gencpp/test/Unreal
Ed_ 5e79e8ba65 Started to setup for codebase validation tests.
Fleshed out initial version of AST::is_equal( AST* )

Setup the test directory with initial files for each major validation test.
2023-08-22 16:01:50 -04:00
..
Readme.md Started to setup for codebase validation tests. 2023-08-22 16:01:50 -04:00
validate.ps1 Started to setup for codebase validation tests. 2023-08-22 16:01:50 -04:00
validate.unreal.cpp Started to setup for codebase validation tests. 2023-08-22 16:01:50 -04:00

Unreal Header & Source reconstruction tests

Note: This validation test has not been implemented yet.

Will test the following modules + plugins:

  • Kismet
  • Slate
  • RTTI Bases
  • Gameframework
  • Actor & Component Bases
  • Lyra

In the future I could attempt to do a similar test to that of the godot engine full compilation test.

For now it just does the following:

  • Download the Unreal source code
  • For each module
    1. Grab all header and source file paths
    2. Generate an ast for each file and serialize it to a file called <name of file>.gen.<h/c>
    3. Reconstruct the ast from the generated file
    4. Compare the original ast to the reconstructed ast

This wil most likely be the most difficult test along-side godot's full compilation test.