gencpp/.vscode/settings.json
Ed_ f1fb75cc1c Progress on strip_formatting function, support for multi-dimentional array variables and typenames.
strip_formatting suffers from some edge failure with what looks to be escaped character literals (not entirely sure).

I've decided to not remove formatting from unvalidated function bodies since I plan to support parsing its content properly.
However expression values for a statement will fail to have their formatting removed with this.

Since I don't plan to parse those anytime soon, I'll have to fix any edge cases for those at least..
2023-09-06 02:07:09 -04:00

45 lines
1.0 KiB
JSON

{
"files.associations": {
"*.rmd": "markdown",
"array": "cpp",
"compare": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"xtr1common": "cpp",
"xutility": "cpp",
"initializer_list": "cpp",
"table.h": "c",
"iterator": "cpp",
"memory": "cpp",
"exception": "cpp",
"optional": "cpp",
"tuple": "cpp",
"xmemory": "cpp",
"algorithm": "cpp",
"limits": "cpp",
"concepts": "cpp",
"*.rh": "cpp",
"chrono": "cpp",
"string": "cpp",
"filesystem": "cpp",
"format": "cpp",
"ratio": "cpp",
"xstring": "cpp",
"functional": "cpp",
"vector": "cpp",
"list": "cpp",
"xhash": "cpp"
},
"C_Cpp.intelliSenseEngineFallback": "disabled",
"mesonbuild.configureOnOpen": true,
"C_Cpp.errorSquiggles": "disabled", // This doesn't work well with how the headers are included.
"godot_tools.scene_file_config": "",
"C_Cpp.default.compilerPath": "cl.exe",
"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
"C_Cpp.files.exclude": {
"**/.vscode": true,
"**/.vs": true,
"**/sanity.gen.hpp": true
}
}