added execution code type, gutted functions with only char const* for name + more

This commit is contained in:
Edward R. Gonzalez 2023-04-10 00:38:47 -04:00
parent f3b5e90ddc
commit dfa01221d4
6 changed files with 760 additions and 516 deletions

110
Readme.md
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@ -27,6 +27,12 @@ Version 1 will have C and a subset of C++ features available to it.
I will generate with this library a C99 or 11 variant when Version 1 is complete. I will generate with this library a C99 or 11 variant when Version 1 is complete.
A single-header version will also be generated. A single-header version will also be generated.
The size target of this library is to stay under 5000 sloc (data & interface code).
With the dependency code being under 10000 sloc. (Containers, Memory, String handling, Language bloat)
Any dependencies from the zpl library will be exposed manually with using declarations into global scope.
They will be removed when the library is feature complete for version 1 (zero dependencies milestone).
## Usage ## Usage
A metaprogram is built to generate files before the main program is built. We'll term runtime for this program as `gen_time`. The metaprogram's core implementation are within `gen.hpp` and `gen.cpp` in the project directory. A metaprogram is built to generate files before the main program is built. We'll term runtime for this program as `gen_time`. The metaprogram's core implementation are within `gen.hpp` and `gen.cpp` in the project directory.
@ -206,45 +212,52 @@ If in your use case, decide to have exclusive separation or partial separation o
### *WHAT IS NOT PROVIDED* ### *WHAT IS NOT PROVIDED*
* Macro or template generation : This library is to avoid those, adding support for them adds unnecessary complexity. * Macro or template generation : This library is to avoid those, adding support for them adds unnecessary complexity.
If you desire define them outside the gen_time scopes. * Vendor provided dynamic dispatch (virtuals) : Roll your own, this library might roll its own vtable/interface generation helpers in the future.
* Expression validation : Execution expressions are defined using the untyped string API. * RTTI : This is kinda covered with the last point, but just wanted to emphasize.
There is no parse API for validating expressions (possibly will add in the future) * Exceptions : Most fo the
* Modern C++ (STL library) features * Execution statment validation : Execution expressions are defined using the untyped string API.
* Modern C++ RTTI : This is kinda covered with the last point, but just wanted to emphasize.
Exceptions brought in from "Modern C++": Keywords in from "Modern C++":
* consteval * constexpr : Great to store compile-time constants, (easier to garanteed when emitted from gentime)
* constinit * consteval : Technically fine so long as templates are not used. Need to make sure to execute in moderation.
* explicit * constinit : Better than constexpr at doing its job, however, its only c++ 20.
* export * export : Useful if c++ modules ever come around to actually being usable.
* noexcept * import : ^^
* import * module : ^^
* final
* module These features are in as they either are not horrible when used conservatively or are a performance benefit (modules).
* override
* && When it comes to excution statements:
* virtual There is no parse API for validating excution statements (possibly will add in the future, but very limited in what it can do).
This reason there isn't one: thats where the can of worms open for parsing validation.
For most metaprogramming (espcially for c/c++), expression validation is not necessary, it can be done by the compiler for the runtime program.
Most of the time, the critical complex metaprogramming conundrums are actaully producing the frame of abstractions around the expressions.
Thus its not very much a priority to add such a level of complexity to the library when there isn't a high reward or need for it.
To further this point, lets say you do have an error with an execution statment. It will either be caught by the c++ compiler when compiling the target program, or at runtime for the program.
* If its not caught by the compiler, the only downside is the error appers on the generated function. Those with knowledge of how that definition was generated know where to find the code that inlined that expression in that file for that definition.
* If its caught at runtime. The expression will be shown in a stack trace if debug symbols are enabled in the generated function body. Yet again those with knowledge of how that definition was generated know where to find the code that inlined that expression.
In both these cases will get objectively better debug information than you would normally get on most c++ compilers with complex macros or templates.
### The Data & Interface
As mentioned in [Usage](#Usage), the user is provided Code objects by calling the constructor functions to generate them or find existing matches. As mentioned in [Usage](#Usage), the user is provided Code objects by calling the constructor functions to generate them or find existing matches.
The AST is managed by the library, however the user may specificy memory configuration. The AST is managed by the library and provided the user via its interface prodedures.
However, the user may specificy memory configuration.
Notes:
* The allocator definitions used are exposed to the user incase they want to dictate memory usage*
* ASTs are wrapped for the user in a Code struct which essentially a warpper for a AST* type.
* Both AST and Code have member symbols but their data layout is enforced to be POD types.
Data layout of AST struct: Data layout of AST struct:
```cpp ```cpp
AST* Parent; AST* Parent;
string_const Name; CachedString Name;
string_const Comment; CachedString Comment;
union { union {
array(AST*) Entries; array(AST*) Entries;
string_const Content; CachedString Content;
}; };
CodeT Type; CodeT Type;
OperatorT Op; OperatorT Op;
@ -252,12 +265,25 @@ bool Readonly;
u8 _64_Align[23]; u8 _64_Align[23];
``` ```
*`CodeT` is a typedef for `ECode::Type` which has an underlying type of u32* *`CodeT` is a typedef for `ECode::Type` which has an underlying type of `u32`*
*`OperatorT` is a typedef for `EOperator::Type` which has an underlying type of u32.* *`OperatorT` is a typedef for `EOperator::Type` which has an underlying type of `u32`*
ASTs can be set to readonly by calling Code's lock() member function. ASTs can be set to readonly by calling Code's lock() member function.
Adding comments is always available even if the AST is set to readonly. Adding comments is always available even if the AST is set to readonly.
Data Notes:
* The allocator definitions used are exposed to the user incase they want to dictate memory usage
* You'll find the memory handling in `init`, `gen_string_allocator`, `get_cached_string`, `make_code`, and `make_code_entries`.
* ASTs are wrapped for the user in a Code struct which essentially a warpper for a AST* type.
* Both AST and Code have member symbols but their data layout is enforced to be POD types.
* This library treats memory failures as fatal.
* The default setup assumes large definition sets may be provided to bodies so AST::Entires are dynamic arrays.
* They're allocated to arenas currently and are pretty wasteful if they go over their reserve size (its never recycled).
* Most likely will need to implement a dynamic-sized bucket allocation strategy for the entry arrays if memory is getting stressed.
* Otherwise if you are using fixed size entries and your definitions are under 128~512 entries for the body, you may be better of with a fixed-sized array.
* Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
## There are four sets of interfaces for Code AST generation the library provides ## There are four sets of interfaces for Code AST generation the library provides
* Upfront * Upfront
@ -439,14 +465,14 @@ There are three provided interfaces:
Editor and Scanner are disabled by default, use `GEN_FEATURE_EDITOR` and `GEN_FEATURE_SCANNER` to enable them. Editor and Scanner are disabled by default, use `GEN_FEATURE_EDITOR` and `GEN_FEATURE_SCANNER` to enable them.
### Builder is a similar object to the jai language's string_builder. ### Builder is a similar object to the jai language's string_builder
* The purpose of it is to generate a file. * The purpose of it is to generate a file.
* A file is specified and opened for writting using the open( file_path) ) function. * A file is specified and opened for writting using the open( file_path) ) function.
* The code is provided via print( code ) function will be seralized to its buffer. * The code is provided via print( code ) function will be seralized to its buffer.
* When all seralization is finished, use the write() command to write the buffer to the file. * When all seralization is finished, use the write() command to write the buffer to the file.
### Editor is for editing a series of files based on a set of requests provided to it. ### Editor is for editing a series of files based on a set of requests provided to it
* The purpose is to overrite a specific file, it places its contents in a buffer to scan. * The purpose is to overrite a specific file, it places its contents in a buffer to scan.
* Requests are populated using the following interface: * Requests are populated using the following interface:
@ -468,7 +494,7 @@ Additionally if `GEN_FEATURE_EDITOR_REFACTOR` is defined, refactor( file_path, s
Refactor is based of the refactor library and uses its interface. Refactor is based of the refactor library and uses its interface.
It will on call add a request to the queue to run the refactor script on the file. It will on call add a request to the queue to run the refactor script on the file.
### Scanner allows the user to generate Code ASTs by reading files. ### Scanner allows the user to generate Code ASTs by reading files
* The purpose is to grab definitions to generate metadata or generate new code from these definitions. * The purpose is to grab definitions to generate metadata or generate new code from these definitions.
* Requests are populated using the add( SymbolInfo, Policy ) function. The symbol info is the same as the one used for the editor. So is the case with Policy. * Requests are populated using the add( SymbolInfo, Policy ) function. The symbol info is the same as the one used for the editor. So is the case with Policy.
@ -487,7 +513,7 @@ This is intended for when you have requests that are for multiple files.
Request queue in both Editor and Scanner are cleared once process_requests completes. Request queue in both Editor and Scanner are cleared once process_requests completes.
## On multi-threading: ## On multi-threading
Its intended eventually for this library to support multi-threading at some point, Its intended eventually for this library to support multi-threading at some point,
however for now it does not. however for now it does not.
@ -543,12 +569,20 @@ However, if:
Then this might help you boostrap a toolset todo so. Then this might help you boostrap a toolset todo so.
# TODO: # TODO
* Need problably a better name, I found a few repos with this same one... * May be in need of a better name, I found a few repos with this same one...
* Actually get to version 1.
* Make a test suite made up of collections based of the ZPL library templated colllection macros and the memory module. * Make a test suite made up of collections based of the ZPL library templated colllection macros and the memory module.
* Remove full ZPL dependency, move into Bloat header/source only what is used.
* Generate a single-header library. * Generate a single-header library.
* Generate a C-supported single-header library. * Generate a C-supported single-header library.
* Remove full ZPL dependency, move into Bloat header/source only what is used. * Actually get to version 1.
* This library has heavy string allocations, most likely will make a string flyweight for it. * Review if the upfront or incremental constructors are actually a net benefit vs just using the parse constructors.
* They exist as a artifact of learning what was possible or not possible with staged metaprogramming in C++ (the parse interface was the last to get fleshed out)
* Most likely at least Incremental could possibly be removed in favor of just using the parse constructors.
* Possible merits are ergonomics for very dynamic generation or performance reasons.
* They'll most likely stay until its evident that they are not necessary.
* Review memory handling for the AST, specifically relating to:
* Giving type asts a dedicated memory arenas.
* Giving specifier definitions a dedicated memory arenas and hashtable lookup.
* Possibly adding a dedicated block allocator for the dynamic arrays of AST::Entires.

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@ -1,20 +0,0 @@
{
"folders": [
{
"path": "."
}
],
"settings": {
"files.associations": {
"*.rmd": "markdown",
"array": "cpp",
"compare": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"xtr1common": "cpp",
"xutility": "cpp",
"initializer_list": "cpp",
"table.h": "c"
}
}
}

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@ -53,11 +53,11 @@ using zpl::FileInfo;
using zpl::FileError; using zpl::FileError;
using zpl::Pool; using zpl::Pool;
using zpl::String; using zpl::String;
// using zpl::StringHeader;
using zpl::EFileMode_WRITE; using zpl::EFileMode_WRITE;
using zpl::EFileError_NONE; using zpl::EFileError_NONE;
using zpl::alloc;
using zpl::arena_allocator; using zpl::arena_allocator;
using zpl::arena_init_from_memory; using zpl::arena_init_from_memory;
using zpl::arena_free; using zpl::arena_free;
@ -65,6 +65,8 @@ using zpl::char_is_alpha;
using zpl::char_is_space; using zpl::char_is_space;
using zpl::crc32; using zpl::crc32;
using zpl::memset; using zpl::memset;
using zpl::pool_allocator;
using zpl::pool_init;
using zpl::pool_free; using zpl::pool_free;
using zpl::printf_va; using zpl::printf_va;
using zpl::printf_err_va; using zpl::printf_err_va;
@ -75,7 +77,7 @@ using zpl::string_append_length;
using zpl::string_length; using zpl::string_length;
using zpl::string_make; using zpl::string_make;
using zpl::strnlen; using zpl::strnlen;
// using zpl:: using zpl::exit;
#if __clang__ #if __clang__

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@ -11,45 +11,66 @@
### *WHAT IS NOT PROVIDED* ### *WHAT IS NOT PROVIDED*
This library aims to be used in a "orthodox" or minimal C++ workspace.
* Macro or template generation : This library is to avoid those, adding support for them adds unnecessary complexity. * Macro or template generation : This library is to avoid those, adding support for them adds unnecessary complexity.
If you desire define them outside the gen_time scopes. * Vendor provided dynamic dispatch (virtuals) : Roll your own, this library might roll its own vtable/interface generation helpers in the future.
* Expression validation : Execution expressions are defined using the untyped string API. * RTTI : This is kinda covered with the last point, but just wanted to emphasize.
There is no parse API for validating expressions (possibly will add in the future) * Exceptions : Most fo the
* Modern C++ (STL library) features * Execution statement validation : Execution expressions are defined using the untyped string API.
* Modern C++ RTTI : This is kinda covered with the last point, but just wanted to emphasize.
Exceptions brought in from "Modern C++": Keywords in from "Modern C++":
Specifiers: Specifiers:
* consteval * constexpr : Great to store compile-time constants, (easier to garanteed when emitted from gentime)
* constinit * consteval : Technically fine so long as templates are not used. Need to make sure to execute in moderation.
* explicit * constinit : Better than constexpr at doing its job, however, its only c++ 20.
* export * export : Useful if c++ modules ever come around to actually being usable.
* noexcept * import : ^^
* import * module : ^^
* final
* module
* override
* &&
* virtual
These features are in as they are just specifiers and aren't hard to implement seralization or validation. These features are in as they either are not horrible when used conservatively or are a performance benefit (modules).
When it comes to expressions:
There is no parse API for validating expressions (possibly will add in the future).
This reason there isn't one: thats where the can of worms open for parsing validation.
For most metaprogramming (espcially for c/c++), expression validation is not necessary, it can be done by the compiler for the runtime program.
Most of the time, the critical complex metaprogramming conundrums are actaully producing the frame of abstractions around the expressions.
Thus its not very much a priority to add such a level of complexity to the library when there isn't a high reward or need for it.
To further this point, lets say you do have an error with an expressions composition.
It will either be caught by the c++ compiler when compiling the target program, or at runtime for the program.
* If its not caught by the compiler, the only downside is the error appers on the generated function.
Those with knowledge of how that definition was generated know where to find the code that inlined that expression in that file for that definition.
* If its caught at runtime. The expression will be shown in a stack trace if debug symbols are enabled in the generated function body.
Yet again those with knowledge of how that definition was generated know where to find the code that inlined that expression.
In both these cases will get objectively better debug information than you would normally get on most c++ compilers with complex macros or templates.
### The Data & Interface:
The AST is managed by the library and provided the user via its interface prodedures. The AST is managed by the library and provided the user via its interface prodedures.
Notes: Notes:
* The allocator definitions used are exposed to the user incase they want to dictate memory usage * The allocator definitions used are exposed to the user incase they want to dictate memory usage
* You'll find the memory handling in `init`, `gen_string_allocator`, `get_cached_string`, `make_code`, and `make_code_entries`.
* ASTs are wrapped for the user in a Code struct which essentially a warpper for a AST* type. * ASTs are wrapped for the user in a Code struct which essentially a warpper for a AST* type.
* Both AST and Code have member symbols but their data layout is enforced to be POD types. * Both AST and Code have member symbols but their data layout is enforced to be POD types.
* This library treats memory failures as fatal.
* The default setup assumes large definition sets may be provided to bodies so AST::Entires are dynamic arrays.
* They're allocated to arenas currently and are pretty wasteful if they go over their reserve size (its never recycled).
* Most likely will need to implement a dynamic-sized bucket allocation strategy for the entry arrays if memory is getting stressed.
* Otherwise if you are using fixed size entries and your definitions are under 128~512 entries for the body, you may be better of with a fixed-sized array.
Data layout of AST struct: Data layout of AST struct:
AST* Parent; AST* Parent;
string_const Name; CachedString Name;
string_const Comment; CachedString Comment;
union { union {
array(AST*) Entries; array(AST*) Entries;
string_const Content; CachedString Content;
}; };
CodeT Type; CodeT Type;
OperatorT Op; OperatorT Op;
@ -61,6 +82,19 @@
ASTs can be set to readonly by calling Code's lock() member function. ASTs can be set to readonly by calling Code's lock() member function.
Adding comments is always available even if the AST is set to readonly. Adding comments is always available even if the AST is set to readonly.
Data Notes:
* The allocator definitions used are exposed to the user incase they want to dictate memory usage
* You'll find the memory handling in `init`, `gen_string_allocator`, `get_cached_string`, `make_code`, and `make_code_entries`.
* ASTs are wrapped for the user in a Code struct which essentially a warpper for a AST* type.
* Both AST and Code have member symbols but their data layout is enforced to be POD types.
* This library treats memory failures as fatal.
* The default setup assumes large definition sets may be provided to bodies so AST::Entires are dynamic arrays.
* They're allocated to arenas currently and are pretty wasteful if they go over their reserve size (its never recycled).
* Most likely will need to implement a dynamic-sized bucket allocation strategy for the entry arrays if memory is getting stressed.
* Otherwise if you are using fixed size entries and your definitions are under 128~512 entries for the body, you may be better of with a fixed-sized array.
* Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
### There are four sets of interfaces for Code AST generation the library provides ### There are four sets of interfaces for Code AST generation the library provides
* Upfront * Upfront
@ -77,7 +111,7 @@
* def_class * def_class
* def_enum * def_enum
* def_enum_class * def_execution NOTE: This is equivalent to untyped_str, except that its intended for use only in execution scopes.
* def_friend * def_friend
* def_function * def_function
* def_namespace * def_namespace
@ -318,19 +352,19 @@
#include "Bloat.hpp" #include "Bloat.hpp"
// Temporarily here for debugging purposes. // Temporarily here for debugging purposes.
#define gen_time #define gentime
#define GEN_BAN_CPP_TEMPLATES #define GEN_BAN_CPP_TEMPLATES
#define GEN_ENFORCE_READONLY_AST
#define GEN_DEFINE_DSL #define GEN_DEFINE_DSL
#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS #define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
#define GEN_USE_FATAL // #define GEN_DONT_USE_FATAL
#define GEN_ENFORCE_READONLY_AST
#define GEN_FEATURE_EDITOR #define GEN_FEATURE_EDITOR
#define GEN_FEATURE_SCANNER #define GEN_FEATURE_SCANNER
#ifdef gen_time #ifdef gentime
namespace gen namespace gen
{ {
using LogFailType = sw(*)(char const*, ...); using LogFailType = sw(*)(char const*, ...);
@ -339,10 +373,12 @@ namespace gen
# define template static_assert("Templates are banned within gen_time scope blocks") # define template static_assert("Templates are banned within gen_time scope blocks")
# endif # endif
# ifdef GEN_USE_FATAL // By default this library will either crash or exit if an error is detected while generating codes.
ct LogFailType log_failure = fatal; // Even if set to not use fatal, fatal will still be used for memory failures as the library is unusable when they occur.
# else # ifdef GEN_DONT_USE_FATAL
ct LogFailType log_failure = log_fmt; ct LogFailType log_failure = log_fmt;
# else
ct LogFailType log_failure = fatal;
# endif # endif
namespace ECode namespace ECode
@ -350,8 +386,8 @@ namespace gen
# define Define_Types \ # define Define_Types \
Entry( Untyped ) \ Entry( Untyped ) \
Entry( Access_Public ) \ Entry( Access_Public ) \
Entry( Access_Private ) \
Entry( Access_Protected ) \ Entry( Access_Protected ) \
Entry( Access_Private ) \
Entry( Class ) \ Entry( Class ) \
Entry( Class_FwdDecl ) \ Entry( Class_FwdDecl ) \
Entry( Class_Body ) \ Entry( Class_Body ) \
@ -360,6 +396,7 @@ namespace gen
Entry( Enum_Body ) \ Entry( Enum_Body ) \
Entry( Enum_Class ) \ Entry( Enum_Class ) \
Entry( Enum_Class_FwdDecl ) \ Entry( Enum_Class_FwdDecl ) \
Entry( Execution ) \
Entry( Friend ) \ Entry( Friend ) \
Entry( Function ) \ Entry( Function ) \
Entry( Function_FwdDecl ) \ Entry( Function_FwdDecl ) \
@ -377,7 +414,8 @@ namespace gen
Entry( Variable ) \ Entry( Variable ) \
Entry( Typedef ) \ Entry( Typedef ) \
Entry( Typename ) \ Entry( Typename ) \
Entry( Using ) Entry( Using ) \
Entry( Using_Namespace )
enum Type : u32 enum Type : u32
{ {
@ -484,6 +522,9 @@ namespace gen
inline inline
char const* str( Type op ) char const* str( Type op )
{ {
using something = u8;
typedef u8 another;
local_persist local_persist
char const* lookup[ Num_Ops ] = { char const* lookup[ Num_Ops ] = {
# define Entry( Type, Token ) txt(Token), # define Entry( Type, Token ) txt(Token),
@ -704,11 +745,11 @@ namespace gen
# define Using_Code_POD \ # define Using_Code_POD \
AST* Parent; \ AST* Parent; \
string_const Name; \ StringCached Name; \
string_const Comment; \ StringCached Comment; \
union { \ union { \
Array(AST*) Entries; \ Array(AST*) Entries; \
string_const Content; \ StringCached Content; \
}; \ }; \
CodeT Type; \ CodeT Type; \
OperatorT Op; \ OperatorT Op; \
@ -785,7 +826,7 @@ namespace gen
forceinline forceinline
operator bool() const operator bool() const
{ {
return ast && ast->is_invalid(); return ast;
} }
bool operator ==( Code other ) const bool operator ==( Code other ) const
@ -848,14 +889,12 @@ namespace gen
ct Code NoCode = { nullptr }; ct Code NoCode = { nullptr };
// extern const Code InvalidCode; // extern const Code InvalidCode;
/* // Implements basic string interning. Data structure is based off the ZPL Hashtable.
Implements basic string interning. Data structure is based off the ZPL Hashtable.
*/
ZPL_TABLE_DECLARE( ZPL_EXTERN, StringTable, str_tbl_, String ); ZPL_TABLE_DECLARE( ZPL_EXTERN, StringTable, str_tbl_, String );
// Represents strings cached with the string table. // Represents strings cached with the string table.
// Should never be modified, if changed string is desired, cache_string( str ) another. // Should never be modified, if changed string is desired, cache_string( str ) another.
using string_const = char const*; using StringCached = char const*;
/* /*
Type Table: Used to store Typename ASTs. Types are registered by their string literal value. Type Table: Used to store Typename ASTs. Types are registered by their string literal value.
@ -868,21 +907,18 @@ namespace gen
#pragma endregion Data Structures #pragma endregion Data Structures
#pragma region Gen Interface #pragma region Gen Interface
/* // Initialize the library.
Initialize the library. // This currently just initializes the CodePool.
This currently just initializes the CodePool.
*/
void init(); void init();
// Use this only if you know you generated the code you needed to a file. // Use this only if you know you generated the code you needed to a file.
// And rather get rid of current code asts instead of growing the pool memory. // And rather get rid of current code asts instead of growing the pool memory.
// This generally can be done everytime a file is generated
void clear_code_pool(); void clear_code_pool();
/* // Used internally to retrive or make string allocations.
Used internally to retrive or make string allocations. // Strings are stored in a series of string arenas of fixed size (SizePer_StringArena)
Strings are stored in a series of string arenas of fixed size (SizePer_StringArena) StringCached get_cached_string( char const* cstr, s32 length );
*/
string_const cached_string( char const* cstr, s32 length );
/* /*
This provides a fresh Code AST. This provides a fresh Code AST.
@ -891,51 +927,39 @@ namespace gen
*/ */
Code make_code(); Code make_code();
/* // This provides a fresh Code AST array for the entries field of the AST.
This provides a fresh Code AST array for the entries field of the AST. // This is done separately from the regular CodePool allocator.
This is done separately from the regular CodePool allocator.
*/
Array(AST*) make_code_entries(); Array(AST*) make_code_entries();
// Set these before calling gen's init() procedure. // Set these before calling gen's init() procedure.
// Data
void set_allocator_data_arrays ( AllocatorInfo data_array_allocator );
void set_allocator_code_pool ( AllocatorInfo pool_allocator ); void set_allocator_code_pool ( AllocatorInfo pool_allocator );
void set_allocator_string_arena( AllocatorInfo string_allocator ); void set_allocator_code_enries_arena( AllocatorInfo pool_allocator );
void set_allocator_string_table( AllocatorInfo string_allocator ); void set_allocator_string_arena ( AllocatorInfo string_allocator );
void set_allocator_string_table ( AllocatorInfo string_allocator );
void set_allocator_type_table ( AllocatorInfo type_reg_allocator ); void set_allocator_type_table ( AllocatorInfo type_reg_allocator );
void set_init_reserve_code_pool ( sw size );
void set_init_reserve_code_entries_pool( sw size );
void set_init_reserve_string_table ( sw size );
void set_init_reserve_type_table ( sw size );
void set_size_string_arena( sw size );
# pragma region Upfront # pragma region Upfront
Code def_class ( char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_class ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode ); Code def_class ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_enum ( char const* name, Code type = NoCode, EnumT specifier = EnumRegular, Code body = NoCode);
Code def_enum ( s32 length, char const* name, Code type = NoCode, EnumT specifier = EnumRegular, Code body = NoCode ); Code def_enum ( s32 length, char const* name, Code type = NoCode, EnumT specifier = EnumRegular, Code body = NoCode );
Code def_execution ( Code untyped_code );
Code def_friend ( Code symbol ); Code def_friend ( Code symbol );
Code def_function ( char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_function ( s32 length, char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode, Code body = NoCode ); Code def_function ( s32 length, char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_namespace ( char const* name, Code body );
Code def_namespace ( s32 length, char const* name, Code body ); Code def_namespace ( s32 length, char const* name, Code body );
Code def_operator ( OperatorT op, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode, Code body = NoCode ); Code def_operator ( OperatorT op, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_param ( Code type, char const* name );
Code def_param ( Code type, s32 length, char const* name ); Code def_param ( Code type, s32 length, char const* name );
Code def_specifier ( SpecifierT specifier ); Code def_specifier ( SpecifierT specifier );
Code def_struct ( char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_struct ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode ); Code def_struct ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode, Code body = NoCode );
Code def_type ( char const* name, Code specifiers = NoCode );
Code def_type ( s32 length, char const* name, Code specifiers = NoCode ); Code def_type ( s32 length, char const* name, Code specifiers = NoCode );
Code def_using ( char const* name, Code type = NoCode, UsingT specifier = UsingRegular );
Code def_using ( s32 length, char const* name, Code type = NoCode, UsingT specifier = UsingRegular ); Code def_using ( s32 length, char const* name, Code type = NoCode, UsingT specifier = UsingRegular );
Code def_variable ( Code type, char const* name, Code value = NoCode, Code specifiers = NoCode );
Code def_variable ( Code type, s32 length, char const* name, Code value = NoCode, Code specifiers = NoCode ); Code def_variable ( Code type, s32 length, char const* name, Code value = NoCode, Code specifiers = NoCode );
Code def_class_body ( s32 num, ... ); Code def_class_body ( s32 num, ... );
@ -954,26 +978,21 @@ namespace gen
# pragma endregion Upfront # pragma endregion Upfront
# pragma region Incremental # pragma region Incremental
Code make_class ( char const* name, Code parent = NoCode, Code specifiers = NoCode );
Code make_class ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode ); Code make_class ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode );
Code make_enum ( char const* name, Code type = NoCode, EnumT specifier = EnumRegular );
Code make_enum ( s32 length, char const* name, Code type = NoCode, EnumT specifier = EnumRegular ); Code make_enum ( s32 length, char const* name, Code type = NoCode, EnumT specifier = EnumRegular );
Code make_function ( char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode );
Code make_function ( s32 length, char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode ); Code make_function ( s32 length, char const* name, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode );
Code make_global_body ( char const* name = "", s32 num = 0, ... );
Code make_global_body ( s32 length = 1, char const* name = "", s32 num = 0, ... ); Code make_global_body ( s32 length = 1, char const* name = "", s32 num = 0, ... );
Code make_namespace ( char const* name );
Code make_namespace ( s32 length, char const* name ); Code make_namespace ( s32 length, char const* name );
Code make_operator ( OperatorT op, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode ); Code make_operator ( OperatorT op, Code params = NoCode, Code ret_type = NoCode, Code specifiers = NoCode );
Code make_params (); Code make_params ();
Code make_specifiers (); Code make_specifiers ();
Code make_struct ( char const* name, Code parent = NoCode, Code specifiers = NoCode );
Code make_struct ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode ); Code make_struct ( s32 length, char const* name, Code parent = NoCode, Code specifiers = NoCode );
# pragma endregion Incremental # pragma endregion Incremental
# pragma region Parsing # pragma region Parsing
Code parse_class ( s32 length, char const* class_def ); Code parse_class ( s32 length, char const* class_def );
Code parse_enum ( s32 length, char const* enum_def ); Code parse_enum ( s32 length, char const* enum_def );
Code parse_execution ( s32 length, char const* exec_def );
Code parse_friend ( s32 length, char const* friend_def ); Code parse_friend ( s32 length, char const* friend_def );
Code parse_function ( s32 length, char const* fn_def ); Code parse_function ( s32 length, char const* fn_def );
Code parse_global_body( s32 length, char const* body_def ); Code parse_global_body( s32 length, char const* body_def );
@ -998,7 +1017,6 @@ namespace gen
# pragma endregion Parsing # pragma endregion Parsing
# pragma region Untyped text # pragma region Untyped text
Code untyped_str ( char const* str );
Code untyped_str ( s32 length, char const* str); Code untyped_str ( s32 length, char const* str);
Code untyped_fmt ( char const* fmt, ... ); Code untyped_fmt ( char const* fmt, ... );
Code untyped_token_fmt( char const* fmt, s32 num_tokens, ... ); Code untyped_token_fmt( char const* fmt, s32 num_tokens, ... );
@ -1030,7 +1048,7 @@ namespace gen
struct SymbolInfo struct SymbolInfo
{ {
string_const File; StringCached File;
char const* Marker; char const* Marker;
Code Signature; Code Signature;
}; };
@ -1061,7 +1079,7 @@ namespace gen
struct Receipt struct Receipt
{ {
string_const File; StringCached File;
Code Found; Code Found;
Code Written; Code Written;
bool Result; bool Result;
@ -1099,7 +1117,7 @@ namespace gen
struct Receipt struct Receipt
{ {
string_const File; StringCached File;
Code Defintion; Code Defintion;
bool Result; bool Result;
}; };
@ -1132,7 +1150,7 @@ namespace gen
// Used by the DSL but can also be used without it. // Used by the DSL but can also be used without it.
# define type_ns( Name_ ) t_##Name_ # define type_ns( Name_ ) t_##Name_
// Convienence for defining any name used if desring to use library // Convienence for defining any name used with the gen interface.
// Lets you provide the length and string literal to the functions without the need for the DSL. // Lets you provide the length and string literal to the functions without the need for the DSL.
# define name( Id_ ) txt_n_len( Id_ ) # define name( Id_ ) txt_n_len( Id_ )
@ -1254,9 +1272,7 @@ namespace gen
#ifdef GEN_DEFINE_LIBRARY_CODE_CONSTANTS #ifdef GEN_DEFINE_LIBRARY_CODE_CONSTANTS
namespace gen namespace gen
{ {
// Predefined typename codes. // Predefined typename codes. Are set to readonly and are setup during gen::init()
// These are not set until gen::init is called.
// This just preloads a bunch of Code types into the code pool.
extern Code type_ns( void ); extern Code type_ns( void );
@ -1284,10 +1300,25 @@ namespace gen
namespace gen namespace gen
{ {
// These constexprs are used for allocation heavior of data structurs
// or string handling while constructing or serializing.
// Change them to suit your needs.
ct s32 InitSize_DataArrays = 16;
ct s32 InitSize_StringTable = megabytes(4);
ct s32 InitSize_TypeTable = megabytes(4);
ct s32 CodePool_NumBlocks = 4096;
ct s32 CodeEntiresPool_NumBlocks = 4096;
ct s32 SizePer_CodeEntriresArena = megabytes(16);
ct s32 SizePer_StringArena = megabytes(32);
ct s32 MaxNameLength = 128; ct s32 MaxNameLength = 128;
ct s32 MaxUntypedStrLength = kilobytes(640); ct s32 MaxUntypedStrLength = kilobytes(640);
ct s32 StringTable_MaxHashLength = kilobytes(1); ct s32 StringTable_MaxHashLength = kilobytes(1);
// Predefined Codes. Are set to readonly and are setup during gen::init()
extern Code access_public; extern Code access_public;
extern Code access_protected; extern Code access_protected;
extern Code access_private; extern Code access_private;
@ -1300,100 +1331,5 @@ namespace gen
} }
#pragma endregion Constants #pragma endregion Constants
#pragma region Gen Interface Inlines
namespace gen
{
forceinline
Code def_class( char const* name, Code parent, Code specifiers, Code body )
{
return def_class( strnlen( name, MaxNameLength ), name, parent, specifiers, body );
}
forceinline
Code def_enum( char const* name, Code type, EnumT specifier, Code body )
{
return def_enum( strnlen( name, MaxNameLength ), name, type, specifier, body );
}
forceinline
Code def_function( char const* name, Code params, Code ret_type, Code specifiers, Code body )
{
return def_function( strnlen( name, MaxNameLength), name, params, ret_type, specifiers, body );
}
forceinline
Code def_namespace( char const* name, Code body )
{
return def_namespace( strnlen( name, MaxNameLength), name, body );
}
forceinline
Code def_param( Code type, char const* name )
{
return def_param( type, strnlen( name, MaxNameLength ), name );
}
forceinline
Code def_struct( char const* name, Code parent, Code specifiers, Code body )
{
return def_struct( strnlen( name, MaxNameLength), name, parent, specifiers, body );
}
forceinline
Code def_type( char const* name, Code specifiers )
{
return def_type( strnlen( name, MaxNameLength ), name, specifiers );
}
forceinline
Code def_using( char const* name, Code type, UsingT specifier )
{
return def_using( strnlen( name, MaxNameLength ), name, type, specifier );
}
forceinline
Code def_variable( Code type, char const* name, Code value, Code specifiers )
{
return def_variable( type, strnlen(name, MaxNameLength ), name, value, specifiers );
}
forceinline
Code make_class( char const* name, Code parent, Code specifiers )
{
return make_class( strnlen(name, MaxNameLength), name, parent, specifiers );
}
forceinline
Code make_enum( char const* name, Code type, Code specifiers )
{
return make_struct( strnlen(name, MaxNameLength), name, type, specifiers );
}
forceinline
Code make_function( char const* name, Code params, Code ret_type, Code specifiers )
{
return make_function( strnlen(name, MaxNameLength), name, params, ret_type, specifiers );
}
forceinline
Code make_namespace( char const* name )
{
return make_namespace( strnlen( name, MaxNameLength ), name );
}
forceinline
Code make_struct( char const* name, Code parent, Code specifiers )
{
return make_struct( strnlen(name, MaxNameLength), name, parent, specifiers );
}
forceinline
Code untyped_str( char const* str )
{
return untyped_str( strnlen( str, MaxUntypedStrLength ), str );
}
}
#pragma endregion Gen Interface Inlines
// end: gen_time // end: gen_time
#endif #endif

View File

@ -19,7 +19,7 @@ int gen_main()
#endif #endif
#ifdef runtime #ifdef comptime
int main() int main()
{ {
return 0; return 0;