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Ed_
f1fb75cc1c
strip_formatting suffers from some edge failure with what looks to be escaped character literals (not entirely sure). I've decided to not remove formatting from unvalidated function bodies since I plan to support parsing its content properly. However expression values for a statement will fail to have their formatting removed with this. Since I don't plan to parse those anytime soon, I'll have to fix any edge cases for those at least..
45 lines
1.0 KiB
JSON
45 lines
1.0 KiB
JSON
{
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"files.associations": {
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"*.rmd": "markdown",
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"array": "cpp",
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"compare": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"xtr1common": "cpp",
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"xutility": "cpp",
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"initializer_list": "cpp",
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"table.h": "c",
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"iterator": "cpp",
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"memory": "cpp",
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"exception": "cpp",
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"optional": "cpp",
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"tuple": "cpp",
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"xmemory": "cpp",
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"algorithm": "cpp",
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"limits": "cpp",
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"concepts": "cpp",
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"*.rh": "cpp",
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"chrono": "cpp",
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"string": "cpp",
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"filesystem": "cpp",
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"format": "cpp",
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"ratio": "cpp",
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"xstring": "cpp",
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"functional": "cpp",
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"vector": "cpp",
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"list": "cpp",
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"xhash": "cpp"
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},
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"C_Cpp.intelliSenseEngineFallback": "disabled",
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"mesonbuild.configureOnOpen": true,
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"C_Cpp.errorSquiggles": "disabled", // This doesn't work well with how the headers are included.
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"godot_tools.scene_file_config": "",
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"C_Cpp.default.compilerPath": "cl.exe",
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"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
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"C_Cpp.files.exclude": {
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"**/.vscode": true,
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"**/.vs": true,
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"**/sanity.gen.hpp": true
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}
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}
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