ui_word_wrap: imgui.pop_text_wrap_pos()
imgui.end_child() imgui.end_child()
else: else:
@@ -1850,7 +1873,10 @@ def hello():
if is_live: if is_live:
val = math.sin(time.time() * 10 * math.pi) val = math.sin(time.time() * 10 * math.pi)
alpha = 1.0 if val > 0 else 0.0 alpha = 1.0 if val > 0 else 0.0
imgui.text_colored(imgui.ImVec4(0.39, 1.0, 0.39, alpha), "LIVE") c = imgui.ImVec4(0.39, 1.0, 0.39, alpha)
if theme.is_nerv_active():
c = vec4(80, 255, 80, alpha) # DATA_GREEN for LIVE in NERV
imgui.text_colored(c, "LIVE")
imgui.separator() imgui.separator()
ch, self.ui_ai_input = imgui.input_text_multiline("##ai_in", self.ui_ai_input, imgui.ImVec2(-1, -40)) ch, self.ui_ai_input = imgui.input_text_multiline("##ai_in", self.ui_ai_input, imgui.ImVec2(-1, -40))
# Keyboard shortcuts # Keyboard shortcuts
@@ -1905,7 +1931,10 @@ def hello():
# --- Always Render Content --- # --- Always Render Content ---
imgui.begin_child("response_scroll_area", imgui.ImVec2(0, -40), True) imgui.begin_child("response_scroll_area", imgui.ImVec2(0, -40), True)
is_nerv = theme.is_nerv_active()
if is_nerv: imgui.push_style_color(imgui.Col_.text, vec4(80, 255, 80))
markdown_helper.render(self.ai_response, context_id="response") markdown_helper.render(self.ai_response, context_id="response")
if is_nerv: imgui.pop_style_color()
imgui.end_child() imgui.end_child()
imgui.separator() imgui.separator()
@@ -1918,7 +1947,10 @@ def hello():
def _render_comms_history_panel(self) -> None: def _render_comms_history_panel(self) -> None:
if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_comms_history_panel") if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_comms_history_panel")
imgui.text_colored(vec4(200, 220, 160), f"Status: {self.ai_status}") st_col = vec4(200, 220, 160)
if theme.is_nerv_active():
st_col = vec4(80, 255, 80) # DATA_GREEN for status in NERV
imgui.text_colored(st_col, f"Status: {self.ai_status}")
imgui.same_line() imgui.same_line()
if imgui.button("Clear##comms"): if imgui.button("Clear##comms"):
ai_client.clear_comms_log() ai_client.clear_comms_log()
@@ -2300,8 +2332,11 @@ def hello():
def _render_mma_dashboard(self) -> None: def _render_mma_dashboard(self) -> None:
if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_mma_dashboard") if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_mma_dashboard")
is_nerv = theme.is_nerv_active()
if self.is_viewing_prior_session: if self.is_viewing_prior_session:
imgui.text_colored(vec4(255, 200, 100), "HISTORICAL VIEW - READ ONLY") c = vec4(255, 200, 100)
if is_nerv: c = vec4(255, 152, 48) # NERV_ORANGE
imgui.text_colored(c, "HISTORICAL VIEW - READ ONLY")
if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_mma_dashboard") if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_mma_dashboard")
return return
# Task 5.3: Dense Summary Line # Task 5.3: Dense Summary Line
@@ -2324,7 +2359,9 @@ def hello():
imgui.text(" | Status:") imgui.text(" | Status:")
imgui.same_line() imgui.same_line()
if self.mma_status == "paused": if self.mma_status == "paused":
imgui.text_colored(imgui.ImVec4(1, 0.5, 0, 1), "PIPELINE PAUSED") c = imgui.ImVec4(1, 0.5, 0, 1)
if is_nerv: c = vec4(255, 152, 48)
imgui.text_colored(c, "PIPELINE PAUSED")
imgui.same_line() imgui.same_line()
status_col = imgui.ImVec4(1, 1, 1, 1) status_col = imgui.ImVec4(1, 1, 1, 1)
if self.mma_status == "idle": status_col = imgui.ImVec4(0.7, 0.7, 0.7, 1) if self.mma_status == "idle": status_col = imgui.ImVec4(0.7, 0.7, 0.7, 1)
@@ -2332,6 +2369,11 @@ def hello():
elif self.mma_status == "done": status_col = imgui.ImVec4(0, 1, 0, 1) elif self.mma_status == "done": status_col = imgui.ImVec4(0, 1, 0, 1)
elif self.mma_status == "error": status_col = imgui.ImVec4(1, 0, 0, 1) elif self.mma_status == "error": status_col = imgui.ImVec4(1, 0, 0, 1)
elif self.mma_status == "paused": status_col = imgui.ImVec4(1, 0.5, 0, 1) elif self.mma_status == "paused": status_col = imgui.ImVec4(1, 0.5, 0, 1)
if is_nerv:
if self.mma_status == "running": status_col = vec4(80, 255, 80) # DATA_GREEN
elif self.mma_status == "error": status_col = vec4(255, 72, 64) # ALERT_RED
imgui.text_colored(status_col, self.mma_status.upper()) imgui.text_colored(status_col, self.mma_status.upper())
imgui.same_line() imgui.same_line()
imgui.text(" | Cost:") imgui.text(" | Cost:")
@@ -2412,7 +2454,9 @@ def hello():
if status == "new": if status == "new":
imgui.text_colored(imgui.ImVec4(0.7, 0.7, 0.7, 1.0), "NEW") imgui.text_colored(imgui.ImVec4(0.7, 0.7, 0.7, 1.0), "NEW")
elif status == "active": elif status == "active":
imgui.text_colored(imgui.ImVec4(1.0, 1.0, 0.0, 1.0), "ACTIVE") c = imgui.ImVec4(1.0, 1.0, 0.0, 1.0)
if is_nerv: c = vec4(80, 255, 80)
imgui.text_colored(c, "ACTIVE")
elif status == "done": elif status == "done":
imgui.text_colored(imgui.ImVec4(0.0, 1.0, 0.0, 1.0), "DONE") imgui.text_colored(imgui.ImVec4(0.0, 1.0, 0.0, 1.0), "DONE")
elif status == "blocked": elif status == "blocked":
@@ -2478,7 +2522,9 @@ def hello():
if any_pending: if any_pending:
alpha = abs(math.sin(time.time() * 5)) alpha = abs(math.sin(time.time() * 5))
imgui.same_line() imgui.same_line()
imgui.text_colored(imgui.ImVec4(1.0, 0.3, 0.3, alpha), " APPROVAL PENDING") c = imgui.ImVec4(1.0, 0.3, 0.3, alpha)
if is_nerv: c = vec4(255, 72, 64, alpha) # ALERT_RED
imgui.text_colored(c, " APPROVAL PENDING")
imgui.same_line() imgui.same_line()
if imgui.button("Go to Approval"): if imgui.button("Go to Approval"):
pass # scroll/focus handled by existing dialog rendering pass # scroll/focus handled by existing dialog rendering
@@ -2850,10 +2896,6 @@ def hello():
ch_ct, ctrans = imgui.slider_float("##ctrans", theme.get_child_transparency(), 0.1, 1.0, "%.2f") ch_ct, ctrans = imgui.slider_float("##ctrans", theme.get_child_transparency(), 0.1, 1.0, "%.2f")
if ch_ct: if ch_ct:
theme.set_child_transparency(ctrans) theme.set_child_transparency(ctrans)
self._flush_to_config()
models.save_config(self.config)
imgui.separator()
bg = bg_shader.get_bg() bg = bg_shader.get_bg()
ch_bg, bg.enabled = imgui.checkbox("Animated Background Shader", bg.enabled) ch_bg, bg.enabled = imgui.checkbox("Animated Background Shader", bg.enabled)
if ch_bg: if ch_bg:
@@ -2861,6 +2903,15 @@ def hello():
gui_cfg["bg_shader_enabled"] = bg.enabled gui_cfg["bg_shader_enabled"] = bg.enabled
self._flush_to_config() self._flush_to_config()
models.save_config(self.config) models.save_config(self.config)
ch_crt, self.ui_crt_filter = imgui.checkbox("CRT Filter", self.ui_crt_filter)
if ch_crt:
gui_cfg = self.config.setdefault("gui", {})
gui_cfg["crt_filter_enabled"] = self.ui_crt_filter
self._flush_to_config()
models.save_config(self.config)
self._flush_to_config()
models.save_config(self.config)
imgui.end() imgui.end()
if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel") if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel")
@@ -2878,6 +2929,14 @@ def hello():
font_path, font_size = theme.get_font_loading_params() font_path, font_size = theme.get_font_loading_params()
if font_path: if font_path:
p = Path(font_path)
if p.is_absolute():
try:
if p.is_relative_to(assets_dir):
font_path = str(p.relative_to(assets_dir)).replace("\\", "/")
except (ValueError, AttributeError):
pass # Fallback to original font_path if relative_to fails or on old Python
# Just try loading it directly; hello_imgui will look in the assets folder # Just try loading it directly; hello_imgui will look in the assets folder
try: try:
self.main_font = hello_imgui.load_font_ttf_with_font_awesome_icons(font_path, font_size, config) self.main_font = hello_imgui.load_font_ttf_with_font_awesome_icons(font_path, font_size, config)
+9 -9
View File
@@ -12,7 +12,7 @@ STEEL = _c(224, 224, 216)
BLACK = _c(0, 0, 0) BLACK = _c(0, 0, 0)
NERV_PALETTE = { NERV_PALETTE = {
imgui.Col_.text: NERV_ORANGE, imgui.Col_.text: STEEL,
imgui.Col_.window_bg: BLACK, imgui.Col_.window_bg: BLACK,
imgui.Col_.child_bg: BLACK, imgui.Col_.child_bg: BLACK,
imgui.Col_.popup_bg: BLACK, imgui.Col_.popup_bg: BLACK,
@@ -22,7 +22,7 @@ NERV_PALETTE = {
imgui.Col_.frame_bg_hovered: _c(255, 152, 48, 40), imgui.Col_.frame_bg_hovered: _c(255, 152, 48, 40),
imgui.Col_.frame_bg_active: _c(255, 152, 48, 80), imgui.Col_.frame_bg_active: _c(255, 152, 48, 80),
imgui.Col_.title_bg: BLACK, imgui.Col_.title_bg: BLACK,
imgui.Col_.title_bg_active: NERV_ORANGE, imgui.Col_.title_bg_active: BLACK,
imgui.Col_.title_bg_collapsed: BLACK, imgui.Col_.title_bg_collapsed: BLACK,
imgui.Col_.menu_bar_bg: BLACK, imgui.Col_.menu_bar_bg: BLACK,
imgui.Col_.scrollbar_bg: BLACK, imgui.Col_.scrollbar_bg: BLACK,
@@ -33,11 +33,11 @@ NERV_PALETTE = {
imgui.Col_.slider_grab: WIRE_CYAN, imgui.Col_.slider_grab: WIRE_CYAN,
imgui.Col_.slider_grab_active: DATA_GREEN, imgui.Col_.slider_grab_active: DATA_GREEN,
imgui.Col_.button: BLACK, imgui.Col_.button: BLACK,
imgui.Col_.button_hovered: NERV_ORANGE, imgui.Col_.button_hovered: _c(255, 152, 48, 80),
imgui.Col_.button_active: ALERT_RED, imgui.Col_.button_active: _c(255, 152, 48, 120),
imgui.Col_.header: _c(255, 152, 48, 120), imgui.Col_.header: _c(255, 152, 48, 60),
imgui.Col_.header_hovered: NERV_ORANGE, imgui.Col_.header_hovered: _c(255, 152, 48, 100),
imgui.Col_.header_active: ALERT_RED, imgui.Col_.header_active: _c(255, 152, 48, 140),
imgui.Col_.separator: STEEL, imgui.Col_.separator: STEEL,
imgui.Col_.separator_hovered: WIRE_CYAN, imgui.Col_.separator_hovered: WIRE_CYAN,
imgui.Col_.separator_active: DATA_GREEN, imgui.Col_.separator_active: DATA_GREEN,
@@ -45,8 +45,8 @@ NERV_PALETTE = {
imgui.Col_.resize_grip_hovered: STEEL, imgui.Col_.resize_grip_hovered: STEEL,
imgui.Col_.resize_grip_active: WIRE_CYAN, imgui.Col_.resize_grip_active: WIRE_CYAN,
imgui.Col_.tab: BLACK, imgui.Col_.tab: BLACK,
imgui.Col_.tab_hovered: NERV_ORANGE, imgui.Col_.tab_hovered: _c(255, 152, 48, 100),
imgui.Col_.tab_selected: NERV_ORANGE, imgui.Col_.tab_selected: _c(255, 152, 48, 120),
imgui.Col_.tab_dimmed: BLACK, imgui.Col_.tab_dimmed: BLACK,
imgui.Col_.tab_dimmed_selected: _c(255, 152, 48, 80), imgui.Col_.tab_dimmed_selected: _c(255, 152, 48, 80),
imgui.Col_.plot_lines: WIRE_CYAN, imgui.Col_.plot_lines: WIRE_CYAN,
+23 -3
View File
@@ -1,8 +1,9 @@
import time import time
import math import math
import random
from imgui_bundle import imgui from imgui_bundle import imgui
class ScanlineOverlay: class CRTFilter:
def __init__(self): def __init__(self):
self.enabled = True self.enabled = True
@@ -10,9 +11,28 @@ class ScanlineOverlay:
if not self.enabled: if not self.enabled:
return return
draw_list = imgui.get_foreground_draw_list() draw_list = imgui.get_foreground_draw_list()
color = imgui.get_color_u32((0.0, 0.0, 0.0, 0.06))
# Scanlines
scanline_color = imgui.get_color_u32((0.0, 0.0, 0.0, 0.06))
for y in range(0, int(height), 2): for y in range(0, int(height), 2):
draw_list.add_line((0.0, float(y)), (float(width), float(y)), color, 1.0) draw_list.add_line((0.0, float(y)), (float(width), float(y)), scanline_color, 1.0)
# Subtle Vignette
v_steps = 15
for i in range(v_steps):
alpha = (i / v_steps) ** 2.0 * 0.15
v_color = imgui.get_color_u32((0.0, 0.0, 0.0, alpha))
inset = (v_steps - i) * 6.0
if width > inset * 2.0 and height > inset * 2.0:
draw_list.add_rect((inset, inset), (width - inset, height - inset), v_color, 40.0, 0, 10.0)
# Subtle Random Noise
for _ in range(30):
nx = random.uniform(0.0, width)
ny = random.uniform(0.0, height)
n_alpha = random.uniform(0.01, 0.03)
n_color = imgui.get_color_u32((1.0, 1.0, 1.0, n_alpha))
draw_list.add_rect_filled((nx, ny), (nx + 1.0, ny + 1.0), n_color)
class StatusFlicker: class StatusFlicker:
def get_alpha(self) -> float: def get_alpha(self) -> float:
+6 -2
View File
@@ -34,7 +34,8 @@ def test_apply_nerv_sets_rounding_and_colors(monkeypatch):
# Verify key colors # Verify key colors
# window_bg should be BLACK (0, 0, 0, 1.0) # window_bg should be BLACK (0, 0, 0, 1.0)
# text should be NERV_ORANGE (255/255.0, 152/255.0, 48/255.0, 1.0) # text should be STEEL (224/255.0, 224/255.0, 216/255.0, 1.0)
# title_bg_active should be BLACK (0, 0, 0, 1.0)
# Extract calls to set_color_ # Extract calls to set_color_
# Using real imgui.Col_ values for keys because they are bound in NERV_PALETTE at import time # Using real imgui.Col_ values for keys because they are bound in NERV_PALETTE at import time
@@ -44,4 +45,7 @@ def test_apply_nerv_sets_rounding_and_colors(monkeypatch):
assert color_calls[imgui.Col_.window_bg] == (0.0, 0.0, 0.0, 1.0) assert color_calls[imgui.Col_.window_bg] == (0.0, 0.0, 0.0, 1.0)
assert imgui.Col_.text in color_calls assert imgui.Col_.text in color_calls
assert color_calls[imgui.Col_.text] == (1.0, 152/255.0, 48/255.0, 1.0) assert color_calls[imgui.Col_.text] == (224/255.0, 224/255.0, 216/255.0, 1.0)
assert imgui.Col_.title_bg_active in color_calls
assert color_calls[imgui.Col_.title_bg_active] == (0.0, 0.0, 0.0, 1.0)
+52 -16
View File
@@ -1,30 +1,45 @@
import unittest import unittest
from unittest.mock import MagicMock, patch from unittest.mock import MagicMock, patch
import math import math
from src.theme_nerv_fx import ScanlineOverlay, StatusFlicker from src.theme_nerv_fx import CRTFilter, StatusFlicker, AlertPulsing
class TestThemeNervFx(unittest.TestCase): class TestThemeNervFx(unittest.TestCase):
@patch("src.theme_nerv_fx.imgui") @patch("src.theme_nerv_fx.imgui")
def test_scanline_overlay_render(self, mock_imgui): def test_crt_filter_render(self, mock_imgui):
# Setup # Setup
mock_draw_list = MagicMock() mock_draw_list = MagicMock()
mock_imgui.get_foreground_draw_list.return_value = mock_draw_list mock_imgui.get_foreground_draw_list.return_value = mock_draw_list
mock_imgui.get_color_u32.return_value = 0x12345678 mock_imgui.get_color_u32.return_value = 0x12345678
overlay = ScanlineOverlay() overlay = CRTFilter()
width, height = 100.0, 10.0 width, height = 800.0, 600.0
# Act # Act
overlay.render(width, height) overlay.render(width, height)
# Assert # Assert
mock_imgui.get_foreground_draw_list.assert_called_once() mock_imgui.get_foreground_draw_list.assert_called_once()
# height is 10, range(0, 10, 2) is [0, 2, 4, 6, 8] -> 5 calls # height is 600, range(0, 600, 2) is 300 calls
self.assertEqual(mock_draw_list.add_line.call_count, 5) self.assertEqual(mock_draw_list.add_line.call_count, 300)
# Vignette: v_steps = 15. height=600 is plenty for all insets.
self.assertEqual(mock_draw_list.add_rect.call_count, 15)
# Noise: 30 calls to add_rect_filled
self.assertEqual(mock_draw_list.add_rect_filled.call_count, 30)
# Verify some calls # Verify some calls
mock_draw_list.add_line.assert_any_call((0.0, 0.0), (100.0, 0.0), 0x12345678, 1.0) mock_draw_list.add_line.assert_any_call((0.0, 0.0), (800.0, 0.0), 0x12345678, 1.0)
mock_draw_list.add_line.assert_any_call((0.0, 8.0), (100.0, 8.0), 0x12345678, 1.0) mock_draw_list.add_line.assert_any_call((0.0, 598.0), (800.0, 598.0), 0x12345678, 1.0)
@patch("src.theme_nerv_fx.imgui")
def test_crt_filter_disabled(self, mock_imgui):
mock_draw_list = MagicMock()
mock_imgui.get_foreground_draw_list.return_value = mock_draw_list
overlay = CRTFilter()
overlay.enabled = False
overlay.render(800.0, 600.0)
mock_imgui.get_foreground_draw_list.assert_not_called()
@patch("src.theme_nerv_fx.time") @patch("src.theme_nerv_fx.time")
def test_status_flicker_get_alpha(self, mock_time): def test_status_flicker_get_alpha(self, mock_time):
@@ -36,21 +51,42 @@ class TestThemeNervFx(unittest.TestCase):
self.assertAlmostEqual(flicker.get_alpha(), 0.85) self.assertAlmostEqual(flicker.get_alpha(), 0.85)
# sin(pi/2) = 1 -> 1.0 # sin(pi/2) = 1 -> 1.0
# time * 20.0 = pi/2 -> time = pi/40
mock_time.time.return_value = math.pi / 40.0 mock_time.time.return_value = math.pi / 40.0
self.assertAlmostEqual(flicker.get_alpha(), 1.0) self.assertAlmostEqual(flicker.get_alpha(), 1.0)
# sin(3pi/2) = -1 -> 0.7 # sin(3pi/2) = -1 -> 0.7
# time * 20.0 = 3pi/2 -> time = 3pi/40
mock_time.time.return_value = 3 * math.pi / 40.0 mock_time.time.return_value = 3 * math.pi / 40.0
self.assertAlmostEqual(flicker.get_alpha(), 0.7) self.assertAlmostEqual(flicker.get_alpha(), 0.7)
# Verify range for many samples def test_alert_pulsing_update(self):
for i in range(100): pulse = AlertPulsing()
mock_time.time.return_value = i * 0.1 self.assertFalse(pulse.active)
alpha = flicker.get_alpha()
self.assertGreaterEqual(alpha, 0.7) pulse.update("error: something failed")
self.assertLessEqual(alpha, 1.0) self.assertTrue(pulse.active)
pulse.update("Error: alert")
self.assertTrue(pulse.active)
pulse.update("idle")
self.assertFalse(pulse.active)
@patch("src.theme_nerv_fx.imgui")
@patch("src.theme_nerv_fx.time")
def test_alert_pulsing_render(self, mock_time, mock_imgui):
mock_draw_list = MagicMock()
mock_imgui.get_foreground_draw_list.return_value = mock_draw_list
mock_imgui.get_color_u32.return_value = 0xFF0000FF
pulse = AlertPulsing()
pulse.active = True
# sin(0) = 0 -> alpha = 0.05 + 0.15 * (0+1)/2 = 0.125
mock_time.time.return_value = 0.0
pulse.render(800.0, 600.0)
mock_imgui.get_foreground_draw_list.assert_called()
mock_draw_list.add_rect.assert_called_with((0.0, 0.0), (800.0, 600.0), 0xFF0000FF, 0.0, 0, 10.0)
if __name__ == "__main__": if __name__ == "__main__":
unittest.main() unittest.main()