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docs(twitter): add 27 new NOTimothyLottes threads (Jul 2026 Linux dev bringup)
Processed 38 URLs from the user's list. 1 was already in the corpus (2072194202851549432). 9 were duplicates within the new batch (same post IDs at different anchor URLs); removed those. This commit contains the 27 unique new threads. Content spans the Jul 2026 era and is mostly Lottes's Linux development environment bringup work: - 1674757854471806977: 'Nothing Oriented Programming' (NOP) philosophy - 1990260050485797063: reversed projection matrices - 2030722033286328426: STP conspiracy theory - 2058166883044516181: 'crap-o-grammers' C++ bloat-ware critique - 2060191401883619479: relevant timestamp article - 2060730425929080874: CPU clock code (TSC) - 2061123768429211767: no-debugger-debug + mmap log pre-history - 2061416116694442141: Windows thread priority - 2061933917137932437: mmap'd page file - 2061937134756380682: Windows HIGHEST_PRIORITY_CLASS - 2062031187023982879: back running 640x480 on VGA CRTs - 2064858927829745887: on Linux now (SteamOS) - 2065804972378243476: nanorc done + iPhone font issue - 2065832746757341482: cross compilation up - 2065872197147578751: @axelgneiting bypassing libc - 2066184005632786736: Linux mlockall - 2070337342854832468: why not pselect/ppoll/epoll_pwait2 - 2070734717825986566: deterrant to ALSA = parsing through snd_pcm_open - 2071415096304193820: aplay to actually play a wave file - 2071706805114216559: 'ALSA hell month continues' - 2071937360288235902: Linux thread priority code - 2072135292115427728: Linux doesn't allow priority increase by default - 2072445315370590266: 'Wine workarounds - I could just detect' - 2072506103401754653: snd_pcm_sw_params for ALSA - 2072804183992922296: starting on WDM/KS audio for WIN32 - 2073096069529907441: re-trying WASAPI - 2073110092447203466: CPP_(obj) for mmdeviceapi Cleanup: removed 9 duplicate dirs (same posts at different anchor URLs), script temp files, and the '1857803914604618029' which was already a duplicate of '1857820858162753661' (mmap log canonical).
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title: ""Nothing Oriented Programming" (NOP). Where the goal is to achieve minimal enlig"
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author: "NOTimothyLottes"
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handle: "@NOTimothyLottes"
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post_url: "https://x.com/NOTimothyLottes/status/1674757854471806977"
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post_id: "1674757854471806977"
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timestamp: "2023-06-30 12:32:42"
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post_count: 19
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reply_count: 15
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repost_count: 41
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like_count: 389
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view_count: 54682
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# @NOTimothyLottes — "Nothing Oriented Programming" (NOP). Where the goal is to achieve minimal enlig
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## Post 1 (2023-06-30 12:32:42)
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"Nothing Oriented Programming" (NOP). Where the goal is to achieve minimal enlightenment by writing as little possible code: no dynamic memory allocation, no thousand files of glue, no includes, no objects. Write nothing, be happy. Even applied it to the logo, zero effort.
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## Post 2 (2023-06-30 13:16:02) — reply to Post 1
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@NOTimothyLottes Would be nice to talk a full presentation about this topic, but people want me to show cool tech and pretty pixels instead. Maybe one day.
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I will save your image for that day (if I get approval to use it), since Twitter search is super bad.
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## Post 3 (2023-06-30 13:26:44) — reply to Post 1
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@NOTimothyLottes $4e71
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if you know, you know
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## Post 4 (2023-06-30 13:40:22) — reply to Post 3
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@leonard_coder ${EA, 1A, 3A, 5A, 7A, DA, or FA}
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## Post 5 (2023-06-30 13:45:24) — reply to Post 2
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@SebAaltonen "Approval", haha, sure it's covered under my favorite license
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## Post 6 (2023-06-30 13:50:17) — reply to Post 1
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@NOTimothyLottes I like this, given I never write code any more.
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sadly i am still a grumpy git.
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## Post 7 (2023-06-30 17:57:31) — reply to Post 1
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@NOTimothyLottes Once in a while people need to be reminded to stop the bloat, understand the machine guts and be self aware about productive process
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https://tonsky.me/blog/disenchantment/
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## Post 8 (2023-06-30 21:04:44) — reply to Post 7
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@_spolsh That was a fantastic read, thanks
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## Post 9 (2023-07-01 02:06:21) — reply to Post 1
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@NOTimothyLottes
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## Post 10 (2023-07-01 02:39:25) — reply to Post 1
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@NOTimothyLottes NOP is ideal.
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## Post 11 (2023-07-01 04:19:23) — reply to Post 1
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@NOTimothyLottes Best software is absense of it:
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https://en.wikipedia.org/wiki/The_Mythical_Man-Month
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## Post 12 (2023-07-01 05:57:46) — reply to Post 1
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@NOTimothyLottes Folks, they're calling it "computer oriented programming". It's where you stop trying to impress peers and just tell the computer the best way to do things
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## Post 13 (2023-07-01 08:12:40) — reply to Post 1
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@NOTimothyLottes c++ to √c
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## Post 14 (2023-07-01 08:30:57) — reply to Post 1
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@NOTimothyLottes Many games used to be like that, at least the ones without dynamic content, mods, etc...
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Most of the stuff I worked on on PSX and Dreamcast basically just loads big files with everything pre-allocated and aligned properly at the final location, ready to use.
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## Post 15 (2023-07-01 10:27:31) — reply to Post 1
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@NOTimothyLottes I was calling it "disoriented programming" just the other day.
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https://x.com/PierreTerdiman/status/1673389650172321813?s=20
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## Post 16 (2023-07-01 12:46:15) — reply to Post 1
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@NOTimothyLottes Looks like a koala
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## Post 17 (2023-07-01 14:30:43) — reply to Post 1
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@NOTimothyLottes @Jonathan_Blow i designed a language Beads, which uses a graph DB, has no memory allocation, super modular, approaches this minimalism as close as humanly possible, but billable hour / job security seeking programmers refuse to try it
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## Post 18 (2023-07-01 21:01:04) — reply to Post 1
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@NOTimothyLottes Can teach it in abstinence-only programming classes!
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## Post 19 (2023-07-09 17:04:16) — reply to Post 1
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@NOTimothyLottes https://github.com/wyattscarpenter/wu
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