test(theme): Add unit tests for NERV visual effects
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56
tests/test_theme_nerv_fx.py
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56
tests/test_theme_nerv_fx.py
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import unittest
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from unittest.mock import MagicMock, patch
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import math
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from src.theme_nerv_fx import ScanlineOverlay, StatusFlicker
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class TestThemeNervFx(unittest.TestCase):
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@patch("src.theme_nerv_fx.imgui")
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def test_scanline_overlay_render(self, mock_imgui):
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# Setup
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mock_draw_list = MagicMock()
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mock_imgui.get_foreground_draw_list.return_value = mock_draw_list
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mock_imgui.get_color_u32.return_value = 0x12345678
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overlay = ScanlineOverlay()
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width, height = 100.0, 10.0
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# Act
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overlay.render(width, height)
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# Assert
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mock_imgui.get_foreground_draw_list.assert_called_once()
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# height is 10, range(0, 10, 2) is [0, 2, 4, 6, 8] -> 5 calls
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self.assertEqual(mock_draw_list.add_line.call_count, 5)
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# Verify some calls
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mock_draw_list.add_line.assert_any_call((0.0, 0.0), (100.0, 0.0), 0x12345678, 1.0)
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mock_draw_list.add_line.assert_any_call((0.0, 8.0), (100.0, 8.0), 0x12345678, 1.0)
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@patch("src.theme_nerv_fx.time")
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def test_status_flicker_get_alpha(self, mock_time):
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flicker = StatusFlicker()
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# Test at multiple points in time to ensure range [0.7, 1.0]
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# sin(0) = 0 -> 0.85
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mock_time.time.return_value = 0.0
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self.assertAlmostEqual(flicker.get_alpha(), 0.85)
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# sin(pi/2) = 1 -> 1.0
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# time * 20.0 = pi/2 -> time = pi/40
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mock_time.time.return_value = math.pi / 40.0
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self.assertAlmostEqual(flicker.get_alpha(), 1.0)
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# sin(3pi/2) = -1 -> 0.7
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# time * 20.0 = 3pi/2 -> time = 3pi/40
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mock_time.time.return_value = 3 * math.pi / 40.0
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self.assertAlmostEqual(flicker.get_alpha(), 0.7)
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# Verify range for many samples
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for i in range(100):
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mock_time.time.return_value = i * 0.1
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alpha = flicker.get_alpha()
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self.assertGreaterEqual(alpha, 0.7)
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self.assertLessEqual(alpha, 1.0)
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if __name__ == "__main__":
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unittest.main()
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