feat(shaders): Implement FBO capture lifecycle in ShaderManager

This commit is contained in:
2026-03-13 14:48:43 -04:00
parent 4a705a8060
commit f297e7a3bd
2 changed files with 69 additions and 0 deletions

37
tests/test_fbo_capture.py Normal file
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import pytest
from unittest.mock import patch, MagicMock
import OpenGL.GL as gl
def test_shader_manager_fbo_initialization():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glGenFramebuffers.return_value = 1
mock_gl.glGenTextures.return_value = 2
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
from src.shader_manager import ShaderManager
manager = ShaderManager()
manager.setup_capture_fbo(800, 600)
assert manager.capture_fbo == 1
assert manager.capture_tex == 2
assert mock_gl.glGenFramebuffers.called
assert mock_gl.glGenTextures.called
assert mock_gl.glCheckFramebufferStatus.called
def test_shader_manager_capture_lifecycle():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
from src.shader_manager import ShaderManager
manager = ShaderManager()
# Ensure setup is called on first capture
manager.capture_begin(1024, 768)
assert manager.fbo_width == 1024
assert manager.fbo_height == 768
assert mock_gl.glBindFramebuffer.called
mock_gl.glBindFramebuffer.reset_mock()
manager.capture_end()
# Verify unbind (glBindFramebuffer(..., 0))
mock_gl.glBindFramebuffer.assert_called_with(mock_gl.GL_FRAMEBUFFER, 0)