mirror of
https://github.com/Ed94/gencpp.git
synced 2024-12-22 15:54:45 -08:00
Ed_
2e5e31ed3b
Mostly just cleanup and renaming of certain stuff (mostly in dependencies). * Changed uw and sw to usize and ssize. * Removed zpl_cast usage throughout dependencies * No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE * header_start.hpp renamed to platform.hpp for depdendencies header.
572 lines
15 KiB
C++
572 lines
15 KiB
C++
#ifdef GEN_INTELLISENSE_DIRECTIVES
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# pragma once
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# include "debug.hpp"
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#endif
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#pragma region Memory
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#define kilobytes( x ) ( ( x ) * ( s64 )( 1024 ) )
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#define megabytes( x ) ( kilobytes( x ) * ( s64 )( 1024 ) )
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#define gigabytes( x ) ( megabytes( x ) * ( s64 )( 1024 ) )
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#define terabytes( x ) ( gigabytes( x ) * ( s64 )( 1024 ) )
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#define GEN__ONES ( scast( GEN_NS usize, - 1) / GEN_U8_MAX )
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#define GEN__HIGHS ( GEN__ONES * ( GEN_U8_MAX / 2 + 1 ) )
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#define GEN__HAS_ZERO( x ) ( ( ( x ) - GEN__ONES ) & ~( x ) & GEN__HIGHS )
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template< class Type >
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void swap( Type& a, Type& b )
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{
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Type tmp = a;
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a = b;
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b = tmp;
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}
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//! Checks if value is power of 2.
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b32 is_power_of_two( ssize x );
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//! Aligns address to specified alignment.
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void* align_forward( void* ptr, ssize alignment );
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//! Aligns value to a specified alignment.
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s64 align_forward_i64( s64 value, ssize alignment );
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//! Moves pointer forward by bytes.
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void* pointer_add( void* ptr, ssize bytes );
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//! Moves pointer forward by bytes.
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void const* pointer_add_const( void const* ptr, ssize bytes );
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//! Calculates difference between two addresses.
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ssize pointer_diff( void const* begin, void const* end );
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//! Copy non-overlapping memory from source to destination.
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void* mem_copy( void* dest, void const* source, ssize size );
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//! Search for a constant value within the size limit at memory location.
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void const* mem_find( void const* data, u8 byte_value, ssize size );
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//! Copy memory from source to destination.
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void* mem_move( void* dest, void const* source, ssize size );
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//! Set constant value at memory location with specified size.
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void* mem_set( void* data, u8 byte_value, ssize size );
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//! @param ptr Memory location to clear up.
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//! @param size The size to clear up with.
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void zero_size( void* ptr, ssize size );
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//! Clears up an item.
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#define zero_item( t ) zero_size( ( t ), size_of( *( t ) ) ) // NOTE: Pass pointer of struct
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//! Clears up an array.
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#define zero_array( a, count ) zero_size( ( a ), size_of( *( a ) ) * count )
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enum AllocType : u8
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{
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EAllocation_ALLOC,
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EAllocation_FREE,
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EAllocation_FREE_ALL,
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EAllocation_RESIZE,
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};
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using AllocatorProc = void* ( void* allocator_data, AllocType type
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, ssize size, ssize alignment
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, void* old_memory, ssize old_size
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, u64 flags );
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struct AllocatorInfo
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{
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AllocatorProc* Proc;
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void* Data;
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};
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enum AllocFlag
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{
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ALLOCATOR_FLAG_CLEAR_TO_ZERO = bit( 0 ),
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};
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#ifndef GEN_DEFAULT_MEMORY_ALIGNMENT
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# define GEN_DEFAULT_MEMORY_ALIGNMENT ( 2 * size_of( void* ) )
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#endif
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#ifndef GEN_DEFAULT_ALLOCATOR_FLAGS
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# define GEN_DEFAULT_ALLOCATOR_FLAGS ( ALLOCATOR_FLAG_CLEAR_TO_ZERO )
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#endif
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//! Allocate memory with default alignment.
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void* alloc( AllocatorInfo a, ssize size );
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//! Allocate memory with specified alignment.
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void* alloc_align( AllocatorInfo a, ssize size, ssize alignment );
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//! Free allocated memory.
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void free( AllocatorInfo a, void* ptr );
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//! Free all memory allocated by an allocator.
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void free_all( AllocatorInfo a );
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//! Resize an allocated memory.
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void* resize( AllocatorInfo a, void* ptr, ssize old_size, ssize new_size );
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//! Resize an allocated memory with specified alignment.
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void* resize_align( AllocatorInfo a, void* ptr, ssize old_size, ssize new_size, ssize alignment );
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//! Allocate memory for an item.
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#define alloc_item( allocator_, Type ) ( Type* )alloc( allocator_, size_of( Type ) )
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//! Allocate memory for an array of items.
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#define alloc_array( allocator_, Type, count ) ( Type* )alloc( allocator_, size_of( Type ) * ( count ) )
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/* heap memory analysis tools */
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/* define GEN_HEAP_ANALYSIS to enable this feature */
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/* call zpl_heap_stats_init at the beginning of the entry point */
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/* you can call zpl_heap_stats_check near the end of the execution to validate any possible leaks */
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void heap_stats_init( void );
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ssize heap_stats_used_memory( void );
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ssize heap_stats_alloc_count( void );
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void heap_stats_check( void );
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//! Allocate/Resize memory using default options.
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//! Use this if you don't need a "fancy" resize allocation
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void* default_resize_align( AllocatorInfo a, void* ptr, ssize old_size, ssize new_size, ssize alignment );
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void* heap_allocator_proc( void* allocator_data, AllocType type, ssize size, ssize alignment, void* old_memory, ssize old_size, u64 flags );
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//! The heap allocator backed by operating system's memory manager.
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constexpr AllocatorInfo heap( void ) { return { heap_allocator_proc, nullptr }; }
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//! Helper to allocate memory using heap allocator.
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#define malloc( sz ) alloc( heap(), sz )
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//! Helper to free memory allocated by heap allocator.
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#define mfree( ptr ) free( heap(), ptr )
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struct VirtualMemory
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{
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void* data;
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ssize size;
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};
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//! Initialize virtual memory from existing data.
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VirtualMemory vm_from_memory( void* data, ssize size );
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//! Allocate virtual memory at address with size.
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//! @param addr The starting address of the region to reserve. If NULL, it lets operating system to decide where to allocate it.
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//! @param size The size to serve.
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VirtualMemory vm_alloc( void* addr, ssize size );
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//! Release the virtual memory.
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b32 vm_free( VirtualMemory vm );
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//! Trim virtual memory.
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VirtualMemory vm_trim( VirtualMemory vm, ssize lead_size, ssize size );
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//! Purge virtual memory.
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b32 gen_vm_purge( VirtualMemory vm );
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//! Retrieve VM's page size and alignment.
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ssize gen_virtual_memory_page_size( ssize* alignment_out );
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struct Arena
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{
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static
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void* allocator_proc( void* allocator_data, AllocType type, ssize size, ssize alignment, void* old_memory, ssize old_size, u64 flags );
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static
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Arena init_from_memory( void* start, ssize size )
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{
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return
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{
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{ nullptr, nullptr },
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start,
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size,
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0,
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0
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};
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}
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static
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Arena init_from_allocator( AllocatorInfo backing, ssize size )
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{
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Arena result =
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{
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backing,
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alloc( backing, size),
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size,
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0,
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0
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};
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return result;
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}
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static
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Arena init_sub( Arena& parent, ssize size )
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{
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return init_from_allocator( parent.Backing, size );
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}
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ssize alignment_of( ssize alignment )
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{
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ssize alignment_offset, result_pointer, mask;
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GEN_ASSERT( is_power_of_two( alignment ) );
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alignment_offset = 0;
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result_pointer = (ssize) PhysicalStart + TotalUsed;
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mask = alignment - 1;
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if ( result_pointer & mask )
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alignment_offset = alignment - ( result_pointer & mask );
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return alignment_offset;
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}
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// This id is defined by Unreal for asserts
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#pragma push_macro("check")
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#undef check
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void check()
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{
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GEN_ASSERT( TempCount == 0 );
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}
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#pragma pop_macro("check")
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void free()
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{
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if ( Backing.Proc )
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{
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gen::free( Backing, PhysicalStart );
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PhysicalStart = nullptr;
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}
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}
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ssize size_remaining( ssize alignment )
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{
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ssize result = TotalSize - ( TotalUsed + alignment_of( alignment ) );
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return result;
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}
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AllocatorInfo Backing;
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void* PhysicalStart;
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ssize TotalSize;
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ssize TotalUsed;
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ssize TempCount;
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operator AllocatorInfo()
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{
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return { allocator_proc, this };
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}
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};
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// Just a wrapper around using an arena with memory associated with its scope instead of from an allocator.
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// Used for static segment or stack allocations.
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template< s32 Size >
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struct FixedArena
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{
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static
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FixedArena init()
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{
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FixedArena result = { Arena::init_from_memory( result.memory, Size ), {0} };
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return result;
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}
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ssize size_remaining( ssize alignment )
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{
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return arena.size_remaining( alignment );
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}
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operator AllocatorInfo()
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{
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return { Arena::allocator_proc, &arena };
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}
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Arena arena;
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char memory[ Size ];
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};
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using Arena_1KB = FixedArena< kilobytes( 1 ) >;
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using Arena_4KB = FixedArena< kilobytes( 4 ) >;
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using Arena_8KB = FixedArena< kilobytes( 8 ) >;
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using Arena_16KB = FixedArena< kilobytes( 16 ) >;
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using Arena_32KB = FixedArena< kilobytes( 32 ) >;
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using Arena_64KB = FixedArena< kilobytes( 64 ) >;
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using Arena_128KB = FixedArena< kilobytes( 128 ) >;
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using Arena_256KB = FixedArena< kilobytes( 256 ) >;
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using Arena_512KB = FixedArena< kilobytes( 512 ) >;
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using Arena_1MB = FixedArena< megabytes( 1 ) >;
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using Arena_2MB = FixedArena< megabytes( 2 ) >;
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using Arena_4MB = FixedArena< megabytes( 4 ) >;
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struct Pool
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{
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static
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void* allocator_proc( void* allocator_data, AllocType type, ssize size, ssize alignment, void* old_memory, ssize old_size, u64 flags );
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static
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Pool init( AllocatorInfo backing, ssize num_blocks, ssize block_size )
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{
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return init_align( backing, num_blocks, block_size, GEN_DEFAULT_MEMORY_ALIGNMENT );
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}
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static
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Pool init_align( AllocatorInfo backing, ssize num_blocks, ssize block_size, ssize block_align );
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void clear();
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void free()
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{
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if ( Backing.Proc )
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{
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gen::free( Backing, PhysicalStart );
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}
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}
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AllocatorInfo Backing;
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void* PhysicalStart;
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void* FreeList;
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ssize BlockSize;
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ssize BlockAlign;
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ssize TotalSize;
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ssize NumBlocks;
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operator AllocatorInfo()
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{
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return { allocator_proc, this };
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}
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};
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inline
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b32 is_power_of_two( ssize x ) {
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if ( x <= 0 )
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return false;
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return ! ( x & ( x - 1 ) );
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}
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inline
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mem_ptr align_forward( void* ptr, ssize alignment )
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{
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GEN_ASSERT( is_power_of_two( alignment ) );
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uptr p = to_uptr(ptr);
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uptr forward = (p + ( alignment - 1 ) ) & ~( alignment - 1 );
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return to_mem_ptr(forward);
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}
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inline s64 align_forward_i64( s64 value, ssize alignment ) { return value + ( alignment - value % alignment ) % alignment; }
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inline void* pointer_add ( void* ptr, ssize bytes ) { return rcast(void*, rcast( u8*, ptr) + bytes ); }
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inline void const* pointer_add_const( void const* ptr, ssize bytes ) { return rcast(void const*, rcast( u8 const*, ptr) + bytes ); }
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inline sptr pointer_diff( mem_ptr_const begin, mem_ptr_const end ) {
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return scast( ssize, rcast( u8 const*, end) - rcast(u8 const*, begin) );
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}
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inline
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void* mem_move( void* destination, void const* source, ssize byte_count )
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{
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if ( destination == NULL )
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{
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return NULL;
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}
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u8* dest_ptr = rcast( u8*, destination);
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u8 const* src_ptr = rcast( u8 const*, source);
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if ( dest_ptr == src_ptr )
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return dest_ptr;
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if ( src_ptr + byte_count <= dest_ptr || dest_ptr + byte_count <= src_ptr ) // NOTE: Non-overlapping
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return mem_copy( dest_ptr, src_ptr, byte_count );
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if ( dest_ptr < src_ptr )
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{
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if ( to_uptr(src_ptr) % size_of( ssize ) == to_uptr(dest_ptr) % size_of( ssize ) )
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{
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while ( pcast( uptr, dest_ptr) % size_of( ssize ) )
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{
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if ( ! byte_count-- )
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return destination;
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*dest_ptr++ = *src_ptr++;
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}
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while ( byte_count >= size_of( ssize ) )
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{
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* rcast(ssize*, dest_ptr) = * rcast(ssize const*, src_ptr);
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byte_count -= size_of( ssize );
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dest_ptr += size_of( ssize );
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src_ptr += size_of( ssize );
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}
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}
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for ( ; byte_count; byte_count-- )
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*dest_ptr++ = *src_ptr++;
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}
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else
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{
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if ( ( to_uptr(src_ptr) % size_of( ssize ) ) == ( to_uptr(dest_ptr) % size_of( ssize ) ) )
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{
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while ( to_uptr( dest_ptr + byte_count ) % size_of( ssize ) )
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{
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if ( ! byte_count-- )
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return destination;
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dest_ptr[ byte_count ] = src_ptr[ byte_count ];
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}
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while ( byte_count >= size_of( ssize ) )
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{
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byte_count -= size_of( ssize );
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* rcast(ssize*, dest_ptr + byte_count ) = * rcast( ssize const*, src_ptr + byte_count );
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}
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}
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while ( byte_count )
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byte_count--, dest_ptr[ byte_count ] = src_ptr[ byte_count ];
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}
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return destination;
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}
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inline
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void* mem_set( void* destination, u8 fill_byte, ssize byte_count )
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{
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if ( destination == NULL )
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{
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return NULL;
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}
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ssize align_offset;
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u8* dest_ptr = rcast( u8*, destination);
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u32 fill_word = ( ( u32 )-1 ) / 255 * fill_byte;
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if ( byte_count == 0 )
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return destination;
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dest_ptr[ 0 ] = dest_ptr[ byte_count - 1 ] = fill_byte;
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if ( byte_count < 3 )
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return destination;
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dest_ptr[ 1 ] = dest_ptr[ byte_count - 2 ] = fill_byte;
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dest_ptr[ 2 ] = dest_ptr[ byte_count - 3 ] = fill_byte;
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if ( byte_count < 7 )
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return destination;
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dest_ptr[ 3 ] = dest_ptr[ byte_count - 4 ] = fill_byte;
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if ( byte_count < 9 )
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return destination;
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align_offset = -to_sptr( dest_ptr ) & 3;
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dest_ptr += align_offset;
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byte_count -= align_offset;
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byte_count &= -4;
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* rcast( u32*, ( dest_ptr + 0 ) ) = fill_word;
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* rcast( u32*, ( dest_ptr + byte_count - 4 ) ) = fill_word;
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if ( byte_count < 9 )
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return destination;
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* rcast( u32*, dest_ptr + 4 ) = fill_word;
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* rcast( u32*, dest_ptr + 8 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 12 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 8 ) = fill_word;
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if ( byte_count < 25 )
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return destination;
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* rcast( u32*, dest_ptr + 12 ) = fill_word;
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* rcast( u32*, dest_ptr + 16 ) = fill_word;
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* rcast( u32*, dest_ptr + 20 ) = fill_word;
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* rcast( u32*, dest_ptr + 24 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 28 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 24 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 20 ) = fill_word;
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* rcast( u32*, dest_ptr + byte_count - 16 ) = fill_word;
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align_offset = 24 + to_uptr( dest_ptr ) & 4;
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dest_ptr += align_offset;
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byte_count -= align_offset;
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{
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u64 fill_doubleword = ( scast( u64, fill_word) << 32 ) | fill_word;
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while ( byte_count > 31 )
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{
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* rcast( u64*, dest_ptr + 0 ) = fill_doubleword;
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* rcast( u64*, dest_ptr + 8 ) = fill_doubleword;
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* rcast( u64*, dest_ptr + 16 ) = fill_doubleword;
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* rcast( u64*, dest_ptr + 24 ) = fill_doubleword;
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byte_count -= 32;
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dest_ptr += 32;
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}
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}
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return destination;
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}
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inline
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void* alloc_align( AllocatorInfo a, ssize size, ssize alignment ) {
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return a.Proc( a.Data, EAllocation_ALLOC, size, alignment, nullptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
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}
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inline
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void* alloc( AllocatorInfo a, ssize size ) {
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return alloc_align( a, size, GEN_DEFAULT_MEMORY_ALIGNMENT );
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}
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inline
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void free( AllocatorInfo a, void* ptr ) {
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if ( ptr != nullptr )
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a.Proc( a.Data, EAllocation_FREE, 0, 0, ptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
|
|
}
|
|
|
|
inline
|
|
void free_all( AllocatorInfo a ) {
|
|
a.Proc( a.Data, EAllocation_FREE_ALL, 0, 0, nullptr, 0, GEN_DEFAULT_ALLOCATOR_FLAGS );
|
|
}
|
|
|
|
inline
|
|
void* resize( AllocatorInfo a, void* ptr, ssize old_size, ssize new_size ) {
|
|
return resize_align( a, ptr, old_size, new_size, GEN_DEFAULT_MEMORY_ALIGNMENT );
|
|
}
|
|
|
|
inline
|
|
void* resize_align( AllocatorInfo a, void* ptr, ssize old_size, ssize new_size, ssize alignment ) {
|
|
return a.Proc( a.Data, EAllocation_RESIZE, new_size, alignment, ptr, old_size, GEN_DEFAULT_ALLOCATOR_FLAGS );
|
|
}
|
|
|
|
inline
|
|
void* default_resize_align( AllocatorInfo a, void* old_memory, ssize old_size, ssize new_size, ssize alignment )
|
|
{
|
|
if ( ! old_memory )
|
|
return alloc_align( a, new_size, alignment );
|
|
|
|
if ( new_size == 0 )
|
|
{
|
|
free( a, old_memory );
|
|
return nullptr;
|
|
}
|
|
|
|
if ( new_size < old_size )
|
|
new_size = old_size;
|
|
|
|
if ( old_size == new_size )
|
|
{
|
|
return old_memory;
|
|
}
|
|
else
|
|
{
|
|
void* new_memory = alloc_align( a, new_size, alignment );
|
|
if ( ! new_memory )
|
|
return nullptr;
|
|
|
|
mem_move( new_memory, old_memory, min( new_size, old_size ) );
|
|
free( a, old_memory );
|
|
return new_memory;
|
|
}
|
|
}
|
|
|
|
inline
|
|
void zero_size( void* ptr, ssize size ) {
|
|
mem_set( ptr, 0, size );
|
|
}
|
|
|
|
#pragma endregion Memory
|