checkpoint frosted glass
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@@ -13,14 +13,14 @@
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- [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a]
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- [x] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) [e9b7875]
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## Phase 3: GUI Integration & Rendering
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- [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.
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- [ ] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`.
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- [ ] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels.
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- [ ] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md)
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## Phase 3: GUI Integration & Rendering [checkpoint: cecbe22]
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- [x] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic. [cecbe22]
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- [x] Task: Implement: Create a `_render_frosted_background(self, pos, size)` helper in `src/gui_2.py`. [cecbe22]
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- [x] Task: Implement: Update panel rendering loops (e.g. `_gui_func`) to inject the frosted background before calling `imgui.begin()` for major panels. [cecbe22]
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- [x] Task: Conductor - User Manual Verification 'Phase 3: GUI Integration & Rendering' (Protocol in workflow.md) [cecbe22]
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## Phase 4: UI Controls & Configuration
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- [ ] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state.
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- [ ] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`.
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- [ ] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`.
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- [ ] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md)
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## Phase 4: UI Controls & Configuration [checkpoint: cecbe22]
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- [x] Task: Write Tests: Verify that modifying blur uniforms via the Live Editor updates the shader state. [cecbe22]
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- [x] Task: Implement: Add "Frosted Glass" sliders (Blur, Tint, Opacity) to the **Shader Editor** in `src/gui_2.py`. [cecbe22]
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- [x] Task: Implement: Update `src/theme.py` to parse and store frosted glass settings from `config.toml`. [cecbe22]
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- [x] Task: Conductor - User Manual Verification 'Phase 4: UI Controls & Configuration' (Protocol in workflow.md) [cecbe22]
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