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Reorganization of files, refactors, doc updates (WIP)
Removing the gen. namespace from the files for components, dependencies, and file_processors. They are only necessary if the include directory is transparent, and in my case those are not. Made a docs directory. I'm offloading information from the main readme to there along with additional informationn I end up elaborating on down the line. Enum tables were moved to their own directory (project/enums). Library will not compile for now. Major refactor occuring with parsing related components.
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102
project/components/types.hpp
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102
project/components/types.hpp
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using LogFailType = sw(*)(char const*, ...);
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// By default this library will either crash or exit if an error is detected while generating codes.
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// Even if set to not use fatal, fatal will still be used for memory failures as the library is unusable when they occur.
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#ifdef GEN_DONT_USE_FATAL
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constexpr LogFailType log_failure = log_fmt;
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#else
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constexpr LogFailType log_failure = fatal;
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#endif
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// Used to indicate if enum definitoin is an enum class or regular enum.
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enum class EnumT : u8
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{
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Regular,
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Class
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};
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constexpr EnumT EnumClass = EnumT::Class;
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constexpr EnumT EnumRegular = EnumT::Regular;
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enum class AccessSpec : u32
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{
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Default,
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Public,
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Protected,
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Private,
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Num_AccessSpec,
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Invalid,
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};
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inline
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char const* to_str( AccessSpec type )
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{
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local_persist
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char const* lookup[ (u32)AccessSpec::Num_AccessSpec ] = {
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"",
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"public",
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"protected",
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"private",
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};
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if ( type > AccessSpec::Public )
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return "Invalid";
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return lookup[ (u32)type ];
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}
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enum class ModuleFlag : u32
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{
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None = 0,
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Export = bit(0),
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Import = bit(1),
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// Private = bit(2),
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Num_ModuleFlags,
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Invalid,
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};
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ModuleFlag operator|( ModuleFlag A, ModuleFlag B)
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{
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return (ModuleFlag)( (u32)A | (u32)B );
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}
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/*
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Predefined attributes
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Used for the parser constructors to identify non-standard attributes
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Override these to change the attribute to your own unique identifier convention.
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The tokenizer identifies attribute defines with the GEN_DEFINE_ATTRIBUTE_TOKENS macros.
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See the example below and the Define_TokType macro used in gen.cpp to know the format.
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While the library can parse raw attributes, most projects use defines to wrap them for compiler
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platform indendence. The token define allows support for them without having to modify the library.
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*/
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#if defined(GEN_SYSTEM_WINDOWS) || defined( __CYGWIN__ )
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#ifndef GEN_Attribute_Keyword
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# define GEN_API_Export_Code __declspec(dllexport)
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# define GEN_API_Import_Code __declspec(dllimport)
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# define GEN_Attribute_Keyword __declspec
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#endif
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constexpr char const* Attribute_Keyword = stringize( GEN_Attribute_Keyword);
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#elif GEN_HAS_ATTRIBUTE( visibility ) || GEN_GCC_VERSION_CHECK( 3, 3, 0 )
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#ifndef GEN_Attribute_Keyword
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# define GEN_API_Export_Code __attribute__ ((visibility ("default")))
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# define GEN_API_Import_Code __attribute__ ((visibility ("default")))
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# define GEN_Attribute_Keyword __attribute__
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#endif
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constexpr char const* Attribute_Keyword = stringize( GEN_Attribute_Keyword );
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#else
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#ifndef GEN_Attribute_Keyword
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# define GEN_API_Export_Code
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# define GEN_API_Import_Code
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# define GEN_Attribute_Keyword
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#endif
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constexpr char const* Attribute_Keyword = "";
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#endif
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