refactor(ui): cull unused UI helpers and redundant modules

This commit is contained in:
2026-05-10 11:50:00 -04:00
parent 31177c7611
commit 8bb9287dfe
12 changed files with 188 additions and 1389 deletions
+2 -53
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@@ -1,11 +1,10 @@
import pytest
import pytest
import tempfile
import os
from pathlib import Path
from src.diff_viewer import (
parse_diff, DiffFile, DiffHunk, parse_hunk_header,
get_line_color, render_diff_text_immediate,
create_backup, apply_patch_to_file, restore_from_backup, cleanup_backup
get_line_color, apply_patch_to_file
)
def test_parse_diff_empty() -> None:
@@ -95,35 +94,6 @@ def test_get_line_color() -> None:
assert get_line_color("@@ -1,3 +1,4 @@") == "cyan"
assert get_line_color(" context") == None
def test_render_diff_text_immediate() -> None:
diff_text = """--- a/test.py
+++ b/test.py
@@ -1 +1 @@
-old
+new"""
diff_files = parse_diff(diff_text)
output = render_diff_text_immediate(diff_files)
assert len(output) > 0
assert ("File: test.py", "white") in output
assert ("@@ -1 +1 @@", "cyan") in output
assert ("-old", "red") in output
assert ("+new", "green") in output
def test_create_backup() -> None:
with tempfile.TemporaryDirectory() as tmpdir:
test_file = Path(tmpdir) / "test.py"
test_file.write_text("original content\n")
backup_path = create_backup(str(test_file))
assert backup_path is not None
assert Path(backup_path).exists()
assert Path(backup_path).read_text() == "original content\n"
def test_create_backup_nonexistent() -> None:
result = create_backup("/nonexistent/file.py")
assert result is None
def test_apply_patch_simple() -> None:
with tempfile.TemporaryDirectory() as tmpdir:
test_file = Path(tmpdir) / "test.py"
@@ -158,24 +128,3 @@ def test_apply_patch_with_context() -> None:
content = test_file.read_text()
assert "line one" in content
assert "line two" in content
def test_restore_from_backup() -> None:
with tempfile.TemporaryDirectory() as tmpdir:
test_file = Path(tmpdir) / "test.py"
test_file.write_text("modified\n")
backup_file = test_file.with_suffix(".py.backup")
backup_file.write_text("original\n")
success = restore_from_backup(str(test_file))
assert success
assert test_file.read_text() == "original\n"
def test_cleanup_backup() -> None:
with tempfile.TemporaryDirectory() as tmpdir:
test_file = Path(tmpdir) / "test.py"
test_file.write_text("content\n")
backup_file = test_file.with_suffix(".py.backup")
backup_file.write_text("backup\n")
cleanup_backup(str(test_file))
assert not backup_file.exists()
-33
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@@ -1,33 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
def test_dynamic_background_rendering():
# Mock OpenGL before importing
with patch("src.shader_manager.gl") as mock_gl:
from src.shader_manager import ShaderManager
# Setup mock return values
mock_gl.glCreateProgram.return_value = 1
mock_gl.glCreateShader.return_value = 2
mock_gl.glGetShaderiv.return_value = 1 # GL_TRUE
mock_gl.glGetProgramiv.return_value = 1 # GL_TRUE
mock_gl.glGetUniformLocation.return_value = 10
manager = ShaderManager()
manager.setup_background_shader()
# Verify background program was created
assert manager.bg_program == 1
assert mock_gl.glCreateProgram.called
# Render background
manager.render_background(800, 600, 1.0)
# Verify OpenGL calls
mock_gl.glUseProgram.assert_any_call(1)
mock_gl.glDrawArrays.assert_called_with(mock_gl.GL_TRIANGLE_STRIP, 0, 4)
mock_gl.glUseProgram.assert_any_call(0)
# Verify uniforms were updated
mock_gl.glUniform1f.assert_called()
mock_gl.glUniform2f.assert_called()
-75
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@@ -1,75 +0,0 @@
import pytest
import os
import sys
import tempfile
import json
from pathlib import Path
sys.path.insert(0, str(Path(__file__).parent.parent))
from src import native_orchestrator
def test_read_plan_nonexistent():
with tempfile.TemporaryDirectory() as tmpdir:
result = native_orchestrator.read_plan("nonexistent_track", tmpdir)
assert result == ""
def test_write_and_read_plan():
with tempfile.TemporaryDirectory() as tmpdir:
content = "# Test Plan\n- [x] Task 1\n- [ ] Task 2"
native_orchestrator.write_plan("test_track", content, tmpdir)
result = native_orchestrator.read_plan("test_track", tmpdir)
assert result == content
def test_parse_plan_tasks():
content = """# Plan
- [x] Completed task
- [ ] Pending task
- [x] Another done"""
tasks = native_orchestrator.parse_plan_tasks(content)
assert len(tasks) == 3
assert tasks[0]["completed"] == True
assert tasks[1]["completed"] == False
assert tasks[2]["completed"] == True
def test_read_metadata_nonexistent():
with tempfile.TemporaryDirectory() as tmpdir:
result = native_orchestrator.read_metadata("nonexistent_track", tmpdir)
assert result == {}
def test_write_and_read_metadata():
with tempfile.TemporaryDirectory() as tmpdir:
data = {"name": "Test Track", "status": "active"}
native_orchestrator.write_metadata("test_track", data, tmpdir)
result = native_orchestrator.read_metadata("test_track", tmpdir)
assert result["name"] == "Test Track"
assert result["status"] == "active"
def test_get_track_dir():
with tempfile.TemporaryDirectory() as tmpdir:
track_dir = native_orchestrator.get_track_dir("my_track", tmpdir)
expected = Path(tmpdir) / "conductor" / "tracks" / "my_track"
assert track_dir == expected
def test_get_archive_dir():
with tempfile.TemporaryDirectory() as tmpdir:
archive_dir = native_orchestrator.get_archive_dir(tmpdir)
expected = Path(tmpdir) / "conductor" / "archive"
assert archive_dir == expected
def test_native_orchestrator_class():
with tempfile.TemporaryDirectory() as tmpdir:
orch = native_orchestrator.NativeOrchestrator(tmpdir)
assert orch.base_dir == Path(tmpdir)
data = {"name": "Test"}
orch.save_track("track1", data)
loaded = orch.load_track("track1")
assert loaded["name"] == "Test"
plan_content = "# Plan\n- [x] Done"
orch.save_plan("track1", plan_content)
loaded_plan = orch.load_plan("track1")
assert loaded_plan == plan_content
tasks = orch.get_track_tasks("track1")
assert len(tasks) == 1
-53
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@@ -1,53 +0,0 @@
import unittest
from unittest.mock import MagicMock, patch
import sys
# Mock OpenGL.GL before importing ShaderManager
gl_mock = MagicMock()
# Setup some constants
gl_mock.GL_VERTEX_SHADER = 0x8B31
gl_mock.GL_FRAGMENT_SHADER = 0x8B30
gl_mock.GL_COMPILE_STATUS = 0x8B81
gl_mock.GL_LINK_STATUS = 0x8B82
gl_mock.GL_TEXTURE0 = 0x84C0
gl_mock.GL_TEXTURE_2D = 0x0DE1
gl_mock.GL_TRIANGLE_STRIP = 0x0005
opengl_mock = MagicMock()
sys.modules['OpenGL'] = opengl_mock
sys.modules['OpenGL.GL'] = gl_mock
opengl_mock.GL = gl_mock
from src.shader_manager import ShaderManager
class TestPostProcess(unittest.TestCase):
def setUp(self):
gl_mock.reset_mock()
# Mock return values for shader compilation
gl_mock.glCreateProgram.return_value = 1
gl_mock.glCreateShader.return_value = 2
gl_mock.glGetShaderiv.return_value = 1 # GL_TRUE
gl_mock.glGetProgramiv.return_value = 1 # GL_TRUE
gl_mock.glGetUniformLocation.return_value = 10
def test_setup_post_process_shader(self):
sm = ShaderManager()
sm.setup_post_process_shader()
self.assertEqual(sm.pp_program, 1)
gl_mock.glCreateProgram.assert_called()
gl_mock.glLinkProgram.assert_called_with(1)
def test_render_post_process(self):
sm = ShaderManager()
sm.pp_program = 1
sm.render_post_process(texture_id=5, width=800, height=600, time=1.0)
gl_mock.glUseProgram.assert_any_call(1)
gl_mock.glActiveTexture.assert_called_with(gl_mock.GL_TEXTURE0)
gl_mock.glBindTexture.assert_any_call(gl_mock.GL_TEXTURE_2D, 5)
gl_mock.glUniform1f.assert_called()
gl_mock.glDrawArrays.assert_called_with(gl_mock.GL_TRIANGLE_STRIP, 0, 4)
gl_mock.glUseProgram.assert_any_call(0)
if __name__ == '__main__':
unittest.main()
-23
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@@ -1,23 +0,0 @@
import pytest
from unittest.mock import patch
from src import theme
def test_shader_config_parsing():
config = {
"theme": {
"shader_crt": True,
"shader_bloom": False,
"shader_bg": "noise",
"custom_window_frame": True
}
}
with patch("src.theme.apply"), \
patch("src.theme.apply_font"), \
patch("src.theme.set_scale"):
theme.load_from_config(config)
assert theme.get_shader_config("crt") is True
assert theme.get_shader_config("bloom") is False
assert theme.get_shader_config("bg") == "noise"
assert theme.get_window_frame_config() is True
-51
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@@ -1,51 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
def test_shader_manager_initialization_and_compilation():
# Import inside test to allow patching OpenGL before import if needed
# In this case, we patch the OpenGL.GL functions used by ShaderManager
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glCreateProgram.return_value = 1
mock_gl.glCreateShader.return_value = 2
mock_gl.glGetShaderiv.return_value = mock_gl.GL_TRUE
mock_gl.glGetProgramiv.return_value = mock_gl.GL_TRUE
from src.shader_manager import ShaderManager
manager = ShaderManager()
# Basic vertex and fragment shader source
vert_src = "void main() {}"
frag_src = "void main() {}"
program_id = manager.compile_shader(vert_src, frag_src)
assert program_id == 1
assert mock_gl.glCreateProgram.called
assert mock_gl.glCreateShader.called
def test_shader_manager_uniform_update():
# Mock OpenGL.GL functions
with patch("src.shader_manager.gl") as mock_gl:
from src.shader_manager import ShaderManager
manager = ShaderManager()
# Set a mock program ID
manager.program = 1
# Mock glGetUniformLocation to return some valid locations
# u_time -> 10, u_resolution -> 20
def mock_get_loc(prog, name):
if name == "u_time": return 10
if name == "u_resolution": return 20
return -1
mock_gl.glGetUniformLocation.side_effect = mock_get_loc
# Call the method
manager.update_uniforms({"u_time": 1.5, "u_resolution": (800, 600)})
# Assert calls
mock_gl.glGetUniformLocation.assert_any_call(1, "u_time")
mock_gl.glGetUniformLocation.assert_any_call(1, "u_resolution")
mock_gl.glUniform1f.assert_called_once_with(10, 1.5)
mock_gl.glUniform2f.assert_called_once_with(20, 800, 600)