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	strip_formatting suffers from some edge failure with what looks to be escaped character literals (not entirely sure). I've decided to not remove formatting from unvalidated function bodies since I plan to support parsing its content properly. However expression values for a statement will fail to have their formatting removed with this. Since I don't plan to parse those anytime soon, I'll have to fix any edge cases for those at least..
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
| {
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| 	"files.associations": {
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| 		"*.rmd": "markdown",
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| 		"array": "cpp",
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| 		"compare": "cpp",
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| 		"type_traits": "cpp",
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| 		"utility": "cpp",
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| 		"xtr1common": "cpp",
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| 		"xutility": "cpp",
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| 		"initializer_list": "cpp",
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| 		"table.h": "c",
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| 		"iterator": "cpp",
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| 		"memory": "cpp",
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| 		"exception": "cpp",
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| 		"optional": "cpp",
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| 		"tuple": "cpp",
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| 		"xmemory": "cpp",
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| 		"algorithm": "cpp",
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| 		"limits": "cpp",
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| 		"concepts": "cpp",
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| 		"*.rh": "cpp",
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| 		"chrono": "cpp",
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| 		"string": "cpp",
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| 		"filesystem": "cpp",
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| 		"format": "cpp",
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| 		"ratio": "cpp",
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| 		"xstring": "cpp",
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| 		"functional": "cpp",
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| 		"vector": "cpp",
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| 		"list": "cpp",
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| 		"xhash": "cpp"
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| 	},
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| 	"C_Cpp.intelliSenseEngineFallback": "disabled",
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| 	"mesonbuild.configureOnOpen": true,
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| 	"C_Cpp.errorSquiggles": "disabled", // This doesn't work well with how the headers are included.
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| 	"godot_tools.scene_file_config": "",
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| 	"C_Cpp.default.compilerPath": "cl.exe",
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| 	"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
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| 	"C_Cpp.files.exclude": {
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| 		"**/.vscode": true,
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| 		"**/.vs": true,
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| 		"**/sanity.gen.hpp": true
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| 	}
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| }
 |