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mirror of https://github.com/Ed94/gencpp.git synced 2025-08-06 12:22:43 -07:00
Files
base
docs
gen_c_library
gen_segmented
gen_singleheader
gen_unreal_engine
scripts
helpers
.clang-format
Readme.md
build.ci.ps1
build.ps1
clean.ps1
genccp.natstepfilter
gencpp.natvis
package_release.ps1
refactor.ps1
refactor_unreal.ps1
uncrustify.cfg
test
.editorconfig
.gitignore
LICENSE
Readme.md
gencpp/scripts

Scripts

Generation, testing, and cleanup scripts for the test directory are found here along with natvis and natstepfilter files for debugging.

Refactoring

refactor.ps1 Provides a way to run the refactor program. It uses the a .refactor script (such as gencpp.refactor) to complete a mass refactor of all content within the files of the specified within the script.

Currently refactor only supports naive sort of find and replace feature set and will not be able to rename identifiers excluisvely to a specific context (such as only renaming member names of a specific struct, etc).
Its main uage is the c_library generation.

Build & Run Scripts

clean.ps1
Remove any generated content from the repository.

build.ps1
Build c library (segmented, singleheader, static, or dynamic), cpp library (segmented, singleheader, or unreal). Supports msvc or clang, release or debug.

args:
    c_lib        : Build c11 library (singleheader & segmented)
    c_lib_static : Build static  c11 library
    c_lib_dyn    : Buidl dyanmic c11
    segmented
    singleheader
    unreal
    clang
    msvc    : By default this project builds with clang, specifying msvc will build with MSVC.
    debug
    release : By default this project builds in debug mode, specifying release will build with optimizations.

package_release.ps1
Will build the build all, then package the release into a zip file.

Note: My env is Windows 11 with MSVC 2022 and clang 16.0.6