mirror of
https://github.com/Ed94/gencpp.git
synced 2024-11-14 04:34:52 -08:00
Ed_
b8e1aa6eb7
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
562 lines
14 KiB
C++
562 lines
14 KiB
C++
#ifdef GEN_INTELLISENSE_DIRECTIVES
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# pragma once
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# include "debug.hpp"
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#endif
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#pragma region Memory
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#define kilobytes( x ) ( ( x ) * ( s64 )( 1024 ) )
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#define megabytes( x ) ( kilobytes( x ) * ( s64 )( 1024 ) )
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#define gigabytes( x ) ( megabytes( x ) * ( s64 )( 1024 ) )
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#define terabytes( x ) ( gigabytes( x ) * ( s64 )( 1024 ) )
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#define GEN__ONES ( zpl_cast( uw ) - 1 / GEN_U8_MAX )
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#define GEN__HIGHS ( GEN__ONES * ( GEN_U8_MAX / 2 + 1 ) )
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#define GEN__HAS_ZERO( x ) ( ( ( x )-GEN__ONES ) & ~( x )&GEN__HIGHS )
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//! Checks if value is power of 2.
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GEN_DEF_INLINE b32 is_power_of_two( sw x );
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//! Aligns address to specified alignment.
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GEN_DEF_INLINE void* align_forward( void* ptr, sw alignment );
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//! Aligns value to a specified alignment.
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GEN_DEF_INLINE s64 align_forward_i64( s64 value, sw alignment );
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//! Moves pointer forward by bytes.
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GEN_DEF_INLINE void* pointer_add( void* ptr, sw bytes );
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//! Moves pointer forward by bytes.
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GEN_DEF_INLINE void const* pointer_add_const( void const* ptr, sw bytes );
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//! Calculates difference between two addresses.
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GEN_DEF_INLINE sw pointer_diff( void const* begin, void const* end );
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//! Copy non-overlapping memory from source to destination.
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void* mem_copy( void* dest, void const* source, sw size );
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//! Search for a constant value within the size limit at memory location.
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void const* mem_find( void const* data, u8 byte_value, sw size );
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//! Copy memory from source to destination.
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GEN_DEF_INLINE void* mem_move( void* dest, void const* source, sw size );
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//! Set constant value at memory location with specified size.
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GEN_DEF_INLINE void* mem_set( void* data, u8 byte_value, sw size );
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//! @param ptr Memory location to clear up.
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//! @param size The size to clear up with.
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GEN_DEF_INLINE void zero_size( void* ptr, sw size );
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//! Clears up an item.
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#define zero_item( t ) zero_size( ( t ), size_of( *( t ) ) ) // NOTE: Pass pointer of struct
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//! Clears up an array.
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#define zero_array( a, count ) zero_size( ( a ), size_of( *( a ) ) * count )
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enum AllocType : u8
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{
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EAllocation_ALLOC,
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EAllocation_FREE,
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EAllocation_FREE_ALL,
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EAllocation_RESIZE,
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};
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using AllocatorProc = void* ( void* allocator_data, AllocType type
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, sw size, sw alignment
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, void* old_memory, sw old_size
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, u64 flags );
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struct AllocatorInfo
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{
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AllocatorProc* Proc;
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void* Data;
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};
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enum AllocFlag
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{
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ALLOCATOR_FLAG_CLEAR_TO_ZERO = bit( 0 ),
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};
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#ifndef GEN_DEFAULT_MEMORY_ALIGNMENT
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# define GEN_DEFAULT_MEMORY_ALIGNMENT ( 2 * size_of( void* ) )
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#endif
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#ifndef GEN_DEFAULT_ALLOCATOR_FLAGS
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# define GEN_DEFAULT_ALLOCATOR_FLAGS ( ALLOCATOR_FLAG_CLEAR_TO_ZERO )
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#endif
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//! Allocate memory with default alignment.
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GEN_DEF_INLINE void* alloc( AllocatorInfo a, sw size );
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//! Allocate memory with specified alignment.
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GEN_DEF_INLINE void* alloc_align( AllocatorInfo a, sw size, sw alignment );
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//! Free allocated memory.
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GEN_DEF_INLINE void free( AllocatorInfo a, void* ptr );
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//! Free all memory allocated by an allocator.
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GEN_DEF_INLINE void free_all( AllocatorInfo a );
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//! Resize an allocated memory.
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GEN_DEF_INLINE void* resize( AllocatorInfo a, void* ptr, sw old_size, sw new_size );
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//! Resize an allocated memory with specified alignment.
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GEN_DEF_INLINE void* resize_align( AllocatorInfo a, void* ptr, sw old_size, sw new_size, sw alignment );
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//! Allocate memory for an item.
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#define alloc_item( allocator_, Type ) ( Type* )alloc( allocator_, size_of( Type ) )
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//! Allocate memory for an array of items.
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#define alloc_array( allocator_, Type, count ) ( Type* )alloc( allocator_, size_of( Type ) * ( count ) )
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/* heap memory analysis tools */
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/* define GEN_HEAP_ANALYSIS to enable this feature */
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/* call zpl_heap_stats_init at the beginning of the entry point */
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/* you can call zpl_heap_stats_check near the end of the execution to validate any possible leaks */
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void heap_stats_init( void );
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sw heap_stats_used_memory( void );
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sw heap_stats_alloc_count( void );
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void heap_stats_check( void );
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//! Allocate/Resize memory using default options.
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//! Use this if you don't need a "fancy" resize allocation
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GEN_DEF_INLINE void* default_resize_align( AllocatorInfo a, void* ptr, sw old_size, sw new_size, sw alignment );
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void* heap_allocator_proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags );
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//! The heap allocator backed by operating system's memory manager.
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constexpr AllocatorInfo heap( void ) { return { heap_allocator_proc, nullptr }; }
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//! Helper to allocate memory using heap allocator.
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#define malloc( sz ) alloc( heap(), sz )
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//! Helper to free memory allocated by heap allocator.
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#define mfree( ptr ) free( heap(), ptr )
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GEN_IMPL_INLINE b32 is_power_of_two( sw x )
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{
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if ( x <= 0 )
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return false;
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return ! ( x & ( x - 1 ) );
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}
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GEN_IMPL_INLINE void* align_forward( void* ptr, sw alignment )
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{
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uptr p;
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GEN_ASSERT( is_power_of_two( alignment ) );
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p = zpl_cast( uptr ) ptr;
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return zpl_cast( void* )( ( p + ( alignment - 1 ) ) & ~( alignment - 1 ) );
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}
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GEN_IMPL_INLINE s64 align_forward_i64( s64 value, sw alignment )
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{
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return value + ( alignment - value % alignment ) % alignment;
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}
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GEN_IMPL_INLINE void* pointer_add( void* ptr, sw bytes )
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{
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return zpl_cast( void* )( zpl_cast( u8* ) ptr + bytes );
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}
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GEN_IMPL_INLINE void const* pointer_add_const( void const* ptr, sw bytes )
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{
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return zpl_cast( void const* )( zpl_cast( u8 const* ) ptr + bytes );
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}
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GEN_IMPL_INLINE sw pointer_diff( void const* begin, void const* end )
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{
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return zpl_cast( sw )( zpl_cast( u8 const* ) end - zpl_cast( u8 const* ) begin );
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}
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GEN_IMPL_INLINE void* mem_move( void* dest, void const* source, sw n )
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{
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if ( dest == NULL )
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{
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return NULL;
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}
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u8* d = zpl_cast( u8* ) dest;
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u8 const* s = zpl_cast( u8 const* ) source;
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if ( d == s )
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return d;
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if ( s + n <= d || d + n <= s ) // NOTE: Non-overlapping
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return mem_copy( d, s, n );
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if ( d < s )
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{
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if ( zpl_cast( uptr ) s % size_of( sw ) == zpl_cast( uptr ) d % size_of( sw ) )
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{
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while ( zpl_cast( uptr ) d % size_of( sw ) )
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{
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if ( ! n-- )
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return dest;
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*d++ = *s++;
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}
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while ( n >= size_of( sw ) )
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{
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*zpl_cast( sw* ) d = *zpl_cast( sw* ) s;
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n -= size_of( sw );
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d += size_of( sw );
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s += size_of( sw );
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}
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}
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for ( ; n; n-- )
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*d++ = *s++;
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}
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else
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{
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if ( ( zpl_cast( uptr ) s % size_of( sw ) ) == ( zpl_cast( uptr ) d % size_of( sw ) ) )
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{
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while ( zpl_cast( uptr )( d + n ) % size_of( sw ) )
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{
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if ( ! n-- )
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return dest;
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d[ n ] = s[ n ];
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}
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while ( n >= size_of( sw ) )
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{
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n -= size_of( sw );
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*zpl_cast( sw* )( d + n ) = *zpl_cast( sw* )( s + n );
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}
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}
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while ( n )
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n--, d[ n ] = s[ n ];
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}
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return dest;
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}
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GEN_IMPL_INLINE void* mem_set( void* dest, u8 c, sw n )
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{
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if ( dest == NULL )
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{
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return NULL;
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}
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u8* s = zpl_cast( u8* ) dest;
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sw k;
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u32 c32 = ( ( u32 )-1 ) / 255 * c;
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if ( n == 0 )
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return dest;
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s[ 0 ] = s[ n - 1 ] = c;
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if ( n < 3 )
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return dest;
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s[ 1 ] = s[ n - 2 ] = c;
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s[ 2 ] = s[ n - 3 ] = c;
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if ( n < 7 )
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return dest;
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s[ 3 ] = s[ n - 4 ] = c;
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if ( n < 9 )
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return dest;
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k = -zpl_cast( sptr ) s & 3;
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s += k;
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n -= k;
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n &= -4;
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*zpl_cast( u32* )( s + 0 ) = c32;
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*zpl_cast( u32* )( s + n - 4 ) = c32;
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if ( n < 9 )
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return dest;
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*zpl_cast( u32* )( s + 4 ) = c32;
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*zpl_cast( u32* )( s + 8 ) = c32;
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*zpl_cast( u32* )( s + n - 12 ) = c32;
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*zpl_cast( u32* )( s + n - 8 ) = c32;
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if ( n < 25 )
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return dest;
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*zpl_cast( u32* )( s + 12 ) = c32;
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*zpl_cast( u32* )( s + 16 ) = c32;
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*zpl_cast( u32* )( s + 20 ) = c32;
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*zpl_cast( u32* )( s + 24 ) = c32;
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*zpl_cast( u32* )( s + n - 28 ) = c32;
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*zpl_cast( u32* )( s + n - 24 ) = c32;
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*zpl_cast( u32* )( s + n - 20 ) = c32;
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*zpl_cast( u32* )( s + n - 16 ) = c32;
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k = 24 + ( zpl_cast( uptr ) s & 4 );
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s += k;
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n -= k;
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{
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u64 c64 = ( zpl_cast( u64 ) c32 << 32 ) | c32;
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while ( n > 31 )
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{
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*zpl_cast( u64* )( s + 0 ) = c64;
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*zpl_cast( u64* )( s + 8 ) = c64;
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*zpl_cast( u64* )( s + 16 ) = c64;
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*zpl_cast( u64* )( s + 24 ) = c64;
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n -= 32;
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s += 32;
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}
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}
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return dest;
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}
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GEN_IMPL_INLINE void* alloc_align( AllocatorInfo a, sw size, sw alignment )
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{
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return a.Proc( a.Data, EAllocation_ALLOC, size, alignment, nullptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
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}
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GEN_IMPL_INLINE void* alloc( AllocatorInfo a, sw size )
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{
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return alloc_align( a, size, GEN_DEFAULT_MEMORY_ALIGNMENT );
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}
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GEN_IMPL_INLINE void free( AllocatorInfo a, void* ptr )
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{
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if ( ptr != nullptr )
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a.Proc( a.Data, EAllocation_FREE, 0, 0, ptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
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}
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GEN_IMPL_INLINE void free_all( AllocatorInfo a )
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{
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a.Proc( a.Data, EAllocation_FREE_ALL, 0, 0, nullptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
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}
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GEN_IMPL_INLINE void* resize( AllocatorInfo a, void* ptr, sw old_size, sw new_size )
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{
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return resize_align( a, ptr, old_size, new_size, GEN_DEFAULT_MEMORY_ALIGNMENT );
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}
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GEN_IMPL_INLINE void* resize_align( AllocatorInfo a, void* ptr, sw old_size, sw new_size, sw alignment )
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{
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return a.Proc( a.Data, EAllocation_RESIZE, new_size, alignment, ptr, old_size, GEN_DEFAULT_ALLOCATOR_FLAGS );
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}
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GEN_IMPL_INLINE void* default_resize_align( AllocatorInfo a, void* old_memory, sw old_size, sw new_size, sw alignment )
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{
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if ( ! old_memory )
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return alloc_align( a, new_size, alignment );
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if ( new_size == 0 )
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{
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free( a, old_memory );
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return nullptr;
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}
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if ( new_size < old_size )
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new_size = old_size;
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if ( old_size == new_size )
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{
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return old_memory;
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}
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else
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{
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void* new_memory = alloc_align( a, new_size, alignment );
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if ( ! new_memory )
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return nullptr;
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mem_move( new_memory, old_memory, min( new_size, old_size ) );
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free( a, old_memory );
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return new_memory;
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}
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}
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GEN_IMPL_INLINE void zero_size( void* ptr, sw size )
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{
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mem_set( ptr, 0, size );
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}
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struct VirtualMemory
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{
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void* data;
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sw size;
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};
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//! Initialize virtual memory from existing data.
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VirtualMemory vm_from_memory( void* data, sw size );
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//! Allocate virtual memory at address with size.
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//! @param addr The starting address of the region to reserve. If NULL, it lets operating system to decide where to allocate it.
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//! @param size The size to serve.
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VirtualMemory vm_alloc( void* addr, sw size );
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//! Release the virtual memory.
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b32 vm_free( VirtualMemory vm );
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//! Trim virtual memory.
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VirtualMemory vm_trim( VirtualMemory vm, sw lead_size, sw size );
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//! Purge virtual memory.
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b32 gen_vm_purge( VirtualMemory vm );
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//! Retrieve VM's page size and alignment.
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sw gen_virtual_memory_page_size( sw* alignment_out );
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struct Arena
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{
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static
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void* allocator_proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags );
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static
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Arena init_from_memory( void* start, sw size )
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{
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return
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{
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{ nullptr, nullptr },
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start,
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size,
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0,
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0
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};
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}
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static
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Arena init_from_allocator( AllocatorInfo backing, sw size )
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{
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Arena result =
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{
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backing,
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alloc( backing, size),
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size,
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0,
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0
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};
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return result;
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}
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static
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Arena init_sub( Arena& parent, sw size )
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{
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return init_from_allocator( parent.Backing, size );
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}
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sw alignment_of( sw alignment )
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{
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sw alignment_offset, result_pointer, mask;
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GEN_ASSERT( is_power_of_two( alignment ) );
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alignment_offset = 0;
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result_pointer = (sw) PhysicalStart + TotalUsed;
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mask = alignment - 1;
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if ( result_pointer & mask )
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alignment_offset = alignment - ( result_pointer & mask );
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return alignment_offset;
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}
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// This id is defined by Unreal for asserts
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#pragma push_macro("check")
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#undef check
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void check()
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{
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GEN_ASSERT( TempCount == 0 );
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}
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#pragma pop_macro("check")
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void free()
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{
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if ( Backing.Proc )
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{
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gen::free( Backing, PhysicalStart );
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PhysicalStart = nullptr;
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}
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}
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sw size_remaining( sw alignment )
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{
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sw result = TotalSize - ( TotalUsed + alignment_of( alignment ) );
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return result;
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}
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AllocatorInfo Backing;
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void* PhysicalStart;
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sw TotalSize;
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sw TotalUsed;
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sw TempCount;
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operator AllocatorInfo()
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{
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return { allocator_proc, this };
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}
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};
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// Just a wrapper around using an arena with memory associated with its scope instead of from an allocator.
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// Used for static segment or stack allocations.
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template< s32 Size >
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struct FixedArena
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{
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static
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FixedArena init()
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{
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FixedArena result = { Arena::init_from_memory( result.memory, Size ), {0} };
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return result;
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}
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sw size_remaining( sw alignment )
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{
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return arena.size_remaining( alignment );
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}
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operator AllocatorInfo()
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{
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return { Arena::allocator_proc, &arena };
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}
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Arena arena;
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char memory[ Size ];
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};
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using Arena_1KB = FixedArena< kilobytes( 1 ) >;
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using Arena_4KB = FixedArena< kilobytes( 4 ) >;
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using Arena_8KB = FixedArena< kilobytes( 8 ) >;
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using Arena_16KB = FixedArena< kilobytes( 16 ) >;
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using Arena_32KB = FixedArena< kilobytes( 32 ) >;
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using Arena_64KB = FixedArena< kilobytes( 64 ) >;
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using Arena_128KB = FixedArena< kilobytes( 128 ) >;
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using Arena_256KB = FixedArena< kilobytes( 256 ) >;
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using Arena_512KB = FixedArena< kilobytes( 512 ) >;
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using Arena_1MB = FixedArena< megabytes( 1 ) >;
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using Arena_2MB = FixedArena< megabytes( 2 ) >;
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using Arena_4MB = FixedArena< megabytes( 4 ) >;
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struct Pool
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{
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static
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void* allocator_proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags );
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static
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Pool init( AllocatorInfo backing, sw num_blocks, sw block_size )
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{
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return init_align( backing, num_blocks, block_size, GEN_DEFAULT_MEMORY_ALIGNMENT );
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}
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static
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Pool init_align( AllocatorInfo backing, sw num_blocks, sw block_size, sw block_align );
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|
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void clear();
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|
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void free()
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|
{
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if ( Backing.Proc )
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{
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gen::free( Backing, PhysicalStart );
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|
}
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|
}
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AllocatorInfo Backing;
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void* PhysicalStart;
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void* FreeList;
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sw BlockSize;
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sw BlockAlign;
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|
sw TotalSize;
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|
sw NumBlocks;
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|
|
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operator AllocatorInfo()
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|
{
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|
return { allocator_proc, this };
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|
}
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|
};
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#pragma endregion Memory
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