fix(shader): Use custom_background callback to render blurred texture
- Add _render_custom_background method as hello_imgui callback - Render blurred FBO texture as ImGui background - Use ctypes.cast to convert OpenGL texture ID to ImTextureRef
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@@ -56,7 +56,7 @@ Response = true
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Theme = true
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"Log Management" = true
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Diagnostics = false
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"External Tools" = true
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"External Tools" = false
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"Shader Editor" = true
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[theme]
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@@ -64,8 +64,8 @@ palette = "Nord Dark"
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font_path = "C:/projects/manual_slop/assets/fonts/MapleMono-Regular.ttf"
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font_size = 18.0
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scale = 1.0
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transparency = 0.5400000214576721
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child_transparency = 1.0
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transparency = 0.4399999976158142
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child_transparency = 0.5099999904632568
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[mma]
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max_workers = 4
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