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	Updates to gen_c_library docs
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		| @@ -8,6 +8,12 @@ | ||||
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| The library is fragmented into a series of headers and source files meant to be scanned in and then generated to a standard target format, or a user's desires. | ||||
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| If using the library's provided build scripts: | ||||
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| ```ps1 | ||||
| .\build.ps1 <compiler> <debug or omit> base | ||||
| ``` | ||||
|  | ||||
| Standard formats: | ||||
|  | ||||
| * **base**: Files are in granular pieces separated into four directories: | ||||
| @@ -27,7 +33,7 @@ Standard formats: | ||||
| * **gen_segemetned**: Dependencies go into gen.dep.{hpp/cpp} and components into gen.{hpp/cpp} | ||||
| * **gen_singleheader**: Everything into a single file: gen.hpp | ||||
| * **gen_unreal_engine**: Like gen_segemented but the library is modified slightly to compile as a thirdparty library within an Unreal Engine plugin or module. | ||||
| * **gen_c_library**: The library is heavily modifed into C11 compliant code. A segemented and single-header set of variants are generatd. | ||||
| * **gen_c_library**: The library is heavily modifed into C11 compliant code. A segemented and single-header set of variants are generated. | ||||
|  | ||||
| Code not making up the core library is located in `auxiliary/<auxiliary_name>.<hpp/cpp>`. These are optional extensions or tools for the library. | ||||
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|   | ||||
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