3-post thread with @rianflo, Nov 4 2022. Vulkan 'patches and wires'
might be a sweet spot (kinda like Xcode visualization of Metal but
reverse). VK: ~1500 lines of overhead (including header src, no
includes) for complete hotrod bind-everything-only-once compute-only
gfx engine. Not a fan of VK bloatware API complexity but can be
minimized and exposes enough to do 'wonderfull things to the hardware.'
Earliest known line-count for his VK engine - context for the Dec
2023 retrospective (1736161886079533186) which shows the
fully-articulated design.