gencpp/project/components/interface.cpp
Ed_ b8e1aa6eb7 WIP : Fixes and other changes
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
2024-10-25 01:04:17 -04:00

466 lines
12 KiB
C++

#ifdef GEN_INTELLISENSE_DIRECTIVES
#pragma once
#include "code_serialization.cpp"
#endif
namespace parser {
internal void init();
internal void deinit();
}
internal
void* Global_Allocator_Proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags )
{
Arena* last = & Global_AllocatorBuckets.back();
switch ( type )
{
case EAllocation_ALLOC:
{
if ( ( last->TotalUsed + size ) > last->TotalSize )
{
Arena bucket = Arena::init_from_allocator( heap(), Global_BucketSize );
if ( bucket.PhysicalStart == nullptr )
GEN_FATAL( "Failed to create bucket for Global_AllocatorBuckets");
if ( ! Global_AllocatorBuckets.append( bucket ) )
GEN_FATAL( "Failed to append bucket to Global_AllocatorBuckets");
last = & Global_AllocatorBuckets.back();
}
return alloc_align( * last, size, alignment );
}
case EAllocation_FREE:
{
// Doesn't recycle.
}
break;
case EAllocation_FREE_ALL:
{
// Memory::cleanup instead.
}
break;
case EAllocation_RESIZE:
{
if ( last->TotalUsed + size > last->TotalSize )
{
Arena bucket = Arena::init_from_allocator( heap(), Global_BucketSize );
if ( bucket.PhysicalStart == nullptr )
GEN_FATAL( "Failed to create bucket for Global_AllocatorBuckets");
if ( ! Global_AllocatorBuckets.append( bucket ) )
GEN_FATAL( "Failed to append bucket to Global_AllocatorBuckets");
last = & Global_AllocatorBuckets.back();
}
void* result = alloc_align( last->Backing, size, alignment );
if ( result != nullptr && old_memory != nullptr )
{
mem_copy( result, old_memory, old_size );
}
return result;
}
}
return nullptr;
}
internal
void define_constants()
{
Code::Global = make_code();
Code::Global->Name = get_cached_string( txt("Global Code") );
Code::Global->Content = Code::Global->Name;
Code::Invalid = make_code();
Code::Invalid.set_global();
t_empty = (CodeType) make_code();
t_empty->Type = ECode::Typename;
t_empty->Name = get_cached_string( txt("") );
t_empty.set_global();
access_private = make_code();
access_private->Type = ECode::Access_Private;
access_private->Name = get_cached_string( txt("private:\n") );
access_private.set_global();
access_protected = make_code();
access_protected->Type = ECode::Access_Protected;
access_protected->Name = get_cached_string( txt("protected:\n") );
access_protected.set_global();
access_public = make_code();
access_public->Type = ECode::Access_Public;
access_public->Name = get_cached_string( txt("public:\n") );
access_public.set_global();
attrib_api_export = def_attributes( code(GEN_API_Export_Code));
attrib_api_export.set_global();
attrib_api_import = def_attributes( code(GEN_API_Import_Code));
attrib_api_import.set_global();
module_global_fragment = make_code();
module_global_fragment->Type = ECode::Untyped;
module_global_fragment->Name = get_cached_string( txt("module;") );
module_global_fragment->Content = module_global_fragment->Name;
module_global_fragment.set_global();
module_private_fragment = make_code();
module_private_fragment->Type = ECode::Untyped;
module_private_fragment->Name = get_cached_string( txt("module : private;") );
module_private_fragment->Content = module_private_fragment->Name;
module_private_fragment.set_global();
fmt_newline = make_code();
fmt_newline->Type = ECode::NewLine;
fmt_newline.set_global();
pragma_once = (CodePragma) make_code();
pragma_once->Type = ECode::Preprocess_Pragma;
pragma_once->Name = get_cached_string( txt("once") );
pragma_once->Content = pragma_once->Name;
pragma_once.set_global();
param_varadic = (CodeType) make_code();
param_varadic->Type = ECode::Parameters;
param_varadic->Name = get_cached_string( txt("...") );
param_varadic->ValueType = t_empty;
param_varadic.set_global();
preprocess_else = (CodePreprocessCond) make_code();
preprocess_else->Type = ECode::Preprocess_Else;
preprocess_else.set_global();
preprocess_endif = (CodePreprocessCond) make_code();
preprocess_endif->Type = ECode::Preprocess_EndIf;
preprocess_endif.set_global();
# define def_constant_code_type( Type_ ) \
t_##Type_ = def_type( name(Type_) ); \
t_##Type_.set_global();
def_constant_code_type( auto );
def_constant_code_type( void );
def_constant_code_type( int );
def_constant_code_type( bool );
def_constant_code_type( char );
def_constant_code_type( wchar_t );
def_constant_code_type( class );
def_constant_code_type( typename );
#ifdef GEN_DEFINE_LIBRARY_CODE_CONSTANTS
t_b32 = def_type( name(b32) );
def_constant_code_type( s8 );
def_constant_code_type( s16 );
def_constant_code_type( s32 );
def_constant_code_type( s64 );
def_constant_code_type( u8 );
def_constant_code_type( u16 );
def_constant_code_type( u32 );
def_constant_code_type( u64 );
def_constant_code_type( sw );
def_constant_code_type( uw );
def_constant_code_type( f32 );
def_constant_code_type( f64 );
#endif
# undef def_constant_code_type
# define def_constant_spec( Type_, ... ) \
spec_##Type_ = def_specifiers( num_args(__VA_ARGS__), __VA_ARGS__); \
spec_##Type_.set_global();
# pragma push_macro("forceinline")
# pragma push_macro("global")
# pragma push_macro("internal")
# pragma push_macro("local_persist")
# pragma push_macro("neverinline")
# undef forceinline
# undef global
# undef internal
# undef local_persist
# undef neverinline
def_constant_spec( const, ESpecifier::Const );
def_constant_spec( consteval, ESpecifier::Consteval );
def_constant_spec( constexpr, ESpecifier::Constexpr );
def_constant_spec( constinit, ESpecifier::Constinit );
def_constant_spec( extern_linkage, ESpecifier::External_Linkage );
def_constant_spec( final, ESpecifier::Final );
def_constant_spec( forceinline, ESpecifier::ForceInline );
def_constant_spec( global, ESpecifier::Global );
def_constant_spec( inline, ESpecifier::Inline );
def_constant_spec( internal_linkage, ESpecifier::Internal_Linkage );
def_constant_spec( local_persist, ESpecifier::Local_Persist );
def_constant_spec( mutable, ESpecifier::Mutable );
def_constant_spec( neverinline, ESpecifier::NeverInline );
def_constant_spec( noexcept, ESpecifier::NoExceptions );
def_constant_spec( override, ESpecifier::Override );
def_constant_spec( ptr, ESpecifier::Ptr );
def_constant_spec( pure, ESpecifier::Pure )
def_constant_spec( ref, ESpecifier::Ref );
def_constant_spec( register, ESpecifier::Register );
def_constant_spec( rvalue, ESpecifier::RValue );
def_constant_spec( static_member, ESpecifier::Static );
def_constant_spec( thread_local, ESpecifier::Thread_Local );
def_constant_spec( virtual, ESpecifier::Virtual );
def_constant_spec( volatile, ESpecifier::Volatile)
spec_local_persist = def_specifiers( 1, ESpecifier::Local_Persist );
spec_local_persist.set_global();
# pragma pop_macro("forceinline")
# pragma pop_macro("global")
# pragma pop_macro("internal")
# pragma pop_macro("local_persist")
# pragma pop_macro("neverinline")
# undef def_constant_spec
}
void init()
{
// Setup global allocator
{
GlobalAllocator = AllocatorInfo { & Global_Allocator_Proc, nullptr };
Global_AllocatorBuckets = Array<Arena>::init_reserve( heap(), 128 );
if ( Global_AllocatorBuckets == nullptr )
GEN_FATAL( "Failed to reserve memory for Global_AllocatorBuckets");
Arena bucket = Arena::init_from_allocator( heap(), Global_BucketSize );
if ( bucket.PhysicalStart == nullptr )
GEN_FATAL( "Failed to create first bucket for Global_AllocatorBuckets");
Global_AllocatorBuckets.append( bucket );
}
// Setup the arrays
{
CodePools = Array<Pool>::init_reserve( Allocator_DataArrays, InitSize_DataArrays );
if ( CodePools == nullptr )
GEN_FATAL( "gen::init: Failed to initialize the CodePools array" );
StringArenas = Array<Arena>::init_reserve( Allocator_DataArrays, InitSize_DataArrays );
if ( StringArenas == nullptr )
GEN_FATAL( "gen::init: Failed to initialize the StringArenas array" );
}
// Setup the code pool and code entries arena.
{
Pool code_pool = Pool::init( Allocator_CodePool, CodePool_NumBlocks, sizeof(AST) );
if ( code_pool.PhysicalStart == nullptr )
GEN_FATAL( "gen::init: Failed to initialize the code pool" );
CodePools.append( code_pool );
LexArena = Arena::init_from_allocator( Allocator_Lexer, LexAllocator_Size );
Arena string_arena = Arena::init_from_allocator( Allocator_StringArena, SizePer_StringArena );
if ( string_arena.PhysicalStart == nullptr )
GEN_FATAL( "gen::init: Failed to initialize the string arena" );
StringArenas.append( string_arena );
}
// Setup the hash tables
{
StringCache = StringTable::init( Allocator_StringTable );
if ( StringCache.Entries == nullptr )
GEN_FATAL( "gen::init: Failed to initialize the StringCache");
}
// Preprocessor Defines
PreprocessorDefines = Array<StringCached>::init_reserve( GlobalAllocator, kilobytes(1) );
define_constants();
parser::init();
}
void deinit()
{
uw index = 0;
uw left = CodePools.num();
do
{
Pool* code_pool = & CodePools[index];
code_pool->free();
index++;
}
while ( left--, left );
index = 0;
left = StringArenas.num();
do
{
Arena* string_arena = & StringArenas[index];
string_arena->free();
index++;
}
while ( left--, left );
StringCache.destroy();
CodePools.free();
StringArenas.free();
LexArena.free();
PreprocessorDefines.free();
index = 0;
left = Global_AllocatorBuckets.num();
do
{
Arena* bucket = & Global_AllocatorBuckets[ index ];
bucket->free();
index++;
}
while ( left--, left );
Global_AllocatorBuckets.free();
parser::deinit();
}
void reset()
{
s32 index = 0;
s32 left = CodePools.num();
do
{
Pool* code_pool = & CodePools[index];
code_pool->clear();
index++;
}
while ( left--, left );
index = 0;
left = StringArenas.num();
do
{
Arena* string_arena = & StringArenas[index];
string_arena->TotalUsed = 0;;
index++;
}
while ( left--, left );
StringCache.clear();
define_constants();
}
AllocatorInfo get_string_allocator( s32 str_length )
{
Arena* last = & StringArenas.back();
uw size_req = str_length + sizeof(String::Header) + sizeof(char*);
if ( last->TotalUsed + sw(size_req) > last->TotalSize )
{
Arena new_arena = Arena::init_from_allocator( Allocator_StringArena, SizePer_StringArena );
if ( ! StringArenas.append( new_arena ) )
GEN_FATAL( "gen::get_string_allocator: Failed to allocate a new string arena" );
last = & StringArenas.back();
}
return * last;
}
// Will either make or retrive a code string.
StringCached get_cached_string( StrC str )
{
s32 hash_length = str.Len > kilobytes(1) ? kilobytes(1) : str.Len;
u64 key = crc32( str.Ptr, hash_length );
{
StringCached* result = StringCache.get( key );
if ( result )
return * result;
}
String result = String::make( get_string_allocator( str.Len ), str );
StringCache.set( key, result );
return result;
}
// Used internally to retireve a Code object form the CodePool.
Code make_code()
{
Pool* allocator = & CodePools.back();
if ( allocator->FreeList == nullptr )
{
Pool code_pool = Pool::init( Allocator_CodePool, CodePool_NumBlocks, sizeof(AST) );
if ( code_pool.PhysicalStart == nullptr )
GEN_FATAL( "gen::make_code: Failed to allocate a new code pool - CodePool allcoator returned nullptr." );
if ( ! CodePools.append( code_pool ) )
GEN_FATAL( "gen::make_code: Failed to allocate a new code pool - CodePools failed to append new pool." );
allocator = & CodePools.back();
}
Code result { rcast( AST*, alloc( * allocator, sizeof(AST) )) };
mem_set( result.ast, 0, sizeof(AST) );
// result->Type = ECode::Invalid;
// result->Content = { nullptr };
// result->Prev = { nullptr };
// result->Next = { nullptr };
// result->Token = nullptr;
// result->Parent = { nullptr };
// result->Name = { nullptr };
// result->Type = ECode::Invalid;
// result->ModuleFlags = ModuleFlag::Invalid;
// result->NumEntries = 0;
return result;
}
void set_allocator_data_arrays( AllocatorInfo allocator )
{
Allocator_DataArrays = allocator;
}
void set_allocator_code_pool( AllocatorInfo allocator )
{
Allocator_CodePool = allocator;
}
void set_allocator_lexer( AllocatorInfo allocator )
{
Allocator_Lexer = allocator;
}
void set_allocator_string_arena( AllocatorInfo allocator )
{
Allocator_StringArena = allocator;
}
void set_allocator_string_table( AllocatorInfo allocator )
{
Allocator_StringArena = allocator;
}