gencpp/.vscode/settings.json
Ed_ 3e249d9bc5 Reorganization of parser, refactor of parse_type( bool* ) and progression of parser docs
Wanted to make parser implementation easier to sift through, so I emphasized alphabetical order more.

Since I couldn't just strip whitespace from typenames I decided to make the parse_type more aware of the typename's components if it was a function signature.
This ofc lead to the dark & damp hell that is parsing typenames.

Also made initial implementation to support parsing decltype within a typename signature..

The test failure for the singleheader is still a thing, these changes have not addressed that.
2023-09-05 01:48:11 -04:00

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{
"files.associations": {
"*.rmd": "markdown",
"array": "cpp",
"compare": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"xtr1common": "cpp",
"xutility": "cpp",
"initializer_list": "cpp",
"table.h": "c",
"iterator": "cpp",
"memory": "cpp",
"exception": "cpp",
"optional": "cpp",
"tuple": "cpp",
"xmemory": "cpp",
"algorithm": "cpp",
"limits": "cpp",
"concepts": "cpp",
"*.rh": "cpp",
"chrono": "cpp",
"string": "cpp",
"filesystem": "cpp",
"format": "cpp",
"ratio": "cpp",
"xstring": "cpp",
"functional": "cpp",
"vector": "cpp"
},
"C_Cpp.intelliSenseEngineFallback": "disabled",
"mesonbuild.configureOnOpen": true,
"C_Cpp.errorSquiggles": "disabled", // This doesn't work well with how the headers are included.
"godot_tools.scene_file_config": "",
"C_Cpp.default.compilerPath": "cl.exe",
"C_Cpp.exclusionPolicy": "checkFilesAndFolders",
"C_Cpp.files.exclude": {
"**/.vscode": true,
"**/.vs": true,
"**/sanity.gen.hpp": true
}
}