gencpp/project/components/ast.hpp

382 lines
11 KiB
C++

#ifdef GEN_INTELLISENSE_DIRECTIVES
#pragma once
#include "types.hpp"
#include "gen/ecode.hpp"
#include "gen/eoperator.hpp"
#include "gen/especifier.hpp"
#endif
struct AST;
struct AST_Body;
struct AST_Attributes;
struct AST_Comment;
struct AST_Constructor;
// struct AST_BaseClass;
struct AST_Class;
struct AST_Define;
struct AST_Destructor;
struct AST_Enum;
struct AST_Exec;
struct AST_Extern;
struct AST_Include;
struct AST_Friend;
struct AST_Fn;
struct AST_Module;
struct AST_NS;
struct AST_Operator;
struct AST_OpCast;
struct AST_Param;
struct AST_Pragma;
struct AST_PreprocessCond;
struct AST_Specifiers;
#if GEN_EXECUTION_EXPRESSION_SUPPORT
struct AST_Expr;
struct AST_Expr_Assign;
struct AST_Expr_Alignof;
struct AST_Expr_Binary;
struct AST_Expr_CStyleCast;
struct AST_Expr_FunctionalCast;
struct AST_Expr_CppCast;
struct AST_Expr_ProcCall;
struct AST_Expr_Decltype;
struct AST_Expr_Comma; // TODO(Ed) : This is a binary op not sure if it needs its own AST...
struct AST_Expr_AMS; // Access Member Symbol
struct AST_Expr_Sizeof;
struct AST_Expr_Subscript;
struct AST_Expr_Ternary;
struct AST_Expr_UnaryPrefix;
struct AST_Expr_UnaryPostfix;
struct AST_Expr_Element;
struct AST_Stmt;
struct AST_Stmt_Break;
struct AST_Stmt_Case;
struct AST_Stmt_Continue;
struct AST_Stmt_Decl;
struct AST_Stmt_Do;
struct AST_Stmt_Expr; // TODO(Ed) : Is this distinction needed? (Should it be a flag instead?)
struct AST_Stmt_Else;
struct AST_Stmt_If;
struct AST_Stmt_For;
struct AST_Stmt_Goto;
struct AST_Stmt_Label;
struct AST_Stmt_Switch;
struct AST_Stmt_While;
#endif
struct AST_Struct;
struct AST_Template;
struct AST_Typename;
struct AST_Typedef;
struct AST_Union;
struct AST_Using;
struct AST_Var;
#if GEN_COMPILER_C
#define Define_Code(Type) typedef AST_##Type* Code##Type
#else
#define Define_Code(Type) struct Code##Type
#endif
#if GEN_COMPILER_C
typedef AST* code;
#else
struct Code;
#endif
Define_Code(Body);
// These are to offer ease of use and optionally strong type safety for the AST.
Define_Code(Attributes);
// struct CodeBaseClass;
Define_Code(Comment);
Define_Code(Class);
Define_Code(Constructor);
Define_Code(Define);
Define_Code(Destructor);
Define_Code(Enum);
Define_Code(Exec);
Define_Code(Extern);
Define_Code(Include);
Define_Code(Friend);
Define_Code(Fn);
Define_Code(Module);
Define_Code(NS);
Define_Code(Operator);
Define_Code(OpCast);
Define_Code(Param);
Define_Code(PreprocessCond);
Define_Code(Pragma);
Define_Code(Specifiers);
#if GEN_EXECUTION_EXPRESSION_SUPPORT
Define_Code(Expr);
Define_Code(Expr_Assign);
Define_Code(Expr_Alignof);
Define_Code(Expr_Binary);
Define_Code(Expr_CStyleCast);
Define_Code(Expr_FunctionalCast);
Define_Code(Expr_CppCast);
Define_Code(Expr_Element);
Define_Code(Expr_ProcCall);
Define_Code(Expr_Decltype);
Define_Code(Expr_Comma);
Define_Code(Expr_AMS); // Access Member Symbol
Define_Code(Expr_Sizeof);
Define_Code(Expr_Subscript);
Define_Code(Expr_Ternary);
Define_Code(Expr_UnaryPrefix);
Define_Code(Expr_UnaryPostfix);
Define_Code(Stmt);
Define_Code(Stmt_Break);
Define_Code(Stmt_Case);
Define_Code(Stmt_Continue);
Define_Code(Stmt_Decl);
Define_Code(Stmt_Do);
Define_Code(Stmt_Expr);
Define_Code(Stmt_Else);
Define_Code(Stmt_If);
Define_Code(Stmt_For);
Define_Code(Stmt_Goto);
Define_Code(Stmt_Label);
Define_Code(Stmt_Switch);
Define_Code(Stmt_While);
#endif
Define_Code(Struct);
Define_Code(Template);
Define_Code(Typename);
Define_Code(Typedef);
Define_Code(Union);
Define_Code(Using);
Define_Code(Var);
#undef Define_Code
GEN_NS_PARSER_BEGIN
struct Token;
GEN_NS_PARSER_END
#if ! GEN_COMPILER_C
template< class Type> forceinline Type tmpl_cast( Code self ) { return * rcast( Type*, & self ); }
#endif
#pragma region Code Interface
void append (Code code, Code other );
char const* debug_str (Code code);
Code duplicate (Code code);
Code* entry (Code code, u32 idx );
bool has_entries (Code code);
bool is_body (Code code);
bool is_equal (Code code, Code other);
bool is_valid (Code code);
void set_global (Code code);
String to_string (Code self );
void to_string (Code self, String* result );
char const* type_str (Code self );
bool validate_body(Code self );
#pragma endregion Code Interface
#if ! GEN_COMPILER_C
/*
AST* wrapper
- Not constantly have to append the '*' as this is written often..
- Allows for implicit conversion to any of the ASTs (raw or filtered).
*/
struct Code
{
AST* ast;
# define Using_Code( Typename ) \
char const* debug_str() { return GEN_NS debug_str(* this); } \
Code duplicate() { return GEN_NS duplicate(* this); } \
bool is_equal( Code other ) { return GEN_NS is_equal(* this, other); } \
bool is_body() { return GEN_NS is_body(* this); } \
bool is_valid() { return GEN_NS is_valid(* this); } \
void set_global() { return GEN_NS set_global(* this); }
# define Using_CodeOps( Typename ) \
Typename& operator = ( Code other ); \
bool operator ==( Code other ) { return (AST*)ast == other.ast; } \
bool operator !=( Code other ) { return (AST*)ast != other.ast; } \
operator bool();
#if GEN_SUPPORT_CPP_MEMBER_FEATURES
Using_Code( Code );
void append(Code other) { return GEN_NS append(* this, other); }
Code* entry(u32 idx) { return GEN_NS entry(* this, idx); }
bool has_entries() { return GEN_NS has_entries(* this); }
String to_string() { return GEN_NS to_string(* this); }
void to_string(String& result) { return GEN_NS to_string(* this, & result); }
char const* type_str() { return GEN_NS type_str(* this); }
bool validate_body() { return GEN_NS validate_body(*this); }
#endif
Using_CodeOps( Code );
AST* operator ->() { return ast; }
Code& operator ++();
// TODO(Ed) : Remove this overload.
auto& operator*()
{
local_persist thread_local
Code NullRef = { nullptr };
if ( ast == nullptr )
return NullRef;
return *this;
}
bool operator==(std::nullptr_t) const { return ast == nullptr; }
bool operator!=(std::nullptr_t) const { return ast != nullptr; }
friend bool operator==(std::nullptr_t, const Code code) { return code.ast == nullptr; }
friend bool operator!=(std::nullptr_t, const Code code) { return code.ast != nullptr; }
#ifdef GEN_ENFORCE_STRONG_CODE_TYPES
# define operator explicit operator
#endif
operator CodeBody() const;
operator CodeAttributes() const;
// operator CodeBaseClass() const;
operator CodeComment() const;
operator CodeClass() const;
operator CodeConstructor() const;
operator CodeDefine() const;
operator CodeDestructor() const;
operator CodeExec() const;
operator CodeEnum() const;
operator CodeExtern() const;
operator CodeInclude() const;
operator CodeFriend() const;
operator CodeFn() const;
operator CodeModule() const;
operator CodeNS() const;
operator CodeOperator() const;
operator CodeOpCast() const;
operator CodeParam() const;
operator CodePragma() const;
operator CodePreprocessCond() const;
operator CodeSpecifiers() const;
operator CodeStruct() const;
operator CodeTemplate() const;
operator CodeTypename() const;
operator CodeTypedef() const;
operator CodeUnion() const;
operator CodeUsing() const;
operator CodeVar() const;
#undef operator
};
#endif
#pragma region Statics
// Used to identify ASTs that should always be duplicated. (Global constant ASTs)
extern Code Code_Global;
// Used to identify invalid generated code.
extern Code Code_Invalid;
#pragma endregion Statics
struct Code_POD
{
AST* ast;
};
static_assert( sizeof(Code) == sizeof(Code_POD), "ERROR: Code is not POD" );
// Desired width of the AST data structure.
constexpr int const AST_POD_Size = 128;
constexpr static
int AST_ArrSpecs_Cap =
(
AST_POD_Size
- sizeof(AST*) * 3
- sizeof(parser::Token*)
- sizeof(AST*)
- sizeof(StringCached)
- sizeof(CodeType)
- sizeof(ModuleFlag)
- sizeof(int)
)
/ sizeof(int) - 1; // -1 for 4 extra bytes
/*
Simple AST POD with functionality to seralize into C++ syntax.
*/
struct AST
{
union {
struct
{
Code InlineCmt; // Class, Constructor, Destructor, Enum, Friend, Functon, Operator, OpCast, Struct, Typedef, Using, Variable
Code Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable
Code Specs; // Destructor, Function, Operator, Typename, Variable
union {
Code InitializerList; // Constructor
Code ParentType; // Class, Struct, ParentType->Next has a possible list of interfaces.
Code ReturnType; // Function, Operator, Typename
Code UnderlyingType; // Enum, Typedef
Code ValueType; // Parameter, Variable
};
union {
Code Macro; // Parameter
Code BitfieldSize; // Variable (Class/Struct Data Member)
Code Params; // Constructor, Function, Operator, Template, Typename
};
union {
Code ArrExpr; // Typename
Code Body; // Class, Constructor, Destructor, Enum, Friend, Function, Namespace, Struct, Union
Code Declaration; // Friend, Template
Code Value; // Parameter, Variable
};
union {
Code NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value )
Code SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed )
Code PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal)
};
};
StringCached Content; // Attributes, Comment, Execution, Include
struct {
Specifier ArrSpecs[AST_ArrSpecs_Cap]; // Specifiers
Code NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used.
};
};
union {
Code Prev;
Code Front;
Code Last;
};
union {
Code Next;
Code Back;
};
parser::Token* Token; // Reference to starting token, only avaialble if it was derived from parsing.
Code Parent;
StringCached Name;
CodeType Type;
// CodeFlag CodeFlags;
ModuleFlag ModuleFlags;
union {
b32 IsFunction; // Used by typedef to not serialize the name field.
b32 IsParamPack; // Used by typename to know if type should be considered a parameter pack.
Operator Op;
AccessSpec ParentAccess;
s32 NumEntries;
s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression.
b32 EnumUnderlyingMacro; // Used by enums incase the user wants to wrap underlying type specification in a macro
};
};
static_assert( sizeof(AST) == AST_POD_Size, "ERROR: AST POD is not size of AST_POD_Size" );
#if ! GEN_COMPILER_C
// Uses an implicitly overloaded cast from the AST to the desired code type.
// Necessary if the user wants GEN_ENFORCE_STRONG_CODE_TYPES
struct InvalidCode_ImplictCaster;
#define InvalidCode (InvalidCode_ImplictCaster{})
#else
#define InvalidCode Code_Invalid
#endif
// Used when the its desired when omission is allowed in a definition.
#define NullCode { nullptr }