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	Fleshed out initial version of AST::is_equal( AST* ) Setup the test directory with initial files for each major validation test.
Test : Godot full AST reconstruction and compile validation
Note: This validation test has not been implemented yet.
Repo : https://github.com/godotengine/godot
- Download the Unreal source code
 - Find paths of every header and source file
 - Generate an ast for each file and serialize it to a file called 
<name of file>.gen.<h/c> - Reconstruct the ast from the generated file
 - Compare the original ast to the reconstructed ast
 - If all ASTs are considered valid, overwrite the original files with the generated files
 - Compile the engine.
 
Currently the most involved test planned for the library.