beginning curation of gui_2.py using imscopes

This commit is contained in:
2026-05-12 00:40:19 -04:00
parent aed3ebe063
commit a0a537ff01
2 changed files with 76 additions and 108 deletions
+37 -38
View File
@@ -1,6 +1,7 @@
# gui_2.py # gui_2.py
from __future__ import annotations from __future__ import annotations
import tomli_w import tomli_w
import datetime
import time import time
import math import math
import json import json
@@ -32,6 +33,8 @@ from src import aggregate
from src import markdown_helper from src import markdown_helper
from src import bg_shader from src import bg_shader
from src import thinking_parser from src import thinking_parser
from src import history
import typing
import re import re
import difflib import difflib
import subprocess import subprocess
@@ -45,7 +48,7 @@ else:
from pydantic import BaseModel from pydantic import BaseModel
from imgui_bundle import imgui, hello_imgui, immapp, imgui_node_editor as ed, imgui_color_text_edit as ced from imgui_bundle import imgui, hello_imgui, immapp, imgui_node_editor as ed, imgui_color_text_edit as ced
from src.imgui_scopes import imgui_begin, imgui_begin_child, imgui_begin_table, imgui_begin_menu_bar, imgui_begin_menu, imgui_begin_popup, imgui_begin_tooltip, imgui_begin_group, node_begin from src import imgui_scopes as imscope
COMMS_CLAMP_CHARS: int = 300 COMMS_CLAMP_CHARS: int = 300
@@ -603,6 +606,7 @@ class App:
imgui.push_style_color(imgui.Col_.child_bg, vec4(40, 35, 25, 180)) imgui.push_style_color(imgui.Col_.child_bg, vec4(40, 35, 25, 180))
imgui.push_style_color(imgui.Col_.text, vec4(200, 200, 150)) imgui.push_style_color(imgui.Col_.text, vec4(200, 200, 150))
imgui.indent() imgui.indent()
show_content = True show_content = True
if not is_standalone: if not is_standalone:
header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}" header_label = f"Monologue ({len(segments)} traces)###thinking_header_{entry_index}"
@@ -610,21 +614,19 @@ class App:
if show_content: if show_content:
h = 150 if is_standalone else 100 h = 150 if is_standalone else 100
imgui.begin_child(f"thinking_content_{entry_index}", imgui.ImVec2(0, h), True) imscope.child(f"thinking_content_{entry_index}", imgui.ImVec2(0, h), True)
for idx, seg in enumerate(segments): for idx, seg in enumerate(segments):
content = seg.get("content", "") content = seg.get("content", "")
marker = seg.get("marker", "thinking") marker = seg.get("marker", "thinking")
imgui.push_id(f"think_{entry_index}_{idx}") imscope.id(f"think_{entry_index}_{idx}")
imgui.text_colored(vec4(180, 150, 80), f"[{marker}]") imgui.text_colored(vec4(180, 150, 80), f"[{marker}]")
if self.ui_word_wrap: if self.ui_word_wrap:
imgui.push_text_wrap_pos(imgui.get_content_region_avail().x) imscope.text_wrap(imgui.get_content_region_avail().x)
imgui.text_colored(vec4(200, 200, 150), content) imgui.text_colored(vec4(200, 200, 150), content)
imgui.pop_text_wrap_pos()
else: else:
imgui.text_colored(vec4(200, 200, 150), content) imgui.text_colored(vec4(200, 200, 150), content)
imgui.pop_id()
imgui.separator() imgui.separator()
imgui.end_child()
imgui.unindent() imgui.unindent()
imgui.pop_style_color(2) imgui.pop_style_color(2)
@@ -779,38 +781,35 @@ class App:
[C: tests/test_shader_live_editor.py:test_shader_live_editor_renders] [C: tests/test_shader_live_editor.py:test_shader_live_editor_renders]
""" """
if self.show_windows.get('Shader Editor', False): if self.show_windows.get('Shader Editor', False):
_, opened = imgui_begin('Shader Editor', self.show_windows['Shader Editor']) with imscope.window('Shader Editor', self.show_windows['Shader Editor']) as (exp, opened):
self.show_windows['Shader Editor'] = bool(opened) self.show_windows['Shader Editor'] = bool(opened)
if opened: if exp:
changed_crt, self.shader_uniforms['crt'] = imgui.slider_float('CRT Curvature', self.shader_uniforms['crt'], 0.0, 2.0) changed_crt, self.shader_uniforms['crt'] = imgui.slider_float('CRT Curvature', self.shader_uniforms['crt'], 0.0, 2.0)
changed_scan, self.shader_uniforms['scanline'] = imgui.slider_float('Scanline Intensity', self.shader_uniforms['scanline'], 0.0, 1.0) changed_scan, self.shader_uniforms['scanline'] = imgui.slider_float('Scanline Intensity', self.shader_uniforms['scanline'], 0.0, 1.0)
changed_bloom, self.shader_uniforms['bloom'] = imgui.slider_float('Bloom Threshold', self.shader_uniforms['bloom'], 0.0, 1.0) changed_bloom, self.shader_uniforms['bloom'] = imgui.slider_float('Bloom Threshold', self.shader_uniforms['bloom'], 0.0, 1.0)
def _render_history_window(self) -> None: def _render_history_window(self) -> None:
if not self.show_windows.get('Undo/Redo History', False): if not self.show_windows.get('Undo/Redo History', False):
return return
def iterate_history(history: typing.List[typing.Dict[str, typing.Any]]):
with imgui_begin("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened): for i, entry in enumerate(reversed(history)):
self.show_windows['Undo/Redo History'] = bool(opened) actual_idx = len(history) - 1 - i
if exp: desc = entry.get("description", "UI Change")
if imgui.button("Undo") and self.history.can_undo: self._handle_undo(); imgui.same_line() ts = entry.get("timestamp", 0.0)
if imgui.button("Redo") and self.history.can_redo: self._handle_redo() ts_str = datetime.datetime.fromtimestamp(ts).strftime("%H:%M:%S")
imgui.separator() label = f"[{ts_str}] {desc}##{actual_idx}"
with imgui_begin_child("history_list", imgui.ImVec2(0, 0), True): _, selected = imgui.selectable(label, False)
history = self.history.get_history() if selected: self._handle_jump_to_history(actual_idx)
if not history: imgui.text("No history available.") with imscope.window("Undo/Redo History", self.show_windows['Undo/Redo History']) as (exp, opened):
else: self.show_windows['Undo/Redo History'] = bool(opened)
for i, entry in enumerate(reversed(history)): if exp:
actual_idx = len(history) - 1 - i if imgui.button("Undo") and self.history.can_undo: self._handle_undo(); imgui.same_line()
desc = entry.get("description", "UI Change") if imgui.button("Redo") and self.history.can_redo: self._handle_redo()
ts = entry.get("timestamp", 0.0) imgui.separator()
import datetime with imscope.child("history_list", imgui.ImVec2(0, 0), True):
ts_str = datetime.datetime.fromtimestamp(ts).strftime("%H:%M:%S") history = self.history.get_history()
if not history: imgui.text("No history available.")
label = f"[{ts_str}] {desc}##{actual_idx}" else: iterate_history()
_, selected = imgui.selectable(label, False)
if selected:
self._handle_jump_to_history(actual_idx)
def _gui_func(self) -> None: def _gui_func(self) -> None:
self._render_custom_title_bar() self._render_custom_title_bar()
@@ -913,7 +912,7 @@ class App:
#region: Project Settings #region: Project Settings
if self.show_windows.get("Project Settings", False): if self.show_windows.get("Project Settings", False):
with imgui_begin("Project Settings", self.show_windows["Project Settings"]) as (exp, opened): with imscope.window("Project Settings", self.show_windows["Project Settings"]) as (exp, opened):
self.show_windows["Project Settings"] = bool(opened) self.show_windows["Project Settings"] = bool(opened)
if exp: if exp:
if imgui.begin_tab_bar('context_hub_tabs'): if imgui.begin_tab_bar('context_hub_tabs'):
@@ -1048,7 +1047,7 @@ class App:
#region: AI Settings #region: AI Settings
if self.show_windows.get("AI Settings", False): if self.show_windows.get("AI Settings", False):
with imgui_begin("AI Settings", self.show_windows["AI Settings"]) as (exp, opened): with imscope.window("AI Settings", self.show_windows["AI Settings"]) as (exp, opened):
self.show_windows["AI Settings"] = bool(opened) self.show_windows["AI Settings"] = bool(opened)
if exp: if exp:
self._render_persona_selector_panel() self._render_persona_selector_panel()
+39 -70
View File
@@ -2,146 +2,115 @@ from __future__ import annotations
from imgui_bundle import imgui from imgui_bundle import imgui
from imgui_bundle import imgui_node_editor from imgui_bundle import imgui_node_editor
def window(name: str, visible: bool = True, flags: int = 0): return _ScopeWindow(name, visible, flags)
def imgui_begin(name: str, visible: bool = True, flags: int = 0): class _ScopeWindow:
return _ImguiBegin(name, visible, flags)
class _ImguiBegin:
def __init__(self, name: str, visible: bool, flags: int): def __init__(self, name: str, visible: bool, flags: int):
self._name = name self._name = name
self._visible = visible self._visible = visible
self._flags = flags self._flags = flags
self._result = None self._result = None
def __enter__(self): def __enter__(self):
self._result = imgui.begin(self._name, self._visible, self._flags) self._result = imgui.begin(self._name, self._visible, self._flags)
return self._result return self._result
def __exit__(self, *args): def __exit__(self, *args):
imgui.end() imgui.end()
return False return False
def child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0): return _ScopeChild(id_str, size_x, size_y, flags)
def imgui_begin_child(id_str: str, size_x: float = 0, size_y: float = 0, flags: int = 0): class _ScopeChild:
return _ImguiBeginChild(id_str, size_x, size_y, flags)
class _ImguiBeginChild:
def __init__(self, id_str: str, size_x: float, size_y: float, flags: int): def __init__(self, id_str: str, size_x: float, size_y: float, flags: int):
self._id = id_str self._id = id_str
self._sx = size_x self._sx = size_x
self._sy = size_y self._sy = size_y
self._flags = flags self._flags = flags
def __enter__(self): def __enter__(self):
return imgui.begin_child(self._id, self._sx, self._sy, self._flags) return imgui.begin_child(self._id, self._sx, self._sy, self._flags)
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_child() imgui.end_child()
return False return False
def table(name: str, columns: int, flags: int = 0): return _ScopeTable(name, columns, flags)
def imgui_begin_table(name: str, columns: int, flags: int = 0): class _ScopeTable:
return _ImguiBeginTable(name, columns, flags)
class _ImguiBeginTable:
def __init__(self, name: str, columns: int, flags: int): def __init__(self, name: str, columns: int, flags: int):
self._name = name self._name = name
self._columns = columns self._columns = columns
self._flags = flags self._flags = flags
def __enter__(self): def __enter__(self):
return imgui.begin_table(self._name, self._columns, self._flags) return imgui.begin_table(self._name, self._columns, self._flags)
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_table() imgui.end_table()
return False return False
def menu_bar(): return _ScopeMenuBar()
def imgui_begin_menu_bar(): class _ScopeMenuBar:
return _ImguiBeginMenuBar()
class _ImguiBeginMenuBar:
def __enter__(self): def __enter__(self):
return imgui.begin_menu_bar() return imgui.begin_menu_bar()
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_menu_bar() imgui.end_menu_bar()
return False return False
def menu(label: str): return _ScopeMenu(label)
def imgui_begin_menu(label: str): class _ScopeMenu:
return _ImguiBeginMenu(label)
class _ImguiBeginMenu:
def __init__(self, label: str): def __init__(self, label: str):
self._label = label self._label = label
def __enter__(self): def __enter__(self):
return imgui.begin_menu(self._label) return imgui.begin_menu(self._label)
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_menu() imgui.end_menu()
return False return False
def popup(id_str: str): return _ScopePopup(id_str)
def imgui_begin_popup(id_str: str): class _ScopePopup:
return _ImguiBeginPopup(id_str)
class _ImguiBeginPopup:
def __init__(self, id_str: str): def __init__(self, id_str: str):
self._id = id_str self._id = id_str
def __enter__(self): def __enter__(self):
return imgui.begin_popup(self._id) return imgui.begin_popup(self._id)
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_popup() imgui.end_popup()
return False return False
def tooltip(): return _ScopeTooltip()
def imgui_begin_tooltip(): class _ScopeTooltip:
return _ImguiBeginTooltip()
class _ImguiBeginTooltip:
def __enter__(self): def __enter__(self):
return imgui.begin_tooltip() return imgui.begin_tooltip()
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_tooltip() imgui.end_tooltip()
return False return False
def group(): return _ScopeGroup()
def imgui_begin_group(): class _ScopeGroup:
return _ImguiBeginGroup()
class _ImguiBeginGroup:
def __enter__(self): def __enter__(self):
return imgui.begin_group() return imgui.begin_group()
def __exit__(self, *args): def __exit__(self, *args):
imgui.end_group() imgui.end_group()
return False return False
def node(name: str): return _ScopeNode(name)
def node_begin(name: str): class _ScopeNode:
return _NodeBegin(name)
class _NodeBegin:
def __init__(self, name: str): def __init__(self, name: str):
self._name = name self._name = name
def __enter__(self): def __enter__(self):
return imgui_node_editor.begin(self._name) return imgui_node_editor.begin(self._name)
def __exit__(self, *args): def __exit__(self, *args):
imgui_node_editor.end() imgui_node_editor.end()
return False return False
def text_wrap(wrap_pos: float = 0.0): return _ScopeTextWrap(wrap_pos)
class _ScopeTextWrap:
def __init__(self, wrap_pos: float):
self._wrap_pos = wrap_pos
def __enter__(self):
imgui.push_text_wrap_pos(self._wrap_pos)
def __exit__(self, *args):
imgui.pop_text_wrap_pos()
return False
def id(str_id: str): return _ScopeId(str_id)
class _ScopeId:
def __init__(self, str_id: str):
self._id = str_id
def __enter__(self):
imgui.push_id(self._id)
def __exit__(self, *args):
imgui.pop_id()
return False