work on gettings things compiling again after restructuring

This commit is contained in:
2024-12-10 20:45:00 -05:00
parent 8891657eb1
commit ef78772278
26 changed files with 230 additions and 210 deletions

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@@ -1,5 +1,10 @@
# Format Style Options - Created with Clang Power Tools
---
AttributeMacros: [enum_underlying]
StatementMacros: [GEN_NS_BEGIN, GEN_NS_END, GEN_NS_PARSER_BEGIN, GEN_NS_PARSER_END, GEN_API_C_BEGIN, GEN_API_C_END]
TypenameMacros: [Array, Hashtable]
SkipMacroDefinitionBody: true
AccessModifierOffset: -4
AlignAfterOpenBracket: BlockIndent

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@@ -4,23 +4,10 @@ Generation, testing, and cleanup scripts for the test directory are found here a
## Refactoring
`refactor.ps1` Provides a way to run the [refactor](github.com/Ed94/refactor) program. It uses the `gencpp.refactor` script to complete a mass refactor of all content within the files of the specified within the script.
`refactor.ps1` Provides a way to run the [refactor](github.com/Ed94/refactor) program. It uses the a `.refactor` script (such as [`gencpp.refactor`](../base/gencpp.refactor)) to complete a mass refactor of all content within the files of the specified within the script.
Currently `refactor` only supports naive sort of *find and replace* feature set and will not be able to rename identifiers excluisvely to a specific context (such as only renaming member names of a specific struct, etc).
**Note: The following macros are used with specifiers and token parsing within the library:**
* global
* internal
* local_persist
* forceinline
* neverinline
IF they are changed the following files would need adjustment:
* `./project/enums/ESpecifier.csv`
* `./project/enums/ETokType.csv`
* `./project/helpers/helper.hpp`
Currently `refactor` only supports naive sort of *find and replace* feature set and will not be able to rename identifiers excluisvely to a specific context (such as only renaming member names of a specific struct, etc).
Its main uage is the [c_library generation](../gen_c_library/).
## Build & Run Scripts
@@ -28,13 +15,14 @@ IF they are changed the following files would need adjustment:
Remove any generated content from the repository.
**`build.ps1`**
Build bootstrap, singleheader, or tests. Supports MSVC or clang, release or debug.
Build c_library, segmented, singleheader, unreal. Supports msvc or clang, release or debug.
```
args:
bootstrap
c_library
segemented
singleheader
test
unreal
clang
msvc : By default this project builds with clang, specifying msvc will build with MSVC.
debug
@@ -42,6 +30,6 @@ args:
```
**`package_release.ps1`**
Will build the project as fast as possible, then package the release into a zip file.
Will build the build all, then package the release into a zip file.
*Note: My env is Windows 11 with MSVC 2022 and clang 16.0.6*

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@@ -19,6 +19,7 @@ Push-Location $path_root
$vendor = $null
$release = $null
$verbose = $false
$base = $false
[bool] $segemented = $false
[bool] $singleheader = $false
[bool] $c_library = $false
@@ -35,6 +36,7 @@ if ( $args ) { $args | ForEach-Object {
"verbose" { $verbose = $true }
"release" { $release = $true }
"debug" { $release = $false }
"base" { $base = $true }
"segemented" { $segemented = $true }
"singleheader" { $singleheader = $true }
"c_library" { $c_library = $true }
@@ -67,7 +69,13 @@ else {
$optimize = $true
}
if ( $segmented -eq $false -and $singleheader -eq $false -and $c_library -eq $false -and $unreal -eq $false -and $test -eq $false ) {
$cannot_build = $base -eq $false
$cannot_build = $cannot_build -and $segmented -eq $false
$cannot_build = $cannot_build -and $singleheader -eq $false
$cannot_build = $cannot_build -and $c_library -eq $false
$cannot_build = $cannot_build -and $unreal -eq $false
$cannot_build = $cannot_build -and $test -eq $false
if ( $cannot_build ) {
throw "No build target specified. One must be specified, this script will not assume one"
}
@@ -83,9 +91,9 @@ $path_base = Join-Path $path_root base
$path_c_library = join-Path $path_root gen_c_library
$path_segmented = Join-Path $path_root gen_segmented
$path_singleheader = Join-Path $path_root gen_singleheader
$path_scripts = Join-Path $path_root scripts
$path_unreal = Join-Path $path_root gen_unreal_engine
$path_test = Join-Path $path_root test
$path_scripts = Join-Path $path_root scripts
if ( $base )
{
@@ -115,13 +123,13 @@ if ( $base )
Push-Location $path_project
if ( Test-Path( $executable ) ) {
write-host "`nRunning bootstrap"
write-host "`nRunning base"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
write-host "`nBootstrap completed in $($time_taken.TotalMilliseconds) ms"
write-host "`bbase completed in $($time_taken.TotalMilliseconds) ms"
}
Pop-Location
}
@@ -153,7 +161,7 @@ if ( $segmented )
Push-Location $path_project
if ( Test-Path( $executable ) ) {
write-host "`nRunning bootstrap"
write-host "`nRunning segmented"
$time_taken = Measure-Command { & $executable
| ForEach-Object {
write-host `t $_ -ForegroundColor Green