beginning curation of gui_2.py using imscopes
This commit is contained in:
+25
-26
@@ -1,6 +1,7 @@
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# gui_2.py
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from __future__ import annotations
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import tomli_w
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import datetime
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import time
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import math
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import json
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@@ -32,6 +33,8 @@ from src import aggregate
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from src import markdown_helper
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from src import bg_shader
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from src import thinking_parser
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from src import history
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import typing
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import re
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import difflib
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import subprocess
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@@ -45,7 +48,7 @@ else:
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from pydantic import BaseModel
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from imgui_bundle import imgui, hello_imgui, immapp, imgui_node_editor as ed, imgui_color_text_edit as ced
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from src.imgui_scopes import imgui_begin, imgui_begin_child, imgui_begin_table, imgui_begin_menu_bar, imgui_begin_menu, imgui_begin_popup, imgui_begin_tooltip, imgui_begin_group, node_begin
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from src import imgui_scopes as imscope
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COMMS_CLAMP_CHARS: int = 300
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@@ -603,6 +606,7 @@ class App:
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imgui.push_style_color(imgui.Col_.child_bg, vec4(40, 35, 25, 180))
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imgui.push_style_color(imgui.Col_.text, vec4(200, 200, 150))
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imgui.indent()
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show_content = True
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if not is_standalone:
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header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
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@@ -610,21 +614,19 @@ class App:
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if show_content:
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h = 150 if is_standalone else 100
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imgui.begin_child(f"thinking_content_{entry_index}", imgui.ImVec2(0, h), True)
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imscope.child(f"thinking_content_{entry_index}", imgui.ImVec2(0, h), True)
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for idx, seg in enumerate(segments):
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content = seg.get("content", "")
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marker = seg.get("marker", "thinking")
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imgui.push_id(f"think_{entry_index}_{idx}")
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imscope.id(f"think_{entry_index}_{idx}")
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imgui.text_colored(vec4(180, 150, 80), f"[{marker}]")
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if self.ui_word_wrap:
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imgui.push_text_wrap_pos(imgui.get_content_region_avail().x)
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imscope.text_wrap(imgui.get_content_region_avail().x)
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imgui.text_colored(vec4(200, 200, 150), content)
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imgui.pop_text_wrap_pos()
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else:
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imgui.text_colored(vec4(200, 200, 150), content)
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imgui.pop_id()
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imgui.separator()
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imgui.end_child()
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imgui.unindent()
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imgui.pop_style_color(2)
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@@ -779,9 +781,9 @@ class App:
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[C: tests/test_shader_live_editor.py:test_shader_live_editor_renders]
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"""
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if self.show_windows.get('Shader Editor', False):
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_, opened = imgui_begin('Shader Editor', self.show_windows['Shader Editor'])
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with imscope.window('Shader Editor', self.show_windows['Shader Editor']) as (exp, opened):
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self.show_windows['Shader Editor'] = bool(opened)
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if opened:
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if exp:
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changed_crt, self.shader_uniforms['crt'] = imgui.slider_float('CRT Curvature', self.shader_uniforms['crt'], 0.0, 2.0)
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changed_scan, self.shader_uniforms['scanline'] = imgui.slider_float('Scanline Intensity', self.shader_uniforms['scanline'], 0.0, 1.0)
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changed_bloom, self.shader_uniforms['bloom'] = imgui.slider_float('Bloom Threshold', self.shader_uniforms['bloom'], 0.0, 1.0)
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@@ -789,28 +791,25 @@ class App:
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def _render_history_window(self) -> None:
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if not self.show_windows.get('Undo/Redo History', False):
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return
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with imgui_begin("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened):
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def iterate_history(history: typing.List[typing.Dict[str, typing.Any]]):
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for i, entry in enumerate(reversed(history)):
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actual_idx = len(history) - 1 - i
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desc = entry.get("description", "UI Change")
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ts = entry.get("timestamp", 0.0)
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ts_str = datetime.datetime.fromtimestamp(ts).strftime("%H:%M:%S")
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label = f"[{ts_str}] {desc}##{actual_idx}"
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_, selected = imgui.selectable(label, False)
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if selected: self._handle_jump_to_history(actual_idx)
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with imscope.window("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened):
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self.show_windows['Undo/Redo History'] = bool(opened)
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if exp:
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if imgui.button("Undo") and self.history.can_undo: self._handle_undo(); imgui.same_line()
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if imgui.button("Redo") and self.history.can_redo: self._handle_redo()
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imgui.separator()
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with imgui_begin_child("history_list", imgui.ImVec2(0, 0), True):
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with imscope.child("history_list", imgui.ImVec2(0, 0), True):
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history = self.history.get_history()
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if not history: imgui.text("No history available.")
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else:
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for i, entry in enumerate(reversed(history)):
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actual_idx = len(history) - 1 - i
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desc = entry.get("description", "UI Change")
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ts = entry.get("timestamp", 0.0)
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import datetime
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ts_str = datetime.datetime.fromtimestamp(ts).strftime("%H:%M:%S")
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label = f"[{ts_str}] {desc}##{actual_idx}"
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_, selected = imgui.selectable(label, False)
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if selected:
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self._handle_jump_to_history(actual_idx)
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else: iterate_history()
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def _gui_func(self) -> None:
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self._render_custom_title_bar()
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@@ -913,7 +912,7 @@ class App:
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#region: Project Settings
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if self.show_windows.get("Project Settings", False):
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with imgui_begin("Project Settings", self.show_windows["Project Settings"]) as (exp, opened):
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with imscope.window("Project Settings", self.show_windows["Project Settings"]) as (exp, opened):
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self.show_windows["Project Settings"] = bool(opened)
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if exp:
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if imgui.begin_tab_bar('context_hub_tabs'):
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@@ -1048,7 +1047,7 @@ class App:
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#region: AI Settings
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if self.show_windows.get("AI Settings", False):
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with imgui_begin("AI Settings", self.show_windows["AI Settings"]) as (exp, opened):
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with imscope.window("AI Settings", self.show_windows["AI Settings"]) as (exp, opened):
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self.show_windows["AI Settings"] = bool(opened)
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if exp:
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self._render_persona_selector_panel()
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+38
-69
@@ -2,146 +2,115 @@ from __future__ import annotations
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from imgui_bundle import imgui
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from imgui_bundle import imgui_node_editor
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def imgui_begin(name: str, visible: bool = True, flags: int = 0):
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return _ImguiBegin(name, visible, flags)
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class _ImguiBegin:
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def window(name: str, visible: bool = True, flags: int = 0): return _ScopeWindow(name, visible, flags)
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class _ScopeWindow:
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def __init__(self, name: str, visible: bool, flags: int):
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self._name = name
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self._visible = visible
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self._flags = flags
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self._result = None
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def __enter__(self):
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self._result = imgui.begin(self._name, self._visible, self._flags)
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return self._result
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def __exit__(self, *args):
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imgui.end()
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return False
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def imgui_begin_child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0):
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return _ImguiBeginChild(id_str, size_x, size_y, flags)
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class _ImguiBeginChild:
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def child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0): return _ScopeChild(id_str, size_x, size_y, flags)
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class _ScopeChild:
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def __init__(self, id_str: str, size_x: float, size_y: float, flags: int):
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self._id = id_str
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self._sx = size_x
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self._sy = size_y
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self._flags = flags
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def __enter__(self):
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return imgui.begin_child(self._id, self._sx, self._sy, self._flags)
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def __exit__(self, *args):
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imgui.end_child()
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return False
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def imgui_begin_table(name: str, columns: int, flags: int = 0):
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return _ImguiBeginTable(name, columns, flags)
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class _ImguiBeginTable:
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def table(name: str, columns: int, flags: int = 0): return _ScopeTable(name, columns, flags)
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class _ScopeTable:
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def __init__(self, name: str, columns: int, flags: int):
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self._name = name
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self._columns = columns
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self._flags = flags
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def __enter__(self):
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return imgui.begin_table(self._name, self._columns, self._flags)
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def __exit__(self, *args):
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imgui.end_table()
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return False
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def imgui_begin_menu_bar():
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return _ImguiBeginMenuBar()
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class _ImguiBeginMenuBar:
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def menu_bar(): return _ScopeMenuBar()
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class _ScopeMenuBar:
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def __enter__(self):
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return imgui.begin_menu_bar()
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def __exit__(self, *args):
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imgui.end_menu_bar()
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return False
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def imgui_begin_menu(label: str):
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return _ImguiBeginMenu(label)
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class _ImguiBeginMenu:
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def menu(label: str): return _ScopeMenu(label)
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class _ScopeMenu:
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def __init__(self, label: str):
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self._label = label
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def __enter__(self):
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return imgui.begin_menu(self._label)
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def __exit__(self, *args):
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imgui.end_menu()
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return False
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def imgui_begin_popup(id_str: str):
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return _ImguiBeginPopup(id_str)
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class _ImguiBeginPopup:
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def popup(id_str: str): return _ScopePopup(id_str)
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class _ScopePopup:
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def __init__(self, id_str: str):
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self._id = id_str
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def __enter__(self):
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return imgui.begin_popup(self._id)
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def __exit__(self, *args):
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imgui.end_popup()
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return False
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def imgui_begin_tooltip():
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return _ImguiBeginTooltip()
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class _ImguiBeginTooltip:
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def tooltip(): return _ScopeTooltip()
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class _ScopeTooltip:
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def __enter__(self):
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return imgui.begin_tooltip()
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def __exit__(self, *args):
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imgui.end_tooltip()
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return False
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def imgui_begin_group():
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return _ImguiBeginGroup()
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class _ImguiBeginGroup:
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def group(): return _ScopeGroup()
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class _ScopeGroup:
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def __enter__(self):
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return imgui.begin_group()
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def __exit__(self, *args):
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imgui.end_group()
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return False
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def node_begin(name: str):
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return _NodeBegin(name)
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class _NodeBegin:
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def node(name: str): return _ScopeNode(name)
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class _ScopeNode:
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def __init__(self, name: str):
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self._name = name
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def __enter__(self):
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return imgui_node_editor.begin(self._name)
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def __exit__(self, *args):
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imgui_node_editor.end()
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return False
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def text_wrap(wrap_pos: float = 0.0): return _ScopeTextWrap(wrap_pos)
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class _ScopeTextWrap:
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def __init__(self, wrap_pos: float):
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self._wrap_pos = wrap_pos
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def __enter__(self):
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imgui.push_text_wrap_pos(self._wrap_pos)
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def __exit__(self, *args):
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imgui.pop_text_wrap_pos()
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return False
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def id(str_id: str): return _ScopeId(str_id)
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class _ScopeId:
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def __init__(self, str_id: str):
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self._id = str_id
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def __enter__(self):
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imgui.push_id(self._id)
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def __exit__(self, *args):
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imgui.pop_id()
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return False
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