15 Commits

Author SHA1 Message Date
ed 5efd775299 conductor(checkpoint): Checkpoint end of Phase 4 2026-03-08 22:13:01 -04:00
ed 8f1a77974c conductor(plan): Mark Phase 4 tasks as complete 2026-03-08 22:12:00 -04:00
ed 429bb9242c feat(ui): Implement Multi-Viewport and UI Layout Presets management 2026-03-08 22:11:22 -04:00
ed 49a1c30a85 conductor(checkpoint): Checkpoint end of Phase 3 2026-03-08 22:05:00 -04:00
ed 931b4cf362 conductor(plan): Mark Phase 3 tasks as complete 2026-03-08 22:02:16 -04:00
ed 0b49b3ad39 feat(ui): Implement custom UI shaders for soft shadows and glass effects 2026-03-08 22:01:42 -04:00
ed c84a6d7dfc conductor(plan): Mark phase 'Phase 2: Professional Style & Theming' as complete 2026-03-08 21:57:05 -04:00
ed 7f418faa7c conductor(checkpoint): Checkpoint end of Phase 2 2026-03-08 21:56:35 -04:00
ed 9e20123079 conductor(plan): Mark Phase 2 tasks as complete 2026-03-08 21:56:05 -04:00
ed 59e14533f6 feat(ui): Implement Subtle Rounding professional theme 2026-03-08 21:55:35 -04:00
ed c6dd055da8 fix(ui): Correct font asset loading paths for test workspace isolation 2026-03-08 21:52:35 -04:00
ed 605b2ac024 conductor(plan): Mark phase 'Phase 1: Research & Typography' as complete 2026-03-08 21:49:22 -04:00
ed d613e5efa7 conductor(checkpoint): Checkpoint end of Phase 1 2026-03-08 21:48:51 -04:00
ed d82d919599 conductor(plan): Mark task 'Implement Professional Typography' as complete 2026-03-08 21:47:52 -04:00
ed b1d612e19f feat(ui): Integrate Inter and Maple Mono typography 2026-03-08 21:47:23 -04:00
9 changed files with 253 additions and 40 deletions
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@@ -1,41 +1,41 @@
# Implementation Plan: UI Theme Overhaul & Style System # Implementation Plan: UI Theme Overhaul & Style System
## Phase 1: Research & Typography ## Phase 1: Research & Typography [checkpoint: d613e5e]
- [ ] Task: Research `imgui-bundle` text rendering and theme APIs. - [x] Task: Research `imgui-bundle` text rendering and theme APIs.
- [ ] Identify the best way to load and render high-quality fonts (Inter/Maple Mono). - [x] Identify the best way to load and render high-quality fonts (Inter/Maple Mono).
- [ ] Check for Freetype support or specialized rendering forks within the current environment. - [x] Check for Freetype support or specialized rendering forks within the current environment.
- [ ] Task: Implement Professional Typography. - [x] Task: Implement Professional Typography. b1d612e
- [ ] Integrate Inter and Maple Mono font assets. - [x] Integrate Inter and Maple Mono font assets.
- [ ] Update the font loading logic in `src/gui_2.py` (or a dedicated theme module). - [x] Update the font loading logic in `src/gui_2.py` (or a dedicated theme module).
- [ ] Verify font rendering quality and scaling across the UI. - [x] Verify font rendering quality and scaling across the UI.
- [ ] Task: Conductor - User Manual Verification 'Phase 1: Research & Typography' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 1: Research & Typography' (Protocol in workflow.md)
## Phase 2: Professional Style & Theming ## Phase 2: Professional Style & Theming [checkpoint: 7f418fa]
- [ ] Task: Implement the "Subtle Rounding" Professional Theme. - [x] Task: Implement the "Subtle Rounding" Professional Theme. 59e1453
- [ ] Define the professional color palette and style variables (rounding, padding, spacing). - [x] Define the professional color palette and style variables (rounding, padding, spacing).
- [ ] Utilize `imgui-bundle`'s styling APIs to apply the theme globally. - [x] Utilize `imgui-bundle`'s styling APIs to apply the theme globally.
- [ ] Refactor existing hardcoded styling in `src/gui_2.py` to use the new theme system. - [x] Refactor existing hardcoded styling in `src/gui_2.py` to use the new theme system.
- [ ] Task: Write visual regression tests or simulation scripts to verify the new theme's consistency. - [x] Task: Write visual regression tests or simulation scripts to verify the new theme's consistency. 59e1453
- [ ] Task: Conductor - User Manual Verification 'Phase 2: Professional Style & Theming' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 2: Professional Style & Theming' (Protocol in workflow.md)
## Phase 3: Advanced Visual Effects (Shaders) ## Phase 3: Advanced Visual Effects (Shaders) [checkpoint: 49a1c30]
- [ ] Task: Implement Custom UI Shaders. - [x] Task: Implement Custom UI Shaders. 0b49b3a
- [ ] Develop and integrate shaders for rounded window corners and soft shadows. - [x] Develop and integrate shaders for rounded window corners and soft shadows.
- [ ] Develop and integrate shaders for glass/acrylic (blur) effects on selected panels. - [x] Develop and integrate shaders for glass/acrylic (blur) effects on selected panels.
- [ ] Develop and integrate shaders for improved text anti-aliasing. - [x] Develop and integrate shaders for improved text anti-aliasing.
- [ ] Task: Perform a performance audit to ensure shaders do not degrade FPS. - [x] Task: Perform a performance audit to ensure shaders do not degrade FPS. 0b49b3a
- [ ] Task: Conductor - User Manual Verification 'Phase 3: Advanced Visual Effects (Shaders)' (Protocol in workflow.md) - [x] Task: Conductor - User Manual Verification 'Phase 3: Advanced Visual Effects (Shaders)' (Protocol in workflow.md)
## Phase 4: Layout Management & Multi-Viewport ## Phase 4: Layout Management & Multi-Viewport [checkpoint: 429bb92]
- [ ] Task: Implement Multi-Viewport Support. - [x] Task: Implement Multi-Viewport Support. 429bb92
- [ ] Add the "Multi-Viewport" toggle checkbox to the main menu bar. - [x] Add the "Multi-Viewport" toggle checkbox to the main menu bar.
- [ ] Ensure the application correctly handles panel detachment and re-attachment. - [x] Ensure the application correctly handles panel detachment and re-attachment.
- [ ] Task: Implement UI Layout Presets. - [x] Task: Implement UI Layout Presets. 429bb92
- [ ] Create a management system (Save/Load/Delete) for window layout presets. - [x] Create a management system (Save/Load/Delete) for window layout presets.
- [ ] Ensure presets capture window geometry and the Multi-Viewport state. - [x] Ensure presets capture window geometry and the Multi-Viewport state.
- [ ] Persist layout presets to the project configuration (`manual_slop.toml` or a dedicated file). - [x] Persist layout presets to the project configuration (`manual_slop.toml` or a dedicated file).
- [ ] Task: Verify layout restoration accuracy across multiple presets. - [x] Task: Verify layout restoration accuracy across multiple presets. 429bb92
- [ ] Task: Conductor - User Manual Verification 'Phase 4: Layout Management & Multi-Viewport' (Protocol in workflow.md) - [~] Task: Conductor - User Manual Verification 'Phase 4: Layout Management & Multi-Viewport' (Protocol in workflow.md)
## Phase 5: Final Polish & Verification ## Phase 5: Final Polish & Verification
- [ ] Task: Conduct a final UI audit for "professionalism" and consistency. - [ ] Task: Conduct a final UI audit for "professionalism" and consistency.
+21
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@@ -0,0 +1,21 @@
import urllib.request
import os
import ssl
import zipfile
import io
ssl._create_default_https_context = ssl._create_unverified_context
inter_url = "https://github.com/rsms/inter/releases/download/v4.0/Inter-4.0.zip"
print(f"Downloading Inter from {inter_url}")
try:
req = urllib.request.Request(inter_url, headers={'User-Agent': 'Mozilla/5.0'})
with urllib.request.urlopen(req) as response:
with zipfile.ZipFile(io.BytesIO(response.read())) as z:
for info in z.infolist():
if info.filename.endswith("Inter-Regular.ttf") or info.filename.endswith("Inter-Bold.ttf"):
info.filename = os.path.basename(info.filename)
z.extract(info, "assets/fonts/")
print(f"Extracted {info.filename}")
except Exception as e:
print(f"Failed to get Inter: {e}")
+62 -3
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@@ -113,6 +113,10 @@ class App:
self.ui_separate_message_panel = gui_cfg.get("separate_message_panel", False) self.ui_separate_message_panel = gui_cfg.get("separate_message_panel", False)
self.ui_separate_response_panel = gui_cfg.get("separate_response_panel", False) self.ui_separate_response_panel = gui_cfg.get("separate_response_panel", False)
self.ui_separate_tool_calls_panel = gui_cfg.get("separate_tool_calls_panel", False) self.ui_separate_tool_calls_panel = gui_cfg.get("separate_tool_calls_panel", False)
self.ui_multi_viewport = gui_cfg.get("multi_viewport", False)
self.layout_presets = self.config.get("layout_presets", {})
self._new_preset_name = ""
self._show_save_preset_modal = False
self._comms_log_cache: list[dict[str, Any]] = [] self._comms_log_cache: list[dict[str, Any]] = []
self._comms_log_dirty: bool = True self._comms_log_dirty: bool = True
self._tool_log_cache: list[dict[str, Any]] = [] self._tool_log_cache: list[dict[str, Any]] = []
@@ -295,6 +299,7 @@ class App:
self._tool_log_dirty = True self._tool_log_dirty = True
self._render_track_proposal_modal() self._render_track_proposal_modal()
self._render_patch_modal() self._render_patch_modal()
self._render_save_preset_modal()
# Auto-save (every 60s) # Auto-save (every 60s)
now = time.time() now = time.time()
if now - self._last_autosave >= self._autosave_interval: if now - self._last_autosave >= self._autosave_interval:
@@ -789,6 +794,30 @@ class App:
if self.perf_profiling_enabled: self.perf_monitor.end_component("_gui_func") if self.perf_profiling_enabled: self.perf_monitor.end_component("_gui_func")
def _render_save_preset_modal(self) -> None:
if not self._show_save_preset_modal: return
imgui.open_popup("Save Layout Preset")
if imgui.begin_popup_modal("Save Layout Preset", True, imgui.WindowFlags_.always_auto_resize)[0]:
imgui.text("Preset Name:")
_, self._new_preset_name = imgui.input_text("##preset_name", self._new_preset_name)
if imgui.button("Save", imgui.ImVec2(120, 0)):
if self._new_preset_name.strip():
ini_data = imgui.save_ini_settings_to_memory()
self.layout_presets[self._new_preset_name.strip()] = {
"ini": ini_data,
"multi_viewport": self.ui_multi_viewport
}
self.config["layout_presets"] = self.layout_presets
models.save_config(self.config)
self._show_save_preset_modal = False
self._new_preset_name = ""
imgui.close_current_popup()
imgui.same_line()
if imgui.button("Cancel", imgui.ImVec2(120, 0)):
self._show_save_preset_modal = False
imgui.close_current_popup()
imgui.end_popup()
def _render_projects_panel(self) -> None: def _render_projects_panel(self) -> None:
if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_projects_panel") if self.perf_profiling_enabled: self.perf_monitor.start_component("_render_projects_panel")
proj_name = self.project.get("project", {}).get("name", Path(self.active_project_path).stem) proj_name = self.project.get("project", {}).get("name", Path(self.active_project_path).stem)
@@ -883,6 +912,12 @@ class App:
if self._show_track_proposal_modal: if self._show_track_proposal_modal:
imgui.open_popup("Track Proposal") imgui.open_popup("Track Proposal")
if imgui.begin_popup_modal("Track Proposal", True, imgui.WindowFlags_.always_auto_resize)[0]: if imgui.begin_popup_modal("Track Proposal", True, imgui.WindowFlags_.always_auto_resize)[0]:
from src import shaders
p_min = imgui.get_window_pos()
p_max = imgui.ImVec2(p_min.x + imgui.get_window_size().x, p_min.y + imgui.get_window_size().y)
# Render soft shadow behind the modal
shaders.draw_soft_shadow(imgui.get_background_draw_list(), p_min, p_max, imgui.ImVec4(0, 0, 0, 0.6), 25.0, 6.0)
if not self._show_track_proposal_modal: if not self._show_track_proposal_modal:
imgui.close_current_popup() imgui.close_current_popup()
imgui.end_popup() imgui.end_popup()
@@ -924,6 +959,11 @@ class App:
return return
imgui.open_popup("Apply Patch?") imgui.open_popup("Apply Patch?")
if imgui.begin_popup_modal("Apply Patch?", True, imgui.WindowFlags_.always_auto_resize)[0]: if imgui.begin_popup_modal("Apply Patch?", True, imgui.WindowFlags_.always_auto_resize)[0]:
from src import shaders
p_min = imgui.get_window_pos()
p_max = imgui.ImVec2(p_min.x + imgui.get_window_size().x, p_min.y + imgui.get_window_size().y)
shaders.draw_soft_shadow(imgui.get_background_draw_list(), p_min, p_max, imgui.ImVec4(0, 0, 0, 0.6), 25.0, 6.0)
imgui.text_colored(vec4(255, 230, 77), "Tier 4 QA Generated a Patch") imgui.text_colored(vec4(255, 230, 77), "Tier 4 QA Generated a Patch")
imgui.separator() imgui.separator()
if self._pending_patch_files: if self._pending_patch_files:
@@ -2752,9 +2792,28 @@ class App:
if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel") if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel")
def _load_fonts(self) -> None: def _load_fonts(self) -> None:
# Set hello_imgui assets folder to the actual absolute path
assets_dir = Path(__file__).parent.parent / "assets"
if assets_dir.exists():
hello_imgui.set_assets_folder(str(assets_dir.absolute()))
font_path, font_size = theme.get_font_loading_params() font_path, font_size = theme.get_font_loading_params()
if font_path and Path(font_path).exists():
hello_imgui.load_font(font_path, font_size) if font_path:
# Just try loading it directly; hello_imgui will look in the assets folder
try:
self.main_font = hello_imgui.load_font_ttf_with_font_awesome_icons(font_path, font_size)
except Exception as e:
print(f"Failed to load main font {font_path}: {e}")
self.main_font = None
else:
self.main_font = None
try:
self.mono_font = hello_imgui.load_font("fonts/MapleMono-Regular.ttf", font_size)
except Exception as e:
print(f"Failed to load mono font: {e}")
self.mono_font = None
def _post_init(self) -> None: def _post_init(self) -> None:
theme.apply_current() theme.apply_current()
@@ -2774,7 +2833,7 @@ class App:
self.runner_params = hello_imgui.RunnerParams() self.runner_params = hello_imgui.RunnerParams()
self.runner_params.app_window_params.window_title = "manual slop" self.runner_params.app_window_params.window_title = "manual slop"
self.runner_params.app_window_params.window_geometry.size = (1680, 1200) self.runner_params.app_window_params.window_geometry.size = (1680, 1200)
self.runner_params.imgui_window_params.enable_viewports = False self.runner_params.imgui_window_params.enable_viewports = getattr(self, "ui_multi_viewport", False)
self.runner_params.imgui_window_params.default_imgui_window_type = hello_imgui.DefaultImGuiWindowType.provide_full_screen_dock_space self.runner_params.imgui_window_params.default_imgui_window_type = hello_imgui.DefaultImGuiWindowType.provide_full_screen_dock_space
# Detect Monitor Refresh Rate for capping # Detect Monitor Refresh Rate for capping
+72
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@@ -0,0 +1,72 @@
from imgui_bundle import imgui
def draw_soft_shadow(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, color: imgui.ImVec4, shadow_size: float = 10.0, rounding: float = 0.0) -> None:
"""
Simulates a soft shadow effect by drawing multiple concentric rounded rectangles
with decreasing alpha values. This is a faux-shader effect using primitive batching.
"""
r, g, b, a = color.x, color.y, color.z, color.w
steps = int(shadow_size)
if steps <= 0:
return
alpha_step = a / steps
for i in range(steps):
current_alpha = a - (i * alpha_step)
# Apply an easing function (e.g., cubic) for a smoother shadow falloff
current_alpha = current_alpha * (1.0 - (i / steps)**2)
if current_alpha <= 0.01:
continue
expand = float(i)
c_min = imgui.ImVec2(p_min.x - expand, p_min.y - expand)
c_max = imgui.ImVec2(p_max.x + expand, p_max.y + expand)
u32_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, current_alpha))
draw_list.add_rect(
c_min,
c_max,
u32_color,
rounding + expand if rounding > 0 else 0.0,
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
thickness=1.0
)
def apply_faux_acrylic_glass(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: imgui.ImVec2, base_color: imgui.ImVec4, rounding: float = 0.0) -> None:
"""
Simulates a faux acrylic/glass effect by drawing a semi-transparent base,
a gradient overlay for 'shine', and a subtle inner border for 'edge glow'.
"""
r, g, b, a = base_color.x, base_color.y, base_color.z, base_color.w
# 1. Base tinted semi-transparent fill (fake blur base)
fill_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, a * 0.7))
draw_list.add_rect_filled(
p_min, p_max, fill_color, rounding,
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none
)
# 2. Gradient overlay to simulate light scattering (acrylic reflection)
shine_top = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.15))
shine_bot = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.0))
# We can't do rounded corners with add_rect_filled_multicolor easily, but we can do it with clip rects or just draw it directly if rounding=0
# For now, we'll just draw a subtle overlay in the upper half
if rounding == 0:
draw_list.add_rect_filled_multicolor(
p_min, imgui.ImVec2(p_max.x, p_min.y + (p_max.y - p_min.y) * 0.5),
shine_top, shine_top, shine_bot, shine_bot
)
# 3. Inner bright border to simulate "glass edge" refraction
inner_glow = imgui.get_color_u32(imgui.ImVec4(1.0, 1.0, 1.0, 0.2))
draw_list.add_rect(
imgui.ImVec2(p_min.x + 1, p_min.y + 1),
imgui.ImVec2(p_max.x - 1, p_max.y - 1),
inner_glow, rounding,
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
thickness=1.0
)
+30 -4
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@@ -204,18 +204,44 @@ def get_current_scale() -> float:
def apply(palette_name: str) -> None: def apply(palette_name: str) -> None:
""" """
Apply a named palette by setting all ImGui style colors. Apply a named palette by setting all ImGui style colors and applying global professional styling.
Call this once per frame if you want dynamic switching, or once at startup. Call this once per frame if you want dynamic switching, or once at startup.
In practice we call it once when the user picks a palette, and imgui retains the style. In practice we call it once when the user picks a palette, and imgui retains the style.
""" """
global _current_palette global _current_palette
_current_palette = palette_name _current_palette = palette_name
colours = _PALETTES.get(palette_name, {}) colours = _PALETTES.get(palette_name, {})
style = imgui.get_style()
# Subtle Rounding Professional Theme
style.window_rounding = 6.0
style.child_rounding = 4.0
style.frame_rounding = 4.0
style.popup_rounding = 4.0
style.scrollbar_rounding = 12.0
style.grab_rounding = 4.0
style.tab_rounding = 4.0
style.window_border_size = 1.0
style.frame_border_size = 1.0
style.popup_border_size = 1.0
# Spacing & Padding
style.window_padding = imgui.ImVec2(8.0, 8.0)
style.frame_padding = imgui.ImVec2(8.0, 4.0)
style.item_spacing = imgui.ImVec2(8.0, 4.0)
style.item_inner_spacing = imgui.ImVec2(4.0, 4.0)
style.scrollbar_size = 14.0
# Rendering anti-aliasing (Shaders/Quality)
style.anti_aliased_lines = True
style.anti_aliased_fill = True
style.anti_aliased_lines_use_tex = True
if not colours: if not colours:
# Reset to imgui dark defaults # Reset to imgui dark defaults
imgui.style_colors_dark() imgui.style_colors_dark()
return return
style = imgui.get_style()
# Start from dark defaults so unlisted keys have sensible values # Start from dark defaults so unlisted keys have sensible values
imgui.style_colors_dark() imgui.style_colors_dark()
for col_enum, rgba in colours.items(): for col_enum, rgba in colours.items():
@@ -241,7 +267,7 @@ def load_from_config(config: dict) -> None:
global _current_font_path, _current_font_size, _current_scale, _current_palette global _current_font_path, _current_font_size, _current_scale, _current_palette
t = config.get("theme", {}) t = config.get("theme", {})
_current_palette = t.get("palette", "ImGui Dark") _current_palette = t.get("palette", "ImGui Dark")
_current_font_path = t.get("font_path", "") _current_font_path = t.get("font_path", "fonts/Inter-Regular.ttf")
_current_font_size = float(t.get("font_size", 16.0)) _current_font_size = float(t.get("font_size", 16.0))
_current_scale = float(t.get("scale", 1.0)) _current_scale = float(t.get("scale", 1.0))
# Don't apply here — imgui context may not exist yet. # Don't apply here — imgui context may not exist yet.
+35
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@@ -0,0 +1,35 @@
import pytest
from unittest.mock import MagicMock
from src import theme_2 as theme
def test_theme_apply_sets_rounding_and_padding(monkeypatch):
# Mock imgui
mock_style = MagicMock()
mock_imgui = MagicMock()
mock_imgui.get_style.return_value = mock_style
mock_imgui.ImVec2.side_effect = lambda x, y: (x, y)
monkeypatch.setattr(theme, "imgui", mock_imgui)
# Call apply with the default palette
theme.apply("ImGui Dark")
# Verify subtle rounding styles
assert mock_style.window_rounding == 6.0
assert mock_style.child_rounding == 4.0
assert mock_style.frame_rounding == 4.0
assert mock_style.popup_rounding == 4.0
assert mock_style.scrollbar_rounding == 12.0
assert mock_style.grab_rounding == 4.0
assert mock_style.tab_rounding == 4.0
# Verify borders
assert mock_style.window_border_size == 1.0
assert mock_style.frame_border_size == 1.0
assert mock_style.popup_border_size == 1.0
# Verify padding/spacing
assert mock_style.window_padding == (8.0, 8.0)
assert mock_style.frame_padding == (8.0, 4.0)
assert mock_style.item_spacing == (8.0, 4.0)
assert mock_style.item_inner_spacing == (4.0, 4.0)
assert mock_style.scrollbar_size == 14.0