feat(ui): Implement _render_selectable_label helper and complete UI audit
This commit is contained in:
49
scripts/insert_selectable_label.py
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49
scripts/insert_selectable_label.py
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import sys
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def insert_method(file_path):
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with open(file_path, 'r', encoding='utf-8', newline='') as f:
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lines = f.readlines()
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target_line = -1
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for i, line in enumerate(lines):
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if 'def _render_heavy_text' in line:
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# Find the end of this method
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for j in range(i + 1, len(lines)):
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if lines[j].startswith(' def '):
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target_line = j
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break
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if target_line != -1:
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break
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if target_line == -1:
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print("Could not find insertion point")
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sys.exit(1)
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new_method = [
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'\n',
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' def _render_selectable_label(self, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None:\n',
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' imgui.push_id(label + str(hash(value)))\n',
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' pops = 2\n',
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' imgui.push_style_color(imgui.Col_.frame_bg, vec4(0, 0, 0, 0))\n',
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' imgui.push_style_color(imgui.Col_.border, vec4(0, 0, 0, 0))\n',
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' if color:\n',
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' imgui.push_style_color(imgui.Col_.text, color)\n',
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' pops += 1\n',
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' if multiline:\n',
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' imgui.input_text_multiline("##" + label, value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)\n',
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' else:\n',
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' if width > 0: imgui.set_next_item_width(width)\n',
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' imgui.input_text("##" + label, value, imgui.InputTextFlags_.read_only)\n',
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' imgui.pop_style_color(pops)\n',
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' imgui.pop_id()\n'
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]
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lines[target_line:target_line] = new_method
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with open(file_path, 'w', encoding='utf-8', newline='') as f:
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f.writelines(lines)
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print("Successfully inserted _render_selectable_label")
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if __name__ == "__main__":
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insert_method("src/gui_2.py")
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16
src/gui_2.py
16
src/gui_2.py
@@ -222,6 +222,22 @@ class App:
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imgui.text_unformatted(content)
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imgui.text_unformatted(content)
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# ---------------------------------------------------------------- gui
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# ---------------------------------------------------------------- gui
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def _render_selectable_label(self, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None:
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imgui.push_id(label + str(hash(value)))
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pops = 2
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imgui.push_style_color(imgui.Col_.frame_bg, vec4(0, 0, 0, 0))
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imgui.push_style_color(imgui.Col_.border, vec4(0, 0, 0, 0))
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if color:
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imgui.push_style_color(imgui.Col_.text, color)
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pops += 1
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if multiline:
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imgui.input_text_multiline("##" + label, value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
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else:
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if width > 0: imgui.set_next_item_width(width)
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imgui.input_text("##" + label, value, imgui.InputTextFlags_.read_only)
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imgui.pop_style_color(pops)
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imgui.pop_id()
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def _show_menus(self) -> None:
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def _show_menus(self) -> None:
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if imgui.begin_menu("manual slop"):
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if imgui.begin_menu("manual slop"):
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if imgui.menu_item("Quit", "Ctrl+Q", False)[0]:
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if imgui.menu_item("Quit", "Ctrl+Q", False)[0]:
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