feat(shader): Expand Gaussian blur to 13-tap wide distribution
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel - Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect - Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples - Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric) Task: Phase 1, Task 3 of frosted_glass_20260313 track
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## Phase 1: Robust Shader & FBO Foundation
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- [x] Task: Implement: Create `ShaderManager` methods for downsampled FBO setup (scene, temp, blur). [d9148ac]
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- [x] Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. [d85dc3a]
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- [ ] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution.
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- [~] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution.
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- [ ] Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md)
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## Phase 2: High-Performance Blur Pipeline
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