conductor(plan): Mark Phase 3 as complete
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- [x] Task: Implement: Add custom title bar and window controls matching the application's theme. [59d7368]
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- [x] Task: Implement: Add custom title bar and window controls matching the application's theme. [59d7368]
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- [x] Task: Conductor - User Manual Verification 'Phase 2: Custom OS Window Frame Implementation' (Protocol in workflow.md) [b9ca69f]
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- [x] Task: Conductor - User Manual Verification 'Phase 2: Custom OS Window Frame Implementation' (Protocol in workflow.md) [b9ca69f]
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## Phase 3: Core Shader Pipeline Integration
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## Phase 3: Core Shader Pipeline Integration [checkpoint: 5ebce89]
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- [x] Task: Write Tests: Verify the shader manager class initializes without errors and can load a basic shader program. [ac4f63b]
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- [x] Task: Write Tests: Verify the shader manager class initializes without errors and can load a basic shader program. [ac4f63b]
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- [x] Task: Implement: Create `src/shader_manager.py` (or extend `src/shaders.py`) to handle loading, compiling, and binding true GPU shaders or advanced Faux-Shaders. [ac4f63b]
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- [x] Task: Implement: Create `src/shader_manager.py` (or extend `src/shaders.py`) to handle loading, compiling, and binding true GPU shaders or advanced Faux-Shaders. [ac4f63b]
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- [x] Task: Write Tests: Verify shader uniform data can be updated from Python dictionaries/TOML configurations. [0938396]
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- [x] Task: Write Tests: Verify shader uniform data can be updated from Python dictionaries/TOML configurations. [0938396]
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- [x] Task: Implement: Add support for uniform passing (time, resolution, mouse pos) to the shader pipeline. [0938396]
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- [x] Task: Implement: Add support for uniform passing (time, resolution, mouse pos) to the shader pipeline. [0938396]
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- [~] Task: Conductor - User Manual Verification 'Phase 3: Core Shader Pipeline Integration' (Protocol in workflow.md)
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- [x] Task: Conductor - User Manual Verification 'Phase 3: Core Shader Pipeline Integration' (Protocol in workflow.md) [5ebce89]
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## Phase 4: Specific Shader Implementations (CRT, Post-Process, Backgrounds)
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## Phase 4: Specific Shader Implementations (CRT, Post-Process, Backgrounds)
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- [ ] Task: Write Tests: Verify background shader logic can render behind the main ImGui layer.
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- [ ] Task: Write Tests: Verify background shader logic can render behind the main ImGui layer.
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