feat(shader): Add prepare_global_blur and high-DPI scaling support

- Add prepare_global_blur() method combining Deep Sea render + blur
- Add fb_scale parameter to setup_fbos() for high-DPI display support
- FBOs now created at scaled resolution (width * fb_scale, height * fb_scale)
- prepare_global_blur() auto-initializes FBOs if scale changes
- Add test_blur_pipeline_prepare_global_blur
- Add test_blur_pipeline_high_dpi_scaling

Task: Phase 2, Tasks 1-2 of frosted_glass_20260313 track
This commit is contained in:
2026-03-13 20:38:03 -04:00
parent ab44102bad
commit 9c2078ad78
5 changed files with 104 additions and 50 deletions

View File

@@ -109,6 +109,47 @@ def test_blur_pipeline_prepare_blur():
assert mock_gl.glBindFramebuffer.called
assert mock_gl.glUseProgram.called
def test_blur_pipeline_prepare_global_blur():
with patch("src.shader_manager.gl") as mock_gl:
tex_counter = iter([10, 20, 30])
fbo_counter = iter([1, 2, 3])
mock_gl.glGenTextures.side_effect = lambda n: next(tex_counter)
mock_gl.glGenFramebuffers.side_effect = lambda n: next(fbo_counter)
mock_gl.glCreateProgram.return_value = 100
mock_gl.glCreateShader.return_value = 200
mock_gl.glGetShaderiv.return_value = mock_gl.GL_TRUE
mock_gl.glGetProgramiv.return_value = mock_gl.GL_TRUE
from src.shader_manager import BlurPipeline
pipeline = BlurPipeline()
pipeline.setup_fbos(800, 600)
pipeline.compile_deepsea_shader()
pipeline.compile_blur_shaders()
pipeline.prepare_global_blur(800, 600, 0.0)
assert mock_gl.glBindFramebuffer.called
assert mock_gl.glUseProgram.called
assert mock_gl.glViewport.called
blur_tex = pipeline.get_blur_texture()
assert blur_tex is not None
assert blur_tex == 30
def test_blur_pipeline_high_dpi_scaling():
with patch("src.shader_manager.gl") as mock_gl:
tex_counter = iter([10, 20, 30])
fbo_counter = iter([1, 2, 3])
mock_gl.glGenTextures.side_effect = lambda n: next(tex_counter)
mock_gl.glGenFramebuffers.side_effect = lambda n: next(fbo_counter)
mock_gl.glCreateProgram.return_value = 100
mock_gl.glCreateShader.return_value = 200
mock_gl.glGetShaderiv.return_value = mock_gl.GL_TRUE
mock_gl.glGetProgramiv.return_value = mock_gl.GL_TRUE
from src.shader_manager import BlurPipeline
pipeline = BlurPipeline()
fb_scale = 2.0
pipeline.setup_fbos(800, 600, fb_scale)
assert pipeline._fb_width == (800 * int(fb_scale)) // 4
assert pipeline._fb_height == (600 * int(fb_scale)) // 4
assert pipeline._fb_scale == int(fb_scale)
def test_blur_pipeline_cleanup():
with patch("src.shader_manager.gl") as mock_gl:
from src.shader_manager import BlurPipeline