Ed_
b8e1aa6eb7
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units. |
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.. | ||
auxillary | ||
components | ||
dependencies | ||
enums | ||
helpers | ||
bootstrap.cpp | ||
gen.cpp | ||
gen.dep.cpp | ||
gen.dep.hpp | ||
gen.hpp | ||
Readme.md |
Documentation
The library is fragmented into a series of headers and source files meant to be scanned in and then generated to a tailored format for the target gen
files.
The principal (user) files are gen.hpp
and gen.cpp
.
They contain includes for its various components: components/<component_name>.<hpp/cpp>
Dependencies are bundled into gen.dep.<hpp/cpp>
.
Just like the gen.<hpp/cpp>
they include their components: dependencies/<dependency_name>.<hpp/cpp>
Code not making up the core library is located in auxiliary/<auxiliary_name>.<hpp/cpp>
. These are optional extensions or tools for the library.
Both libraries use pre-generated (self-hosting I guess) version of the library to then generate the latest version of itself.
The default gen.bootstrap.cpp
located in the project folder is meant to be produce a standard segmented library, where the components of the library
have relatively dedicated header and source files. Dependencies included at the top of the file and each header starting with a pragma once.
The output will be in the project/gen
directory (if the directory does not exist, it will create it).
Use those to get a general idea of how to make your own tailored version.
Feature Macros:
GEN_DEFINE_ATTRIBUTE_TOKENS
: Allows user to define their own attribute macros for use in parsing.- This is auto-generated if using the bootstrap or single-header generation
- Note: The user will use the
AttributeTokens.csv
when the library is fully self-hosting.
GEN_DEFINE_LIBRARY_CORE_CONSTANTS
: Optional typename codes as they are non-standard to C/C++ and not necessary to library usageGEN_DONT_ENFORCE_GEN_TIME_GUARD
: By default, the library ( gen.hpp/ gen.cpp ) expects the macroGEN_TIME
to be defined, this disables that.GEN_ENFORCE_STRONG_CODE_TYPES
: Enforces casts to filtered code types.GEN_EXPOSE_BACKEND
: Will expose symbols meant for internal use only.GEN_ROLL_OWN_DEPENDENCIES
: Optional override so that user may define the dependencies themselves.GEN_DONT_ALLOW_INVALID_CODE
(Not implemented yet) : Will fail when an invalid code is constructed, parsed, or serialized.
On multi-threading
Currently unsupported. I want the library to be stable and correct, with the addition of exhausting all basic single-threaded optimizations before I consider multi-threading.
Extending the library
This library is relatively very small, and can be extended without much hassle.
The convention you'll see used throughout the interface of the library is as follows:
- Check name or parameters to make sure they are valid for the construction requested
- Create a code object using
make_code
. - Populate immediate fields (Name, Type, ModuleFlags, etc)
- Populate sub-entires using
add_entry
. If using the default serialization functionto_string
, follow the order at which entires are expected to appear (there is a strong ordering expected).
Names or Content fields are interned strings and thus showed be cached using get_cached_string
if its desired to preserve that behavior.
def_operator
is the most sophisticated constructor as it has multiple permutations of definitions that could be created that are not trivial to determine if valid.
The library has its code segmented into component files, use it to help create a derived version without needing to have to rewrite a generated file directly or build on top of the header via composition or inheritance.
The parser is documented under docs/Parsing.md
and docs/Parser_Algo.md
.
A note on compilation and runtime generation speed
The library is designed to be fast to compile and generate code at runtime as fast as resonable possible on a debug build. Its recommended that your metaprogam be compiled using a single translation unit (unity build).