feat(gui): Implement live shader editor panel

This commit is contained in:
2026-03-13 12:43:54 -04:00
parent d69434e85f
commit 229fbe2b3f
2 changed files with 27 additions and 0 deletions

View File

@@ -187,6 +187,7 @@ class App:
self.show_windows.setdefault("Tier 3: Workers", False)
self.show_windows.setdefault("Tier 4: QA", False)
self.show_windows.setdefault('External Tools', False)
self.show_windows.setdefault('Shader Editor', False)
self.ui_multi_viewport = gui_cfg.get("multi_viewport", False)
self.layout_presets = self.config.get("layout_presets", {})
self._new_preset_name = ""
@@ -205,6 +206,7 @@ class App:
self._nerv_flicker = theme_fx.StatusFlicker()
self.ui_tool_filter_category = "All"
self.ui_discussion_split_h = 300.0
self.shader_uniforms = {'crt': 1.0, 'scanline': 0.5, 'bloom': 0.8}
def _handle_approve_tool(self, user_data=None) -> None:
"""UI-level wrapper for approving a pending tool execution ask."""
@@ -398,8 +400,19 @@ class App:
imgui.end()
imgui.pop_style_var(3)
def _render_shader_live_editor(self) -> None:
if self.show_windows.get('Shader Editor', False):
exp, opened = imgui.begin('Shader Editor', self.show_windows['Shader Editor'])
self.show_windows['Shader Editor'] = bool(opened)
if exp:
changed_crt, self.shader_uniforms['crt'] = imgui.slider_float('CRT Curvature', self.shader_uniforms['crt'], 0.0, 2.0)
changed_scan, self.shader_uniforms['scanline'] = imgui.slider_float('Scanline Intensity', self.shader_uniforms['scanline'], 0.0, 1.0)
changed_bloom, self.shader_uniforms['bloom'] = imgui.slider_float('Bloom Threshold', self.shader_uniforms['bloom'], 0.0, 1.0)
imgui.end()
def _gui_func(self) -> None:
self._render_custom_title_bar()
self._render_shader_live_editor()
pushed_prior_tint = False
# Render background shader
bg = bg_shader.get_bg()