gencpp/project/components/inlines.hpp
Ed_ b8e1aa6eb7 WIP : Fixes and other changes
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
2024-10-25 01:04:17 -04:00

209 lines
3.5 KiB
C++

#ifdef GEN_INTELLISENSE_DIRECTIVES
#pragma once
#include "interface.hpp"
#endif
inline
void AST::append( AST* other )
{
if ( other->Parent )
other = other->duplicate();
other->Parent = this;
if ( Front == nullptr )
{
Front = other;
Back = other;
NumEntries++;
return;
}
AST*
Current = Back;
Current->Next = other;
other->Prev = Current;
Back = other;
NumEntries++;
}
inline
Code& AST::entry( u32 idx )
{
AST** current = & Front;
while ( idx >= 0 && current != nullptr )
{
if ( idx == 0 )
return * rcast( Code*, current);
current = & ( * current )->Next;
idx--;
}
return * rcast( Code*, current);
}
inline
bool AST::has_entries()
{
return NumEntries > 0;
}
inline
char const* AST::type_str()
{
return ECode::to_str( Type );
}
inline
AST::operator Code()
{
return { this };
}
inline
Code& Code::operator ++()
{
if ( ast )
ast = ast->Next;
return *this;
}
inline
void CodeClass::add_interface( CodeType type )
{
CodeType possible_slot = ast->ParentType;
if ( possible_slot.ast )
{
// Were adding an interface to parent type, so we need to make sure the parent type is public.
ast->ParentAccess = AccessSpec::Public;
// If your planning on adding a proper parent,
// then you'll need to move this over to ParentType->next and update ParentAccess accordingly.
}
while ( possible_slot.ast != nullptr )
{
possible_slot.ast = (AST_Type*) possible_slot->Next.ast;
}
possible_slot.ast = type.ast;
}
inline
void CodeParam::append( CodeParam other )
{
AST* self = (AST*) ast;
AST* entry = (AST*) other.ast;
if ( entry->Parent )
entry = entry->duplicate();
entry->Parent = self;
if ( self->Last == nullptr )
{
self->Last = entry;
self->Next = entry;
self->NumEntries++;
return;
}
self->Last->Next = entry;
self->Last = entry;
self->NumEntries++;
}
inline
CodeParam CodeParam::get( s32 idx )
{
CodeParam param = *this;
do
{
if ( ! ++ param )
return { nullptr };
return { (AST_Param*) param.raw()->Next };
}
while ( --idx );
return { nullptr };
}
inline
bool CodeParam::has_entries()
{
return ast->NumEntries > 0;
}
inline
CodeParam& CodeParam::operator ++()
{
ast = ast->Next.ast;
return * this;
}
inline
void CodeStruct::add_interface( CodeType type )
{
CodeType possible_slot = ast->ParentType;
if ( possible_slot.ast )
{
// Were adding an interface to parent type, so we need to make sure the parent type is public.
ast->ParentAccess = AccessSpec::Public;
// If your planning on adding a proper parent,
// then you'll need to move this over to ParentType->next and update ParentAccess accordingly.
}
while ( possible_slot.ast != nullptr )
{
possible_slot.ast = (AST_Type*) possible_slot->Next.ast;
}
possible_slot.ast = type.ast;
}
inline
CodeBody def_body( CodeT type )
{
switch ( type )
{
using namespace ECode;
case Class_Body:
case Enum_Body:
case Export_Body:
case Extern_Linkage:
case Function_Body:
case Global_Body:
case Namespace_Body:
case Struct_Body:
case Union_Body:
break;
default:
log_failure( "def_body: Invalid type %s", (char const*)ECode::to_str(type) );
return (CodeBody)Code::Invalid;
}
Code
result = make_code();
result->Type = type;
return (CodeBody)result;
}
inline
StrC token_fmt_impl( sw num, ... )
{
local_persist thread_local
char buf[GEN_PRINTF_MAXLEN] = { 0 };
mem_set( buf, 0, GEN_PRINTF_MAXLEN );
va_list va;
va_start(va, num );
sw result = token_fmt_va(buf, GEN_PRINTF_MAXLEN, num, va);
va_end(va);
return { result, buf };
}