feat(gui): Add External Editor configuration panel to AI Settings
- Added _render_external_editor_panel method to display configured editors - Shows default editor marker and diff args - Displays config file locations for user reference - Integrated as 'External Editor' section in AI Settings
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@@ -871,6 +871,8 @@ class App:
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self._render_system_prompts_panel()
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if imgui.collapsing_header("RAG Settings"):
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self._render_rag_panel()
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if imgui.collapsing_header("External Editor"):
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self._render_external_editor_panel()
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self._render_agent_tools_panel()
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imgui.end()
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if self.ui_separate_usage_analytics and self.show_windows.get("Usage Analytics", False):
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@@ -4834,6 +4836,29 @@ def hello():
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if imgui.button("Rebuild Index"):
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self.controller.event_queue.put('click', 'btn_rebuild_rag_index')
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def _render_external_editor_panel(self) -> None:
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from src.external_editor import get_default_launcher
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launcher = get_default_launcher()
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editors = launcher.config.editors
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default_name = launcher.config.default_editor
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imgui.text("Configured Editors:")
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if not editors:
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imgui.text_colored(vec4(1, 0.5, 0, 1), " No editors configured")
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imgui.text("Add editors in config.toml:")
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imgui.text(" [tools.text_editors]")
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imgui.text(' vscode = "C:\\\\path\\\\to\\\\code.exe"')
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else:
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for name, editor in editors.items():
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is_default = name == default_name
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marker = " (default)" if is_default else ""
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imgui.text(f" {name}{marker}: {editor.path}")
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if editor.diff_args:
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imgui.text(f" diff args: {editor.diff_args}")
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imgui.text("")
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imgui.text("Configuration:")
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imgui.text(" Global: config.toml [tools.text_editors]")
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imgui.text(" Project: manual_slop.toml default_editor")
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def _render_agent_tools_panel(self) -> None:
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if imgui.collapsing_header("Active Tool Presets & Biases", imgui.TreeNodeFlags_.default_open):
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imgui.text("Tool Preset")
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