gencpp/project/auxillary/vis_ast/dependencies/raylib/include/config.h

263 lines
15 KiB
C

/**********************************************************************************************
*
* raylib configuration flags
*
* This file defines all the configuration flags for the different raylib modules
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RL_CONFIG_H
#define RL_CONFIG_H
//------------------------------------------------------------------------------------
// Module selection - Some modules could be avoided
// Mandatory modules: rcore, RLGL_, utils
//------------------------------------------------------------------------------------
#define RL_SUPPORT_MODULE_RSHAPES 1
#define RL_SUPPORT_MODULE_RTEXTURES 1
#define RL_SUPPORT_MODULE_RTEXT 1 // WARNING: It requires RL_SUPPORT_MODULE_RTEXTURES to load sprite font textures
#define RL_SUPPORT_MODULE_RMODELS 1
#define RL_SUPPORT_MODULE_RAUDIO 1
//------------------------------------------------------------------------------------
// Module: rcore - Configuration Flags
//------------------------------------------------------------------------------------
// RL_Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define RL_SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
#define RL_SUPPORT_GESTURES_SYSTEM 1
// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64
#define SUPPORT_RPRAND_GENERATOR 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define RL_SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection.
#define RL_SUPPORT_SSH_KEYBOARD_RPI 1
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
#define RL_SUPPORT_WINMM_HIGHRES_TIMER 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
#define RL_SUPPORT_PARTIALBUSY_WAIT_LOOP 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define RL_SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
#define RL_SUPPORT_GIF_RECORDING 1
// Support RL_CompressData() and RL_DecompressData() functions
#define RL_SUPPORT_COMPRESSION_API 1
// Support automatic generated events, loading and recording of those events when required
#define RL_SUPPORT_AUTOMATION_EVENTS 1
// Support custom frame control, only for advance users
// By default RL_EndDrawing() does this job: draws everything + RL_SwapScreenBuffer() + manage frame timing + RL_PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// rcore: Configuration values
//------------------------------------------------------------------------------------
#define RL_MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define RL_MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#define RL_MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
#define RL_MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
#define RL_MAX_GAMEPADS 4 // Maximum number of gamepads supported
#define RL_MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
#define RL_MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define RL_MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#define RL_MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define RL_MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
#define RL_MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
#define RL_MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
//------------------------------------------------------------------------------------
// Module: RLGL_ - Configuration values
//------------------------------------------------------------------------------------
// Enable OpenGL Debug Context (only available on OpenGL 4.3)
//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
// Show OpenGL extensions and capabilities detailed logs on init
//#define RLGL_SHOW_GL_DETAILS_INFO 1
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (RL_SetShaderValueTexture())
#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal RL_Matrix stack
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute names to set location points
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
//------------------------------------------------------------------------------------
// Module: rshapes - Configuration Flags
//------------------------------------------------------------------------------------
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define RL_SUPPORT_QUADS_DRAW_MODE 1
// rshapes: Configuration values
//------------------------------------------------------------------------------------
#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segments subdivisions
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
// Selecte desired fileformats to be supported for image data loading
#define RL_SUPPORT_FILEFORMAT_PNG 1
//#define RL_SUPPORT_FILEFORMAT_BMP 1
//#define RL_SUPPORT_FILEFORMAT_TGA 1
//#define RL_SUPPORT_FILEFORMAT_JPG 1
#define RL_SUPPORT_FILEFORMAT_GIF 1
#define RL_SUPPORT_FILEFORMAT_QOI 1
//#define RL_SUPPORT_FILEFORMAT_PSD 1
#define RL_SUPPORT_FILEFORMAT_DDS 1
//#define RL_SUPPORT_FILEFORMAT_HDR 1
//#define RL_SUPPORT_FILEFORMAT_PIC 1
//#define RL_SUPPORT_FILEFORMAT_KTX 1
//#define RL_SUPPORT_FILEFORMAT_ASTC 1
//#define RL_SUPPORT_FILEFORMAT_PKM 1
//#define RL_SUPPORT_FILEFORMAT_PVR 1
//#define RL_SUPPORT_FILEFORMAT_SVG 1
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
#define RL_SUPPORT_IMAGE_EXPORT 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define RL_SUPPORT_IMAGE_GENERATION 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: RL_ImageFormat(), RL_ImageCrop(), RL_ImageToPOT()
#define RL_SUPPORT_IMAGE_MANIPULATION 1
//------------------------------------------------------------------------------------
// Module: rtext - Configuration Flags
//------------------------------------------------------------------------------------
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define RL_SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define RL_SUPPORT_FILEFORMAT_FNT 1
#define RL_SUPPORT_FILEFORMAT_TTF 1
// Support text management functions
// If not defined, still some functions are supported: RL_TextLength(), RL_TextFormat()
#define RL_SUPPORT_TEXT_MANIPULATION 1
// On font atlas image generation [RL_GenImageFontAtlas()], add a 3x3 pixels white rectangle
// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow
// drawing text and shapes with a single draw call [RL_SetShapesTexture()].
#define RL_SUPPORT_FONT_ATLAS_WHITE_REC 1
// rtext: Configuration values
//------------------------------------------------------------------------------------
#define RL_MAX_TEXT_BUFFER_LENGTH 1024 // RL_Size of internal static buffers used on some functions:
// RL_TextFormat(), RL_TextSubtext(), RL_TextToUpper(), RL_TextToLower(), RL_TextToPascal(), TextSplit()
#define RL_MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
//------------------------------------------------------------------------------------
// Module: rmodels - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
#define RL_SUPPORT_FILEFORMAT_OBJ 1
#define RL_SUPPORT_FILEFORMAT_MTL 1
#define RL_SUPPORT_FILEFORMAT_IQM 1
#define RL_SUPPORT_FILEFORMAT_GLTF 1
#define RL_SUPPORT_FILEFORMAT_VOX 1
#define RL_SUPPORT_FILEFORMAT_M3D 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define RL_SUPPORT_MESH_GENERATION 1
// rmodels: Configuration values
//------------------------------------------------------------------------------------
#define RL_MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define RL_MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
//------------------------------------------------------------------------------------
// Module: raudio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
#define RL_SUPPORT_FILEFORMAT_WAV 1
#define RL_SUPPORT_FILEFORMAT_OGG 1
#define RL_SUPPORT_FILEFORMAT_MP3 1
#define RL_SUPPORT_FILEFORMAT_QOA 1
//#define RL_SUPPORT_FILEFORMAT_FLAC 1
#define RL_SUPPORT_FILEFORMAT_XM 1
#define RL_SUPPORT_FILEFORMAT_MOD 1
// raudio: Configuration values
//------------------------------------------------------------------------------------
#define RL_AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
#define RL_AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#define RL_AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
#define RL_MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
// Standard file io library (stdio.h) included
#define RL_SUPPORT_STANDARD_FILEIO 1
// Show RL_TRACELOG() output messages
// NOTE: By default RL_LOG_DEBUG traces not shown
#define RL_SUPPORT_TRACELOG 1
//#define RL_SUPPORT_TRACELOG_DEBUG 1
// utils: Configuration values
//------------------------------------------------------------------------------------
#define RL_MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#endif // RL_CONFIG_H
#if defined(__cplusplus)
#define RL_NS_BEGIN namespace raylib {
#define RL_NS_END }
#else
#define RL_NS_BEGIN
#define RL_NS_END
#endif