checkpoint: progressing on frosted glass panels

This commit is contained in:
2026-03-13 16:09:52 -04:00
parent 5b196dccf0
commit 0e0b185290
4 changed files with 344 additions and 127 deletions

View File

@@ -4,8 +4,8 @@ import OpenGL.GL as gl
def test_shader_manager_fbo_initialization():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glGenFramebuffers.return_value = 1
mock_gl.glGenTextures.return_value = 2
mock_gl.glGenFramebuffers.side_effect = [1, 2]
mock_gl.glGenTextures.side_effect = [3, 4]
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
from src.shader_manager import ShaderManager
@@ -13,15 +13,19 @@ def test_shader_manager_fbo_initialization():
manager.setup_capture_fbo(800, 600)
assert manager.capture_fbo == 1
assert manager.capture_tex == 2
assert mock_gl.glGenFramebuffers.called
assert mock_gl.glGenTextures.called
assert mock_gl.glCheckFramebufferStatus.called
assert manager.scene_fbo == 1
assert manager.blur_fbo == 2
assert manager.scene_tex == 3
assert manager.blur_tex == 4
assert mock_gl.glGenFramebuffers.call_count == 2
assert mock_gl.glGenTextures.call_count == 2
assert mock_gl.glCheckFramebufferStatus.call_count == 2
def test_shader_manager_capture_lifecycle():
with patch("src.shader_manager.gl") as mock_gl:
mock_gl.glCheckFramebufferStatus.return_value = mock_gl.GL_FRAMEBUFFER_COMPLETE
mock_gl.glGenFramebuffers.side_effect = [1, 2]
mock_gl.glGenTextures.side_effect = [3, 4]
from src.shader_manager import ShaderManager
manager = ShaderManager()
@@ -29,7 +33,8 @@ def test_shader_manager_capture_lifecycle():
manager.capture_begin(1024, 768)
assert manager.fbo_width == 1024
assert manager.fbo_height == 768
assert mock_gl.glBindFramebuffer.called
# Should bind the blur FBO
mock_gl.glBindFramebuffer.assert_any_call(mock_gl.GL_FRAMEBUFFER, manager.blur_fbo)
mock_gl.glBindFramebuffer.reset_mock()
manager.capture_end()

View File

@@ -1,28 +1,89 @@
import pytest
import time
from unittest.mock import patch, MagicMock
def test_gui_frosted_background_call():
# Mock ShaderManager and OpenGL functions
with patch("src.gui_2.ShaderManager") as mock_sm_class, \
patch("src.gui_2.gl") as mock_gl, \
patch("src.gui_2.imgui") as mock_imgui:
patch("src.gui_2.imgui") as mock_imgui, \
patch("src.gui_2.theme") as mock_theme:
mock_sm = mock_sm_class.return_value
mock_sm.fbo_width = 0
mock_sm.fbo_height = 0
mock_sm.capture_tex = 1
mock_sm.blur_tex = 2
mock_theme.get_frosted_glass_enabled.return_value = True
mock_imgui.get_io().display_size = MagicMock(x=1920, y=1080)
from src.gui_2 import App
app = App()
with patch.object(App, '__init__', return_value=None):
app = App()
app.shader_manager = mock_sm
# Simulate frame
app._render_frosted_background(pos=MagicMock(x=10, y=10), size=MagicMock(x=100, y=100))
# Now it should only call add_image
assert mock_imgui.get_window_draw_list().add_image.called
# It no longer calls these
assert not mock_sm.setup_capture_fbo.called
assert not mock_sm.render_blur.called
assert not mock_sm.capture_begin.called
assert not mock_sm.capture_end.called
def test_gui_global_blur_call():
with patch("src.gui_2.ShaderManager") as mock_sm_class, \
patch("src.gui_2.imgui") as mock_imgui, \
patch("src.gui_2.theme") as mock_theme, \
patch("src.gui_2.bg_shader") as mock_bg:
# Simulate frame
app._render_frosted_background(pos=MagicMock(x=10, y=10), size=MagicMock(x=100, y=100))
mock_sm = mock_sm_class.return_value
mock_theme.get_frosted_glass_enabled.return_value = True
mock_theme.is_nerv_active.return_value = False
mock_imgui.get_io().display_size = MagicMock(x=1920, y=1080)
mock_bg.get_bg.return_value = MagicMock(enabled=False)
assert mock_sm.setup_capture_fbo.called
assert mock_gl.glCopyTexImage2D.called
assert mock_sm.render_blur.called
assert mock_sm.capture_begin.called
assert mock_sm.capture_end.called
from src.gui_2 import App
with patch.object(App, '__init__', return_value=None):
app = App()
app.shader_manager = mock_sm
app.shader_uniforms = {
'frosted_blur_radius': 10.0,
'frosted_tint_intensity': 0.5,
'frosted_opacity': 0.8
}
app.ai_status = "idle"
app.ui_crt_filter = False
app.controller = MagicMock()
app.perf_profiling_enabled = False
app.is_viewing_prior_session = False
app.config = {}
app.project = {}
app.show_windows = {}
app.ui_auto_scroll_comms = False
app._comms_log_dirty = False
app._tool_log_dirty = False
app._pending_comms_lock = MagicMock()
app._pending_comms = []
app.ui_focus_agent = None
app._last_ui_focus_agent = None
app.perf_monitor = MagicMock()
app._process_pending_gui_tasks = MagicMock()
app._process_pending_history_adds = MagicMock()
app._render_track_proposal_modal = MagicMock()
app._render_patch_modal = MagicMock()
app._render_save_preset_modal = MagicMock()
app._render_preset_manager_window = MagicMock()
app._render_tool_preset_manager_window = MagicMock()
app._render_persona_editor_window = MagicMock()
app._last_autosave = time.time()
app._autosave_interval = 60
app._render_custom_title_bar = MagicMock()
app._render_shader_live_editor = MagicMock()
try:
app._gui_func()
except Exception:
pass
assert mock_sm.prepare_global_blur.called