ok
This commit is contained in:
@@ -32,7 +32,7 @@ def draw_soft_shadow(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p_max: im
|
||||
c_max,
|
||||
u32_color,
|
||||
rounding + expand if rounding > 0 else 0.0,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
|
||||
flags=imgui.ImDrawFlags_.round_corners_all if rounding > 0 else imgui.ImDrawFlags_.none,
|
||||
thickness=1.0
|
||||
)
|
||||
|
||||
@@ -47,7 +47,7 @@ def apply_faux_acrylic_glass(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p
|
||||
fill_color = imgui.get_color_u32(imgui.ImVec4(r, g, b, a * 0.7))
|
||||
draw_list.add_rect_filled(
|
||||
p_min, p_max, fill_color, rounding,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none
|
||||
flags=imgui.ImDrawFlags_.round_corners_all if rounding > 0 else imgui.ImDrawFlags_.none
|
||||
)
|
||||
|
||||
# 2. Gradient overlay to simulate light scattering (acrylic reflection)
|
||||
@@ -67,6 +67,6 @@ def apply_faux_acrylic_glass(draw_list: imgui.ImDrawList, p_min: imgui.ImVec2, p
|
||||
imgui.ImVec2(p_min.x + 1, p_min.y + 1),
|
||||
imgui.ImVec2(p_max.x - 1, p_max.y - 1),
|
||||
inner_glow, rounding,
|
||||
flags=imgui.DrawFlags_.round_corners_all if rounding > 0 else imgui.DrawFlags_.none,
|
||||
flags=imgui.ImDrawFlags_.round_corners_all if rounding > 0 else imgui.ImDrawFlags_.none,
|
||||
thickness=1.0
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user