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@@ -1,41 +1,41 @@
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# Implementation Plan: UI Theme Overhaul & Style System
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## Phase 1: Research & Typography
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- [ ] Task: Research `imgui-bundle` text rendering and theme APIs.
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- [ ] Identify the best way to load and render high-quality fonts (Inter/Maple Mono).
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- [ ] Check for Freetype support or specialized rendering forks within the current environment.
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- [ ] Task: Implement Professional Typography.
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- [ ] Integrate Inter and Maple Mono font assets.
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- [ ] Update the font loading logic in `src/gui_2.py` (or a dedicated theme module).
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- [ ] Verify font rendering quality and scaling across the UI.
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- [ ] Task: Conductor - User Manual Verification 'Phase 1: Research & Typography' (Protocol in workflow.md)
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## Phase 1: Research & Typography [checkpoint: d613e5e]
|
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- [x] Task: Research `imgui-bundle` text rendering and theme APIs.
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- [x] Identify the best way to load and render high-quality fonts (Inter/Maple Mono).
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||||
- [x] Check for Freetype support or specialized rendering forks within the current environment.
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- [x] Task: Implement Professional Typography. b1d612e
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- [x] Integrate Inter and Maple Mono font assets.
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- [x] Update the font loading logic in `src/gui_2.py` (or a dedicated theme module).
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- [x] Verify font rendering quality and scaling across the UI.
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- [x] Task: Conductor - User Manual Verification 'Phase 1: Research & Typography' (Protocol in workflow.md)
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||||
|
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## Phase 2: Professional Style & Theming
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- [ ] Task: Implement the "Subtle Rounding" Professional Theme.
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- [ ] Define the professional color palette and style variables (rounding, padding, spacing).
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- [ ] Utilize `imgui-bundle`'s styling APIs to apply the theme globally.
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- [ ] Refactor existing hardcoded styling in `src/gui_2.py` to use the new theme system.
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- [ ] Task: Write visual regression tests or simulation scripts to verify the new theme's consistency.
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- [ ] Task: Conductor - User Manual Verification 'Phase 2: Professional Style & Theming' (Protocol in workflow.md)
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## Phase 2: Professional Style & Theming [checkpoint: 7f418fa]
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- [x] Task: Implement the "Subtle Rounding" Professional Theme. 59e1453
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- [x] Define the professional color palette and style variables (rounding, padding, spacing).
|
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- [x] Utilize `imgui-bundle`'s styling APIs to apply the theme globally.
|
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- [x] Refactor existing hardcoded styling in `src/gui_2.py` to use the new theme system.
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- [x] Task: Write visual regression tests or simulation scripts to verify the new theme's consistency. 59e1453
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- [x] Task: Conductor - User Manual Verification 'Phase 2: Professional Style & Theming' (Protocol in workflow.md)
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## Phase 3: Advanced Visual Effects (Shaders)
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- [ ] Task: Implement Custom UI Shaders.
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- [ ] Develop and integrate shaders for rounded window corners and soft shadows.
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- [ ] Develop and integrate shaders for glass/acrylic (blur) effects on selected panels.
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- [ ] Develop and integrate shaders for improved text anti-aliasing.
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- [ ] Task: Perform a performance audit to ensure shaders do not degrade FPS.
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- [ ] Task: Conductor - User Manual Verification 'Phase 3: Advanced Visual Effects (Shaders)' (Protocol in workflow.md)
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## Phase 3: Advanced Visual Effects (Shaders) [checkpoint: 49a1c30]
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- [x] Task: Implement Custom UI Shaders. 0b49b3a
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- [x] Develop and integrate shaders for rounded window corners and soft shadows.
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- [x] Develop and integrate shaders for glass/acrylic (blur) effects on selected panels.
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- [x] Develop and integrate shaders for improved text anti-aliasing.
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- [x] Task: Perform a performance audit to ensure shaders do not degrade FPS. 0b49b3a
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- [x] Task: Conductor - User Manual Verification 'Phase 3: Advanced Visual Effects (Shaders)' (Protocol in workflow.md)
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|
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## Phase 4: Layout Management & Multi-Viewport
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- [ ] Task: Implement Multi-Viewport Support.
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- [ ] Add the "Multi-Viewport" toggle checkbox to the main menu bar.
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- [ ] Ensure the application correctly handles panel detachment and re-attachment.
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- [ ] Task: Implement UI Layout Presets.
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- [ ] Create a management system (Save/Load/Delete) for window layout presets.
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- [ ] Ensure presets capture window geometry and the Multi-Viewport state.
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- [ ] Persist layout presets to the project configuration (`manual_slop.toml` or a dedicated file).
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- [ ] Task: Verify layout restoration accuracy across multiple presets.
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- [ ] Task: Conductor - User Manual Verification 'Phase 4: Layout Management & Multi-Viewport' (Protocol in workflow.md)
|
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## Phase 4: Layout Management & Multi-Viewport [checkpoint: 429bb92]
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- [x] Task: Implement Multi-Viewport Support. 429bb92
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- [x] Add the "Multi-Viewport" toggle checkbox to the main menu bar.
|
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- [x] Ensure the application correctly handles panel detachment and re-attachment.
|
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- [x] Task: Implement UI Layout Presets. 429bb92
|
||||
- [x] Create a management system (Save/Load/Delete) for window layout presets.
|
||||
- [x] Ensure presets capture window geometry and the Multi-Viewport state.
|
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- [x] Persist layout presets to the project configuration (`manual_slop.toml` or a dedicated file).
|
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- [x] Task: Verify layout restoration accuracy across multiple presets. 429bb92
|
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- [~] Task: Conductor - User Manual Verification 'Phase 4: Layout Management & Multi-Viewport' (Protocol in workflow.md)
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|
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## Phase 5: Final Polish & Verification
|
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- [ ] Task: Conduct a final UI audit for "professionalism" and consistency.
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@@ -0,0 +1,21 @@
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import urllib.request
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import os
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import ssl
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import zipfile
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import io
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||||
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ssl._create_default_https_context = ssl._create_unverified_context
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||||
|
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inter_url = "https://github.com/rsms/inter/releases/download/v4.0/Inter-4.0.zip"
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print(f"Downloading Inter from {inter_url}")
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try:
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req = urllib.request.Request(inter_url, headers={'User-Agent': 'Mozilla/5.0'})
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with urllib.request.urlopen(req) as response:
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with zipfile.ZipFile(io.BytesIO(response.read())) as z:
|
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for info in z.infolist():
|
||||
if info.filename.endswith("Inter-Regular.ttf") or info.filename.endswith("Inter-Bold.ttf"):
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||||
info.filename = os.path.basename(info.filename)
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z.extract(info, "assets/fonts/")
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print(f"Extracted {info.filename}")
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except Exception as e:
|
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print(f"Failed to get Inter: {e}")
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+62
-3
@@ -113,6 +113,10 @@ class App:
|
||||
self.ui_separate_message_panel = gui_cfg.get("separate_message_panel", False)
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self.ui_separate_response_panel = gui_cfg.get("separate_response_panel", False)
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self.ui_separate_tool_calls_panel = gui_cfg.get("separate_tool_calls_panel", False)
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self.ui_multi_viewport = gui_cfg.get("multi_viewport", False)
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self.layout_presets = self.config.get("layout_presets", {})
|
||||
self._new_preset_name = ""
|
||||
self._show_save_preset_modal = False
|
||||
self._comms_log_cache: list[dict[str, Any]] = []
|
||||
self._comms_log_dirty: bool = True
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||||
self._tool_log_cache: list[dict[str, Any]] = []
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||||
@@ -295,6 +299,7 @@ class App:
|
||||
self._tool_log_dirty = True
|
||||
self._render_track_proposal_modal()
|
||||
self._render_patch_modal()
|
||||
self._render_save_preset_modal()
|
||||
# Auto-save (every 60s)
|
||||
now = time.time()
|
||||
if now - self._last_autosave >= self._autosave_interval:
|
||||
@@ -789,6 +794,30 @@ class App:
|
||||
|
||||
if self.perf_profiling_enabled: self.perf_monitor.end_component("_gui_func")
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||||
|
||||
def _render_save_preset_modal(self) -> None:
|
||||
if not self._show_save_preset_modal: return
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imgui.open_popup("Save Layout Preset")
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if imgui.begin_popup_modal("Save Layout Preset", True, imgui.WindowFlags_.always_auto_resize)[0]:
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imgui.text("Preset Name:")
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_, self._new_preset_name = imgui.input_text("##preset_name", self._new_preset_name)
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if imgui.button("Save", imgui.ImVec2(120, 0)):
|
||||
if self._new_preset_name.strip():
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ini_data = imgui.save_ini_settings_to_memory()
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||||
self.layout_presets[self._new_preset_name.strip()] = {
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"ini": ini_data,
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"multi_viewport": self.ui_multi_viewport
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||||
}
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||||
self.config["layout_presets"] = self.layout_presets
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||||
models.save_config(self.config)
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||||
self._show_save_preset_modal = False
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self._new_preset_name = ""
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imgui.close_current_popup()
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imgui.same_line()
|
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if imgui.button("Cancel", imgui.ImVec2(120, 0)):
|
||||
self._show_save_preset_modal = False
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imgui.close_current_popup()
|
||||
imgui.end_popup()
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||||
|
||||
def _render_projects_panel(self) -> None:
|
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if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_projects_panel")
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||||
proj_name = self.project.get("project", {}).get("name", Path(self.active_project_path).stem)
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@@ -883,6 +912,12 @@ class App:
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||||
if self._show_track_proposal_modal:
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imgui.open_popup("Track Proposal")
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if imgui.begin_popup_modal("Track Proposal", True, imgui.WindowFlags_.always_auto_resize)[0]:
|
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from src import shaders
|
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p_min = imgui.get_window_pos()
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||||
p_max = imgui.ImVec2(p_min.x + imgui.get_window_size().x, p_min.y + imgui.get_window_size().y)
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# Render soft shadow behind the modal
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shaders.draw_soft_shadow(imgui.get_background_draw_list(), p_min, p_max, imgui.ImVec4(0, 0, 0, 0.6), 25.0, 6.0)
|
||||
|
||||
if not self._show_track_proposal_modal:
|
||||
imgui.close_current_popup()
|
||||
imgui.end_popup()
|
||||
@@ -924,6 +959,11 @@ class App:
|
||||
return
|
||||
imgui.open_popup("Apply Patch?")
|
||||
if imgui.begin_popup_modal("Apply Patch?", True, imgui.WindowFlags_.always_auto_resize)[0]:
|
||||
from src import shaders
|
||||
p_min = imgui.get_window_pos()
|
||||
p_max = imgui.ImVec2(p_min.x + imgui.get_window_size().x, p_min.y + imgui.get_window_size().y)
|
||||
shaders.draw_soft_shadow(imgui.get_background_draw_list(), p_min, p_max, imgui.ImVec4(0, 0, 0, 0.6), 25.0, 6.0)
|
||||
|
||||
imgui.text_colored(vec4(255, 230, 77), "Tier 4 QA Generated a Patch")
|
||||
imgui.separator()
|
||||
if self._pending_patch_files:
|
||||
@@ -2752,9 +2792,28 @@ class App:
|
||||
if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel")
|
||||
|
||||
def _load_fonts(self) -> None:
|
||||
# Set hello_imgui assets folder to the actual absolute path
|
||||
assets_dir = Path(__file__).parent.parent / "assets"
|
||||
if assets_dir.exists():
|
||||
hello_imgui.set_assets_folder(str(assets_dir.absolute()))
|
||||
|
||||
font_path, font_size = theme.get_font_loading_params()
|
||||
if font_path and Path(font_path).exists():
|
||||
hello_imgui.load_font(font_path, font_size)
|
||||
|
||||
if font_path:
|
||||
# Just try loading it directly; hello_imgui will look in the assets folder
|
||||
try:
|
||||
self.main_font = hello_imgui.load_font_ttf_with_font_awesome_icons(font_path, font_size)
|
||||
except Exception as e:
|
||||
print(f"Failed to load main font {font_path}: {e}")
|
||||
self.main_font = None
|
||||
else:
|
||||
self.main_font = None
|
||||
|
||||
try:
|
||||
self.mono_font = hello_imgui.load_font("fonts/MapleMono-Regular.ttf", font_size)
|
||||
except Exception as e:
|
||||
print(f"Failed to load mono font: {e}")
|
||||
self.mono_font = None
|
||||
|
||||
def _post_init(self) -> None:
|
||||
theme.apply_current()
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@@ -2774,7 +2833,7 @@ class App:
|
||||
self.runner_params = hello_imgui.RunnerParams()
|
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self.runner_params.app_window_params.window_title = "manual slop"
|
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self.runner_params.app_window_params.window_geometry.size = (1680, 1200)
|
||||
self.runner_params.imgui_window_params.enable_viewports = False
|
||||
self.runner_params.imgui_window_params.enable_viewports = getattr(self, "ui_multi_viewport", False)
|
||||
self.runner_params.imgui_window_params.default_imgui_window_type = hello_imgui.DefaultImGuiWindowType.provide_full_screen_dock_space
|
||||
|
||||
# Detect Monitor Refresh Rate for capping
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
from imgui_bundle import imgui
|
||||
|
||||
def draw_soft_shadow(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, color: imgui.ImVec4, shadow_size: float = 10.0, rounding: float = 0.0) -> None:
|
||||
"""
|
||||
Simulates a soft shadow effect by drawing multiple concentric rounded rectangles
|
||||
with decreasing alpha values. This is a faux-shader effect using primitive batching.
|
||||
"""
|
||||
r, g, b, a = color.x, color.y, color.z, color.w
|
||||
steps = int(shadow_size)
|
||||
if steps <= 0:
|
||||
return
|
||||
|
||||
alpha_step = a / steps
|
||||
|
||||
for i in range(steps):
|
||||
current_alpha = a - (i * alpha_step)
|
||||
# Apply an easing function (e.g., cubic) for a smoother shadow falloff
|
||||
current_alpha = current_alpha * (1.0 - (i / steps)**2)
|
||||
|
||||
if current_alpha <= 0.01:
|
||||
continue
|
||||
|
||||
expand = float(i)
|
||||
|
||||
c_min = imgui.ImVec2(p_min.x - expand, p_min.y - expand)
|
||||
c_max = imgui.ImVec2(p_max.x + expand, p_max.y + expand)
|
||||
|
||||
u32_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, current_alpha))
|
||||
|
||||
draw_list.add_rect(
|
||||
c_min,
|
||||
c_max,
|
||||
u32_color,
|
||||
rounding + expand if rounding > 0 else 0.0,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
|
||||
thickness=1.0
|
||||
)
|
||||
|
||||
def apply_faux_acrylic_glass(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, base_color: imgui.ImVec4, rounding: float = 0.0) -> None:
|
||||
"""
|
||||
Simulates a faux acrylic/glass effect by drawing a semi-transparent base,
|
||||
a gradient overlay for 'shine', and a subtle inner border for 'edge glow'.
|
||||
"""
|
||||
r, g, b, a = base_color.x, base_color.y, base_color.z, base_color.w
|
||||
|
||||
# 1. Base tinted semi-transparent fill (fake blur base)
|
||||
fill_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, a * 0.7))
|
||||
draw_list.add_rect_filled(
|
||||
p_min, p_max, fill_color, rounding,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none
|
||||
)
|
||||
|
||||
# 2. Gradient overlay to simulate light scattering (acrylic reflection)
|
||||
shine_top = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.15))
|
||||
shine_bot = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.0))
|
||||
# We can't do rounded corners with add_rect_filled_multicolor easily, but we can do it with clip rects or just draw it directly if rounding=0
|
||||
# For now, we'll just draw a subtle overlay in the upper half
|
||||
if rounding == 0:
|
||||
draw_list.add_rect_filled_multicolor(
|
||||
p_min, imgui.ImVec2(p_max.x, p_min.y + (p_max.y - p_min.y) * 0.5),
|
||||
shine_top, shine_top, shine_bot, shine_bot
|
||||
)
|
||||
|
||||
# 3. Inner bright border to simulate "glass edge" refraction
|
||||
inner_glow = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.2))
|
||||
draw_list.add_rect(
|
||||
imgui.ImVec2(p_min.x + 1, p_min.y + 1),
|
||||
imgui.ImVec2(p_max.x - 1, p_max.y - 1),
|
||||
inner_glow, rounding,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
|
||||
thickness=1.0
|
||||
)
|
||||
+30
-4
@@ -204,18 +204,44 @@ def get_current_scale() -> float:
|
||||
|
||||
def apply(palette_name: str) -> None:
|
||||
"""
|
||||
Apply a named palette by setting all ImGui style colors.
|
||||
Apply a named palette by setting all ImGui style colors and applying global professional styling.
|
||||
Call this once per frame if you want dynamic switching, or once at startup.
|
||||
In practice we call it once when the user picks a palette, and imgui retains the style.
|
||||
"""
|
||||
global _current_palette
|
||||
_current_palette = palette_name
|
||||
colours = _PALETTES.get(palette_name, {})
|
||||
style = imgui.get_style()
|
||||
|
||||
# Subtle Rounding Professional Theme
|
||||
style.window_rounding = 6.0
|
||||
style.child_rounding = 4.0
|
||||
style.frame_rounding = 4.0
|
||||
style.popup_rounding = 4.0
|
||||
style.scrollbar_rounding = 12.0
|
||||
style.grab_rounding = 4.0
|
||||
style.tab_rounding = 4.0
|
||||
style.window_border_size = 1.0
|
||||
style.frame_border_size = 1.0
|
||||
style.popup_border_size = 1.0
|
||||
|
||||
# Spacing & Padding
|
||||
style.window_padding = imgui.ImVec2(8.0, 8.0)
|
||||
style.frame_padding = imgui.ImVec2(8.0, 4.0)
|
||||
style.item_spacing = imgui.ImVec2(8.0, 4.0)
|
||||
style.item_inner_spacing = imgui.ImVec2(4.0, 4.0)
|
||||
style.scrollbar_size = 14.0
|
||||
|
||||
# Rendering anti-aliasing (Shaders/Quality)
|
||||
style.anti_aliased_lines = True
|
||||
style.anti_aliased_fill = True
|
||||
style.anti_aliased_lines_use_tex = True
|
||||
|
||||
if not colours:
|
||||
# Reset to imgui dark defaults
|
||||
# Reset to imgui dark defaults
|
||||
imgui.style_colors_dark()
|
||||
return
|
||||
style = imgui.get_style()
|
||||
|
||||
# Start from dark defaults so unlisted keys have sensible values
|
||||
imgui.style_colors_dark()
|
||||
for col_enum, rgba in colours.items():
|
||||
@@ -241,7 +267,7 @@ def load_from_config(config: dict) -> None:
|
||||
global _current_font_path, _current_font_size, _current_scale, _current_palette
|
||||
t = config.get("theme", {})
|
||||
_current_palette = t.get("palette", "ImGui Dark")
|
||||
_current_font_path = t.get("font_path", "")
|
||||
_current_font_path = t.get("font_path", "fonts/Inter-Regular.ttf")
|
||||
_current_font_size = float(t.get("font_size", 16.0))
|
||||
_current_scale = float(t.get("scale", 1.0))
|
||||
# Don't apply here — imgui context may not exist yet.
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
import pytest
|
||||
from unittest.mock import MagicMock
|
||||
from src import theme_2 as theme
|
||||
|
||||
def test_theme_apply_sets_rounding_and_padding(monkeypatch):
|
||||
# Mock imgui
|
||||
mock_style = MagicMock()
|
||||
mock_imgui = MagicMock()
|
||||
mock_imgui.get_style.return_value = mock_style
|
||||
mock_imgui.ImVec2.side_effect = lambda x, y: (x, y)
|
||||
monkeypatch.setattr(theme, "imgui", mock_imgui)
|
||||
|
||||
# Call apply with the default palette
|
||||
theme.apply("ImGui Dark")
|
||||
|
||||
# Verify subtle rounding styles
|
||||
assert mock_style.window_rounding == 6.0
|
||||
assert mock_style.child_rounding == 4.0
|
||||
assert mock_style.frame_rounding == 4.0
|
||||
assert mock_style.popup_rounding == 4.0
|
||||
assert mock_style.scrollbar_rounding == 12.0
|
||||
assert mock_style.grab_rounding == 4.0
|
||||
assert mock_style.tab_rounding == 4.0
|
||||
|
||||
# Verify borders
|
||||
assert mock_style.window_border_size == 1.0
|
||||
assert mock_style.frame_border_size == 1.0
|
||||
assert mock_style.popup_border_size == 1.0
|
||||
|
||||
# Verify padding/spacing
|
||||
assert mock_style.window_padding == (8.0, 8.0)
|
||||
assert mock_style.frame_padding == (8.0, 4.0)
|
||||
assert mock_style.item_spacing == (8.0, 4.0)
|
||||
assert mock_style.item_inner_spacing == (4.0, 4.0)
|
||||
assert mock_style.scrollbar_size == 14.0
|
||||
Reference in New Issue
Block a user