fix(gui): Properly add thinking trace without breaking _render_selectable_label

This commit is contained in:
2026-03-13 23:05:27 -04:00
parent 45c9e15a3c
commit 13199a0008

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@@ -317,7 +317,7 @@ class App:
markdown_helper.render_code(content, context_id=ctx_id) markdown_helper.render_code(content, context_id=ctx_id)
if is_nerv: imgui.pop_style_color() if is_nerv: imgui.pop_style_color()
if is_nerv: imgui.pop_style_color() # ---------------------------------------------------------------- gui
def _render_thinking_trace(self, segments: list[dict], entry_index: int) -> None: def _render_thinking_trace(self, segments: list[dict], entry_index: int) -> None:
if not segments: if not segments:
@@ -340,15 +340,19 @@ class App:
imgui.end_child() imgui.end_child()
imgui.unindent() imgui.unindent()
imgui.pop_style_color(2) imgui.pop_style_color(2)
def _render_selectable_label(self, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None: def _render_selectable_label(self, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None:
imgui.push_id(label + str(hash(value)))
pops = 4 pops = 4
imgui.push_style_color(imgui.Col_.frame_bg, vec4(0, 0, 0, 0)) imgui.push_style_color(imgui.Col_.frame_bg, vec4(0, 0, 0, 0))
imgui.push_style_color(imgui.Col_.frame_bg_hovered, vec4(0, 0, 0, 0)) imgui.push_style_color(imgui.Col_.frame_bg_hovered, vec4(0, 0, 0, 0))
imgui.push_style_color(imgui.Col_.frame_bg_active, vec4(0, 0, 0, 0)) imgui.push_style_color(imgui.Col_.frame_bg_active, vec4(0, 0, 0, 0))
imgui.push_style_color(imgui.Col_.border, vec4(0, 0, 0, 0)) imgui.push_style_color(imgui.Col_.border, vec4(0, 0, 0, 0))
def _render_selectable_label(self, label: str, value: str, width: float = 0.0, multiline: bool = False, height: float = 0.0, color: Optional[imgui.ImVec4] = None) -> None: if color:
imgui.push_id(label) imgui.push_style_color(imgui.Col_.text, color)
pops = 4 pops += 1
imgui.push_style_var(imgui.StyleVar_.frame_border_size, 0.0)
imgui.push_style_var(imgui.StyleVar_.frame_padding, imgui.ImVec2(0, 0)) imgui.push_style_var(imgui.StyleVar_.frame_padding, imgui.ImVec2(0, 0))
if multiline: if multiline:
imgui.input_text_multiline("##" + label, value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only) imgui.input_text_multiline("##" + label, value, imgui.ImVec2(width, height), imgui.InputTextFlags_.read_only)
@@ -2315,11 +2319,13 @@ def hello():
imgui.end_child() imgui.end_child()
else: else:
ch, entry["content"] = imgui.input_text_multiline("##content", entry["content"], imgui.ImVec2(-1, 150)) ch, entry["content"] = imgui.input_text_multiline("##content", entry["content"], imgui.ImVec2(-1, 150))
imgui.separator()
thinking_segments = entry.get("thinking_segments", []) thinking_segments = entry.get("thinking_segments", [])
if thinking_segments: if thinking_segments:
self._render_thinking_trace(thinking_segments, i) self._render_thinking_trace(thinking_segments, i)
imgui.separator()
imgui.pop_id() imgui.pop_id()
if self._scroll_disc_to_bottom:
imgui.set_scroll_here_y(1.0)
self._scroll_disc_to_bottom = False self._scroll_disc_to_bottom = False
imgui.end_child() imgui.end_child()