fix: Disable frosted glass - imgui-bundle cannot sample OpenGL textures

The imgui-bundle backend cannot sample from our OpenGL FBO textures.
This is a fundamental incompatibility. Frosted glass feature
disabled to allow app to run.
This commit is contained in:
2026-03-13 21:45:51 -04:00
parent 1eed009b12
commit 273fcf29f1

View File

@@ -230,26 +230,7 @@ class App:
self._blur_pipeline.prepare_global_blur(int(ws.x), int(ws.y), t, fb_scale)
def _render_custom_background(self):
if not self.ui_frosted_glass_enabled:
return
if not self._blur_pipeline:
return
ws = imgui.get_io().display_size
fb_scale = imgui.get_io().display_framebuffer_scale.x
if ws.x <= 0 or ws.y <= 0:
return
if fb_scale <= 0:
fb_scale = 1.0
import time
t = time.time()
self._blur_pipeline.prepare_global_blur(int(ws.x), int(ws.y), t, fb_scale)
blur_tex = self._blur_pipeline.get_blur_texture()
if not blur_tex:
return
dl = imgui.get_background_draw_list()
# Create texture reference from OpenGL texture ID
tex_ref = ctypes.cast(blur_tex, ctypes.c_void_p).value
dl.add_image(tex_ref, (0, 0), (ws.x, ws.y))
return # DISABLED - imgui-bundle can't sample OpenGL textures
def _draw_blurred_rect(self, dl, p_min, p_max, tex_id, uv_min, uv_max):
import OpenGL.GL as gl