Commit Graph

10 Commits

Author SHA1 Message Date
Ed_
36260f6edb Updated gencpp with latest fixes used in other projects.
This variant can support parsing some Unreal Engine files!!
2024-04-17 17:40:32 -04:00
Ed_
3dd5482a46 set ContinuationIndentWidth to 4 for clang format. 2023-10-01 20:19:16 -04:00
Ed_
a4f9596d3b Fixes to serialization, reduced Define_CodeType macro
Now the execution code is generated in bootstrap/singleheader gen.
2023-08-06 17:19:57 -04:00
Ed_
5d7dfaf666 Heavy refactor..
Isolating large macros to their own directory (components/temp).
- Plan is to remove them soon with proper generation.

Added additional component files, separating the old data_structures header for a set of ast headers.
Header_end also had its inlines extracted out.
Necessary to complete the macro isolation.

ZPL parser dependencies were removed from the core library along with builder, its now generated in bootstrap as pare of making a gen_builder set of files.

Singleheader will be changed in next few commits to reflect this as well (By making builder deps and components a conditional option).

Tests are most likely all broken for now.
2023-08-03 11:01:43 -04:00
Ed_
b96b0821c1 Fixes towards parsing (getting to line 12575 now of the singleheader. 2023-08-02 12:39:35 -04:00
Ed_
2b63fc27cd Progress toward preprocessor parsing, lexing works, parsing does not. 2023-07-30 18:55:57 -04:00
Ed_
108b16739f bootstrap and singleheader compile and generate. 2023-07-29 12:25:38 -04:00
Ed_
b00c1ae522 ECode, ESpecifier, and ETokType are now all generated.
There is a redundant pattern for generating all three (as expected).

I'll use it to define a general way of doing this sort of behavior.
2023-07-27 02:51:36 -04:00
Ed_
cf65638979 Started to generate the enums from csv (ECode, EOperator, ESpecifier).
- Changed the zpl csv parser to only accept hex values with 0x perfix. it was messing with the add term.
- Small changes to the clang format config.
2023-07-26 14:21:20 -04:00
Ed_
9c81504178 Progress towards bootstrap/singleheader generation
I will most likely need to refactor some of the components & dependencies files to get the desired gneration implementation the way I want.

Specficially I want to be able to eliminate macros I'm using for enums and common patterns for implmeentation of the data structures.

When it comes to the cpp files, I may leave those alone as the macros largely help ith readability.
Replacing those macros is expensive and most likely not worth it.

The macros under consideration with replacing using the library bootstrap are:

* Define_Types
* Define_Operators
* Define_Specifiers
* GEN_Define_Attribute_Tokens
* Define_CodeType
* Using_Code
* Define_TokType
* def_constant_spec ?
* Helper Macros for def_**_body functions ?
  * AST unallowed types case macros?
(The last three I'm unsure about as they work fine, and neeeding the debugger steps there is a rare scenario...)

The enums could be manually generated and have its fields derived from a CSV (which is what genc is currently doing).
This would allow the user to specify custom attribute macros as well with greater ease.

I may maually inline ProcessModuleFlags, as its not even necessary as any specific symbol with a module flag will only use the export value. Import is only used on modules themselves (from what I can tell).

The Parser::lex function could be offloaded to its own file in case the user wants to swap the entire thing out.
(Most likely may want to for various purposes)

The problem with extracting any definitions out of a component file currently is that will lead to splintering that componnet to multiple other components.
This is necessary as the proper scanner is not implemented yet (only a reduimentary scan_file proc is made so far).
2023-07-24 22:19:21 -04:00