checkpoint frosted glass

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2026-03-13 15:33:40 -04:00
parent 1771c32006
commit 5b196dccf0
5 changed files with 150 additions and 79 deletions

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- [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a]
- [x] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) [e9b7875]
## Phase 3: GUI Integration & Rendering
- [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.
- [ ] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`.
- [ ] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels.
- [ ] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md)
## Phase 3: GUI Integration & Rendering [checkpoint: cecbe22]
- [x] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic. [cecbe22]
- [x] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`. [cecbe22]
- [x] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels. [cecbe22]
- [x] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md) [cecbe22]
## Phase 4: UI Controls & Configuration
- [ ] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state.
- [ ] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`.
- [ ] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`.
- [ ] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md)
## Phase 4: UI Controls & Configuration [checkpoint: cecbe22]
- [x] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state. [cecbe22]
- [x] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`. [cecbe22]
- [x] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`. [cecbe22]
- [x] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md) [cecbe22]