feat(theme): Implement comprehensive CRT Filter (scanlines, vignette, noise)
This commit is contained in:
22
src/gui_2.py
22
src/gui_2.py
@@ -131,7 +131,8 @@ class App:
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self._token_stats: dict[str, Any] = {}
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self._token_stats_dirty: bool = True
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self.perf_history: dict[str, list] = {"frame_time": [0.0] * 100, "fps": [0.0] * 100}
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self._nerv_scanlines = theme_fx.ScanlineOverlay()
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self._nerv_crt = theme_fx.CRTFilter()
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self.ui_crt_filter = True
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self._nerv_alert = theme_fx.AlertPulsing()
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self._nerv_flicker = theme_fx.StatusFlicker()
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@@ -307,9 +308,8 @@ class App:
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ws = imgui.get_io().display_size
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self._nerv_alert.update(self.ai_status)
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self._nerv_alert.render(ws.x, ws.y)
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self._nerv_scanlines.render(ws.x, ws.y)
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pushed_prior_tint = False
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self._nerv_crt.enabled = self.ui_crt_filter
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self._nerv_crt.render(ws.x, ws.y)
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if self.perf_profiling_enabled: self.perf_monitor.start_component("_gui_func")
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if self.is_viewing_prior_session:
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imgui.push_style_color(imgui.Col_.window_bg, vec4(50, 40, 20))
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@@ -2895,17 +2895,21 @@ def hello():
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ch_ct, ctrans = imgui.slider_float("##ctrans", theme.get_child_transparency(), 0.1, 1.0, "%.2f")
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if ch_ct:
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theme.set_child_transparency(ctrans)
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self._flush_to_config()
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models.save_config(self.config)
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imgui.separator()
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bg = bg_shader.get_bg()
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ch_bg, bg.enabled = imgui.checkbox("Animated Background Shader", bg.enabled)
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if ch_bg:
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gui_cfg = self.config.setdefault("gui", {})
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gui_cfg["bg_shader_enabled"] = bg.enabled
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self._flush_to_config()
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models.save_config(self.config)
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ch_crt, self.ui_crt_filter = imgui.checkbox("CRT Filter", self.ui_crt_filter)
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if ch_crt:
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gui_cfg = self.config.setdefault("gui", {})
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gui_cfg["crt_filter_enabled"] = self.ui_crt_filter
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self._flush_to_config()
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models.save_config(self.config)
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self._flush_to_config()
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models.save_config(self.config)
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imgui.end()
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if self.perf_profiling_enabled: self.perf_monitor.end_component("_render_theme_panel")
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@@ -1,8 +1,9 @@
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import time
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import math
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import random
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from imgui_bundle import imgui
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class ScanlineOverlay:
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class CRTFilter:
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def __init__(self):
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self.enabled = True
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@@ -10,9 +11,28 @@ class ScanlineOverlay:
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if not self.enabled:
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return
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draw_list = imgui.get_foreground_draw_list()
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color = imgui.get_color_u32((0.0, 0.0, 0.0, 0.06))
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# Scanlines
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scanline_color = imgui.get_color_u32((0.0, 0.0, 0.0, 0.06))
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for y in range(0, int(height), 2):
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draw_list.add_line((0.0, float(y)), (float(width), float(y)), color, 1.0)
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draw_list.add_line((0.0, float(y)), (float(width), float(y)), scanline_color, 1.0)
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# Subtle Vignette
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v_steps = 15
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for i in range(v_steps):
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alpha = (i / v_steps) ** 2.0 * 0.15
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v_color = imgui.get_color_u32((0.0, 0.0, 0.0, alpha))
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inset = (v_steps - i) * 6.0
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if width > inset * 2.0 and height > inset * 2.0:
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draw_list.add_rect((inset, inset), (width - inset, height - inset), v_color, 40.0, 0, 10.0)
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# Subtle Random Noise
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for _ in range(30):
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nx = random.uniform(0.0, width)
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ny = random.uniform(0.0, height)
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n_alpha = random.uniform(0.01, 0.03)
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n_color = imgui.get_color_u32((1.0, 1.0, 1.0, n_alpha))
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draw_list.add_rect_filled((nx, ny), (nx + 1.0, ny + 1.0), n_color)
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class StatusFlicker:
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def get_alpha(self) -> float:
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