fix: resolve unterminated string literal in ping_pong simulation
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@@ -21,8 +21,7 @@ def main():
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time.sleep(2) # Give it time to clear
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time.sleep(2) # Give it time to clear
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# 2. Initial message
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# 2. Initial message
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initial_msg = "Hello! I want to create a simple python script that prints 'Hello World'. Can you help me?"
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initial_msg = "Hello! I want to create a simple python script that prints 'Hello World'. Can you help me?"
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print(f"
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print(f" [USER]: {initial_msg}")
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[USER]: {initial_msg}")
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client.set_value("ai_input", initial_msg)
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client.set_value("ai_input", initial_msg)
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client.click("btn_gen_send")
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client.click("btn_gen_send")
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# 3. Wait for AI response
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# 3. Wait for AI response
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@@ -37,14 +36,11 @@ def main():
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# Something happened
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# Something happened
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last_entry = entries[-1]
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last_entry = entries[-1]
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if last_entry.get('role') == 'AI' and last_entry.get('content'):
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if last_entry.get('role') == 'AI' and last_entry.get('content'):
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print(f"
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print(f" [AI]: {last_entry.get('content')[:100]}...")
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[AI]: {last_entry.get('content')[:100]}...")
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print(" Ping-pong successful!")
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print("
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Ping-pong successful!")
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return
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return
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last_entry_count = len(entries)
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last_entry_count = len(entries)
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print("
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print(" Timeout waiting for AI response")
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Timeout waiting for AI response")
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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