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WIP : Fixes and other changes
* Number literals weren't getting properly lexed * Fixes for compiler errors with Unreal Engine configuration. * Support for "post-name" macros in parameters * Support for variables initializing directly using constructor syntax. * Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
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@ -139,7 +139,7 @@ struct String
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header.Length = curr_len + length;
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}
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return str;
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return str != nullptr;
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}
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bool append( StrC str)
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@ -353,7 +353,7 @@ struct String
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operator bool()
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{
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return Data;
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return Data != nullptr;
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}
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operator char* ()
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