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docs(twitter): add 1776597200073568623 corpus (NOTimothyLottes 'AMD GPU shader compiler isn't doing' book)
7-post thread with @MartinJIFuller + @SebAaltonen, April 2024, 35 likes, 4445 views, 4 media (3 JPGs + 1 MP4). 'This is how slow code feels like' (huge switch table in compiled shader) vs 'this is how clever you feel after finding the optimization' (manual bit extract + AND). @SebAaltonen: 'Sad that the compiler isn't doing this for us in 2024.' NOTimothyLottes: 'On mastodon.gamedev.place I'm collecting posts with AMD GPU disassembly dumps for a book on everything the shader compiler ISN'T doing. Constant AMD GPU compiler perf bug SPAM is a key part of my online strategy to keep a low follower count.' High engagement because of the contrarian framing.
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title: "@MartinJIFuller @SebAaltonen On https://mastodon.gamedev.place/@NOTimothyLottes "
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author: "NOTimothyLottes"
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handle: "@NOTimothyLottes"
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post_url: "https://x.com/NOTimothyLottes/status/1776597200073568623"
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post_id: "1776597200073568623"
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timestamp: "2024-04-06 13:05:54"
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post_count: 7
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reply_count: 3
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repost_count: 2
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like_count: 35
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view_count: 4445
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# @NOTimothyLottes — @MartinJIFuller @SebAaltonen On https://mastodon.gamedev.place/@NOTimothyLottes
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## Post 1 (2024-04-04 09:38:12)
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This is how slow code feels like:
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## Post 2 (2024-04-04 09:40:40) — reply to Post 1
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And this is how clever you feel after finding the optimization:
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## Post 3 (2024-04-06 07:53:58) — reply to Post 2
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@SebAaltonen Sad that the compiler isn’t doing this for us in 2024
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## Post 4 (2024-04-06 13:05:54) — reply to Post 3
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@MartinJIFuller @SebAaltonen On https://mastodon.gamedev.place/@NOTimothyLottes I'm collecting posts with AMD GPU disassembly dumps for a book on everything the shader compiler 'isn't doing'. Constant AMD GPU compiler perf bug SPAM is a key part of my online strategy to keep a low follower count.
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## Post 5 (2024-04-06 20:08:47) — reply to Post 4
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@NOTimothyLottes @SebAaltonen A worthwhile project, knowledge well worth sharing, but is a book the right format? Perhaps yes, just thinking out loud.
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## Post 6 (2024-04-08 08:05:30) — reply to Post 4
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@NOTimothyLottes @SebAaltonen @MartinJIFuller Ha! That won’t save you from my follow
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<video controls src="./media/1777246377824731474_1.mp4"></video>
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## Post 7 (2024-04-09 04:34:40) — reply to Post 4
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@NOTimothyLottes @SebAaltonen @MartinJIFuller Oh sick, I'm deep in optimising shaders in an AAA game for GCN hardware right now (You can probably guess the platform(s)) so this is super relevant to me. 😅
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Going to give it all a thorough read, I'm after all the GCN info I can find right now.
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