feat(gui): Add imgui_scopes with per-type context managers for begin/end pairs
This commit is contained in:
+12
-16
@@ -45,7 +45,7 @@ else:
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from pydantic import BaseModel
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from imgui_bundle import imgui, hello_imgui, immapp, imgui_node_editor as ed, imgui_color_text_edit as ced
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from src.imgui_scopes import imgui_window
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from src.imgui_scopes import imgui_begin, imgui_begin_child, imgui_begin_table, imgui_begin_menu_bar, imgui_begin_menu, imgui_begin_popup, imgui_begin_tooltip, imgui_begin_group, node_begin
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COMMS_CLAMP_CHARS: int = 300
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@@ -779,8 +779,9 @@ class App:
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[C: tests/test_shader_live_editor.py:test_shader_live_editor_renders]
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"""
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if self.show_windows.get('Shader Editor', False):
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with imgui_window('Shader Editor', self.show_windows['Shader Editor']) as window_result:
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if window_result:
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_, opened = imgui_begin('Shader Editor', self.show_windows['Shader Editor'])
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self.show_windows['Shader Editor'] = bool(opened)
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if opened:
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changed_crt, self.shader_uniforms['crt'] = imgui.slider_float('CRT Curvature', self.shader_uniforms['crt'], 0.0, 2.0)
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changed_scan, self.shader_uniforms['scanline'] = imgui.slider_float('Scanline Intensity', self.shader_uniforms['scanline'], 0.0, 1.0)
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changed_bloom, self.shader_uniforms['bloom'] = imgui.slider_float('Bloom Threshold', self.shader_uniforms['bloom'], 0.0, 1.0)
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@@ -789,20 +790,15 @@ class App:
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if not self.show_windows.get('Undo/Redo History', False):
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return
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with imgui_window("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened):
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with imgui_begin("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened):
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self.show_windows['Undo/Redo History'] = bool(opened)
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if exp:
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if imgui.button("Undo") and self.history.can_undo:
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self._handle_undo()
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imgui.same_line()
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if imgui.button("Redo") and self.history.can_redo:
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self._handle_redo()
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if imgui.button("Undo") and self.history.can_undo: self._handle_undo(); imgui.same_line()
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if imgui.button("Redo") and self.history.can_redo: self._handle_redo()
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imgui.separator()
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imgui.begin_child("history_list", imgui.ImVec2(0, 0), True)
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with imgui_begin_child("history_list", imgui.ImVec2(0, 0), True):
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history = self.history.get_history()
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if not history:
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imgui.text("No history available.")
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if not history: imgui.text("No history available.")
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else:
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for i, entry in enumerate(reversed(history)):
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actual_idx = len(history) - 1 - i
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@@ -815,7 +811,6 @@ class App:
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_, selected = imgui.selectable(label, False)
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if selected:
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self._handle_jump_to_history(actual_idx)
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imgui.end_child()
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def _gui_func(self) -> None:
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self._render_custom_title_bar()
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@@ -918,7 +913,7 @@ class App:
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#region: Project Settings
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if self.show_windows.get("Project Settings", False):
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with imgui_window("Project Settings", self.show_windows["Project Settings"]) as (exp, opened):
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with imgui_begin("Project Settings", self.show_windows["Project Settings"]) as (exp, opened):
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self.show_windows["Project Settings"] = bool(opened)
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if exp:
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if imgui.begin_tab_bar('context_hub_tabs'):
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@@ -1053,7 +1048,7 @@ class App:
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#region: AI Settings
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if self.show_windows.get("AI Settings", False):
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with imgui_window("AI Settings", self.show_windows["AI Settings"]) as (exp, opened):
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with imgui_begin("AI Settings", self.show_windows["AI Settings"]) as (exp, opened):
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self.show_windows["AI Settings"] = bool(opened)
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if exp:
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self._render_persona_selector_panel()
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@@ -1064,6 +1059,7 @@ class App:
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if imgui.collapsing_header("RAG Settings"):
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self._render_rag_panel()
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self._render_agent_tools_panel()
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if self.ui_separate_usage_analytics and self.show_windows.get("Usage Analytics", False):
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exp, opened = imgui.begin("Usage Analytics", self.show_windows["Usage Analytics"])
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self.show_windows["Usage Analytics"] = bool(opened)
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+118
-49
@@ -3,76 +3,145 @@ from imgui_bundle import imgui
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from imgui_bundle import imgui_node_editor
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class ImGuiScope:
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_entered: bool
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_opened: bool | tuple
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_begin_fn: object
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_end_fn: object
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_args: tuple[object, ...]
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_kwargs: dict[str, object]
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def imgui_begin(name: str, visible: bool = True, flags: int = 0):
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return _ImguiBegin(name, visible, flags)
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def __init__(self, begin_fn: object, end_fn: object, *args: object, **kwargs: object) -> None:
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self._begin_fn = begin_fn
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self._end_fn = end_fn
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self._args = args
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self._kwargs = kwargs
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self._opened = False
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self._entered = False
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def __enter__(self) -> bool | tuple:
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self._opened = self._begin_fn(*self._args, **self._kwargs)
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if isinstance(self._opened, tuple):
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self._entered = bool(self._opened[0])
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return self._opened
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else:
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self._entered = bool(self._opened)
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return self._opened
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class _ImguiBegin:
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def __init__(self, name: str, visible: bool, flags: int):
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self._name = name
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self._visible = visible
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self._flags = flags
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self._result = None
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def __exit__(self, *args: object) -> bool:
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if self._entered:
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self._end_fn()
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def __enter__(self):
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self._result = imgui.begin(self._name, self._visible, self._flags)
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return self._result
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def __exit__(self, *args):
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imgui.end()
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return False
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def imgui_window(name: str, visible: bool = True, flags: int = 0) -> ImGuiScope:
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return ImGuiScope(imgui.begin, imgui.end, name, visible, flags)
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def imgui_begin_child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0):
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return _ImguiBeginChild(id_str, size_x, size_y, flags)
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def imgui_table(name: str, columns: int, flags: int = 0) -> ImGuiScope:
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return ImGuiScope(imgui.begin_table, imgui.end_table, name, columns, flags)
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class _ImguiBeginChild:
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def __init__(self, id_str: str, size_x: float, size_y: float, flags: int):
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self._id = id_str
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self._sx = size_x
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self._sy = size_y
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self._flags = flags
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def __enter__(self):
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return imgui.begin_child(self._id, self._sx, self._sy, self._flags)
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def __exit__(self, *args):
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imgui.end_child()
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return False
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def imgui_menu_bar() -> ImGuiScope:
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return ImGuiScope(imgui.begin_menu_bar, imgui.end_menu_bar)
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def imgui_begin_table(name: str, columns: int, flags: int = 0):
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return _ImguiBeginTable(name, columns, flags)
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def imgui_menu(label: str) -> ImGuiScope:
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return ImGuiScope(imgui.begin_menu, imgui.end_menu, label)
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class _ImguiBeginTable:
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def __init__(self, name: str, columns: int, flags: int):
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self._name = name
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self._columns = columns
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self._flags = flags
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def __enter__(self):
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return imgui.begin_table(self._name, self._columns, self._flags)
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def __exit__(self, *args):
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imgui.end_table()
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return False
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def imgui_child(id_str: str, width: float = 0, height: float = 0, flags: int = 0) -> ImGuiScope:
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return ImGuiScope(imgui.begin_child, imgui.end_child, id_str, width, height, flags)
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def imgui_begin_menu_bar():
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return _ImguiBeginMenuBar()
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def imgui_group() -> ImGuiScope:
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return ImGuiScope(imgui.begin_group, imgui.end_group)
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class _ImguiBeginMenuBar:
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def __enter__(self):
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return imgui.begin_menu_bar()
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def __exit__(self, *args):
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imgui.end_menu_bar()
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return False
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def imgui_popup(id_str: str) -> ImGuiScope:
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return ImGuiScope(imgui.begin_popup, imgui.end_popup, id_str)
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def imgui_begin_menu(label: str):
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return _ImguiBeginMenu(label)
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def imgui_tooltip() -> ImGuiScope:
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return ImGuiScope(imgui.begin_tooltip, imgui.end_tooltip)
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class _ImguiBeginMenu:
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def __init__(self, label: str):
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self._label = label
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def __enter__(self):
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return imgui.begin_menu(self._label)
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def __exit__(self, *args):
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imgui.end_menu()
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return False
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def imgui_clipper(count: int) -> ImGuiScope:
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return ImGuiScope(
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lambda n: imgui.listing_builder.begin_clipper(n, -1),
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imgui.listing_builder.end_clipper,
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count
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)
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def imgui_begin_popup(id_str: str):
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return _ImguiBeginPopup(id_str)
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def node_editor_scope(name: str) -> ImGuiScope:
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return ImGuiScope(imgui_node_editor.begin, imgui_node_editor.end, name)
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class _ImguiBeginPopup:
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def __init__(self, id_str: str):
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self._id = id_str
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def __enter__(self):
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return imgui.begin_popup(self._id)
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def __exit__(self, *args):
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imgui.end_popup()
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return False
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def imgui_begin_tooltip():
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return _ImguiBeginTooltip()
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class _ImguiBeginTooltip:
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def __enter__(self):
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return imgui.begin_tooltip()
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def __exit__(self, *args):
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imgui.end_tooltip()
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return False
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def imgui_begin_group():
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return _ImguiBeginGroup()
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class _ImguiBeginGroup:
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def __enter__(self):
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return imgui.begin_group()
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def __exit__(self, *args):
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imgui.end_group()
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return False
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def node_begin(name: str):
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return _NodeBegin(name)
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class _NodeBegin:
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def __init__(self, name: str):
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self._name = name
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def __enter__(self):
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return imgui_node_editor.begin(self._name)
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def __exit__(self, *args):
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imgui_node_editor.end()
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return False
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